Talk:Quake Live

Rename
The project was renamed long ago to Quake Live, also there is a beta test now, someone should fix this 68.94.11.132 (talk) 06:19, 20 February 2008 (UTC)

played via web browser?
According to this interview: it will be just launched in a web-browser! So the information in the article is incorrect unless someone playing the beta can proof it. 78.48.164.147 (talk) 20:26, 22 May 2008 (UTC)

GarageGames InstantAction.com is also developing something like this

Right now it is being played from []. So for the moment, Yes. 3bman92 (talk) 02:55, 22 January 2009 (UTC)

Its not really played via webbrowser, but via webbrowser plugin, the browser only has to do with some of the website, whereas the rest is handled by the quake live plug-in, also the flash thing is not really notable since most 3d games are run with shockwave or unity (more recent, such as cartoon networks fusion fall was made with unity), and older ones may be java flash could do a FPS but only with a 3d engine (like papervision or away 3d) or flash 10, and the results probably wouldn't be very good, that being said, whoever wrote that has their plug-in info confused. I'm not an expert, but I have been an internet user long enough to know the difference between some of them. Atomic1fire (talk) 03:28, 4 July 2009 (UTC)

MMOFPS?
Should this really be labeled a MMOFPS? I think it is a regular FPS with multiplayer support. —Preceding unsigned comment added by 24.175.66.16 (talk) 02:24, 28 July 2008 (UTC)

I agree. It is not an MMO. It is essentially Quake 3 Arena played in a browser. I changed it to FPS. --Dylan Mikus (talk) 03:20, 8 August 2008 (UTC)

Quake III Gold
Just changed it from saying 'will be a free version of Quake III: Arena' to 'Quake III Gold', cause Gold contains the Team Arena expansion pack too - The teaser trailer on the offical site shows the Team Arena way of holding flags, and the Kamikaze powerup.

Someone changed it back to Quake III Arena - I've changed it back again, and make the explanation for my working more blatant. If it changes again, I can't be bothered to fix it. JaffaCakeLover (talk) 11:12, 29 November 2008 (UTC)

Mods
John Carmack stated in his keynote speech that Quake Live will not support mods. I don't really know how to link to videos, but here is a link to a website that this information appears on. No mod support —Preceding unsigned comment added by Da newb (talk • contribs) 03:25, 8 August 2008 (UTC)

wha?! this page has been looking the same for ages.
no updates what so ever? i mean... i can understand that there's a no disclosure agreement but something must have surfaced from those responisble. it's kind of depressing. the project feels dead. —Preceding unsigned comment added by 217.210.119.28 (talk) 10:26, 14 November 2008 (UTC)
 * It's still in closed-Beta. When it gets released, info will pour in. Standard procedure. Check forums for uptodate rumours, I'd guess. -- Quiddity (talk) 18:03, 14 November 2008 (UTC)

Release Dates
I'm seeing December 31st, 2008 many places. I'm assuming that is because ID says they'll be releasing in 2009, but I'm wondering if there is any truth to it actually being released then. Homerspy (talk) 02:05, 3 December 2008 (UTC)

It wasn't released then. so i assume its wrong obviously. —Preceding unsigned comment added by 24.222.180.37 (talk) 18:38, 28 January 2009 (UTC)

Weapons
I have been lucky enough to be selected for beta-testing, and I can give at least a partial list of weapons. Machine Gun, Minigun, a Laser Rifle weapon, a Grenade Launcher, a Lightning Gun, a machine gun/sub-machine gun type weapon that shoots energy balls, a Rocket Launcher, Flak Gun type weapon, a melee weapon that is a saw, a shotgun that appears to have a laser pointer when not in a characters hand. Every weapon except the saw can zoom. There is currently Capture the Flag, Free for All, and Team Death-Match game types. Note that this information will probably not be full when the game is actually released. 3bman92 (talk) 02:51, 22 January 2009 (UTC)

The "saw" you speak of is the gauntlet. and the "flak gun" is the railgun. the "machinegun type weapon that shoots energy balls" is a plasma gun. —Preceding unsigned comment added by 24.222.180.37 (talk) 18:40, 28 January 2009 (UTC)


 * We can't use any of this information because it is original research. -- Explodicle (T/C) 18:42, 28 January 2009 (UTC)
 * It's not original research: it's in the game manual.--72.181.9.105 (talk) 17:23, 21 August 2010 (UTC)

It has the same weapons as Quake III Arena, because it is Quake III Arena. --Pmsyyz (talk) 08:23, 26 February 2009 (UTC)

Mac Version?
The article states that Quake Live runs on Windows and Mac. However I'm currently in the Beta and it only runs on Windows and only supports IE and Firefox. 84.46.58.61 (talk) 06:38, 11 February 2009 (UTC)


 * I would assume that this is planned for the final release. ~ | twsx | talkcont | ~ 12:26, 11 February 2009 (UTC)

What about Firefox on Mac? 81.136.198.171 (talk) 11:11, 12 February 2009 (UTC)


 * I wouldn't know. Presumably, since they made a plugin for firefox in Windows, they probably will do the same for Mac. However, it would probably be the best idea to ask the developers themselves. I don't know if they feel like answering customer inquiries about features that are still to come, but i'd say that's your best shot. ~ | twsx | talkcont | ~ 13:02, 12 February 2009 (UTC)

Currently only supports Windows XP and Windows Vista using FF2/3 or IE7/8:

Linux version
according to the login version on the beta software, a linux version is in the works as well as a mac version. --66.158.232.98 (talk) 22:44, 20 February 2009 (UTC)

Currently only supports Windows XP and Windows Vista using FF2/3 or IE7/8:

same here! Ms.henrick (talk) 14:30, 17 December 2010 (UTC)

Censorship
Maybe a mention that the blood has been removed and the gore replaced by sparks, assumingly to avoid advertisers being put off by the gore of regular quake 3. --94.193.66.60 (talk) 23:09, 26 February 2009 (UTC)
 * In a lot of the countries Quake Live will be played in blood isn't allowed in games. I guess it was easier for them to completely remove blood and replace with sparks instead of having regional variations. Some clarification probably is needed. Uksam88 (talk) 17:13, 27 February 2009 (UTC)

Beta
"The queues have since been removed and the servers have been upgraded to handle the large amount of african-american users." Uh wtf?? Removed "african-american" Happypc (talk) 19:46, 4 May 2009 (UTC)

Technical details
I think it would be interesting to have a section explaining the technology that is used to play quake 3 in browser. Lord Metroid (talk) 12:31, 5 May 2009 (UTC)

I'm assuming all the plugin does is A) run the game in the browser window (or in full screen) and B)allow the browser to interact with game settings, such as the lobby) unless calls are just made to the game using the plugin so that the actual website is just a lot of javascript, ajax, and stuff handled by the plugin, but that's only what I assume the technology behind it is. Atomic1fire (talk) 03:32, 4 July 2009 (UTC)

Security
As Quake Live is a full, native executable running directly on the end-user's machine, it has full access to the filesystem, operating system, etc. Since it is launched (and only launched) with the web browser as a front-end, users could easily misunderstand the true nature of the application, and assume that it is "sandboxed" within the web browser, like typical web content (flash, java, AJAX, etc). Although it can be assumed that id Software will not install malware or other 3rd party payloads, etc, it is certainly a technical possibility that they could. I think the article should make mention of these facts. --Dan East (talk) 08:17, 24 August 2009 (UTC)


 * Agreed with the above. It is NOT sandboxed and it installed two executables in my Windows system folder without my knowledge or permission, which is the very definition of spyware. I've updated the article to reflect this, as the article implies to newbies (such as myself) that the game is no different to any other normal web page. SJ2571 (talk) 12:08, 12 December 2009 (UTC)


 * Quake live includes Punkbuster a well know legal anti-cheat "rootkit" that runs with admin provilegies. The files of punkbuster are in the windows system folder... Tremaster (talk) 14:22, 28 March 2010 (UTC)


 * I installed Quake Live today and I couldn't the exe files of Punk Buster on my system. Neither was Quake Live listed under Even Balance's contracted games section: http://www.evenbalance.com/index.php
 * Perhaps it isn't bundled with the game anymore? — Preceding unsigned comment added by 85.165.5.177 (talk) 03:25, 7 April 2013 (UTC)

Advertising
It would probably be worth mentioning that the system is supported by country targeted in-game advertising? Jixor (talk) 09:40, 24 August 2009 (UTC)


 * I have added a section explaining the marketing scheme that id Software has in place, and the various changes they've made to it. Spectral Diagram (talk) 06:01, 18 December 2009 (UTC)

That Linux thing doesn't seem relative. —Preceding unsigned comment added by 66.183.155.87 (talk) 11:11, 18 December 2009 (UTC)


 * You mean relevant - I agree. Spectral Diagram (talk) 16:46, 18 December 2009 (UTC)

I don't undarstand. In "Gameplay" it's written that QL is backed financially by IGA, but in "Marketing" it's said that it was actual during closed beta... It should be checked. Kubus peel (talk) 12:22, 24 December 2009 (UTC)


 * No, you've misread both sections. Quake Live was not backed financially by IGA, but partially funded thanks to the advertising campaign organized originally by IGA under a contract with Id Software. In addition, I did not write that IGA had organized marketing during the closed beta but, on the contrary, I state that "Once Quake Live exited its closed beta stage, it was to be funded partially by in-game and website-based advertisements." My references back up my modifications to the article.
 * Spectral Diagram (talk) 03:52, 15 January 2010 (UTC)

competitive gaming
Quake Live is being played in every tournament like QuakeCon and IEM, it is the Quake game to play. and because thats the game major tournaments use, no other tournament is going to pick Quake 3 just because pros arent going to practice 2 different games

its what the pros are playing. no tournament plays Quake 3 anymore. They used to play Quake 4 a little bit, but now its Quake Live only. Seriously. I know what I'm talking about.

Ice Truck Killer (talk) 21:50, 12 March 2010 (UTC)
 * This needs a reliable source that supports the exact info. It's like Saying "hunting is the biggest, most widespread sport", and then linking to a site that shows a major hunting tournament -- That doesn't support the initial assertion, it just means that a tournament took place. Basically we need a source that explicitly states that Quake Live in the most played game in the Quake series. Whether it's true or not isn't really relevant, because what counts here is verifiability, not truth, so we need a source that is not ambiguous. Eik Corell (talk) 22:49, 12 March 2010 (UTC)
 * Well, it can be seen that Quake 3 and Quake 4 are scarcely played. Clanbase no longer provides competitions for either as far as I can tell. GotFrag indicates coverage mostly of Quake Live. Unrelated to the above, the article could also do with 'Reception' and 'Development' sections. Mephistophelian (talk) 22:56, 12 March 2010 (UTC)


 * Ok, let me explain. Quake 3 and Quake Live are practically the same game but there are enough differences that pros only practice and play one of them. There are a few major tournaments (just look at the games played in the QuakeCon wiki, it goes from QuakeWorld to Quake 2 to Quake 3 to Quake 4 to Quake Live), all of which have been using Quake Live since open beta. That's what the pros are playing, which means that 1) no pro is going to bother playing any other Quake game and 2) no tournament (outside of defrag - a game mode not supported in QL) is going to play anything other than Quake Live. If you look at ESReality, you'll see that. Just think of QL as the latest version of Quake, of course people are using the latest version. Ice Truck Killer (talk) 02:53, 13 March 2010 (UTC)
 * QuakeCon doesn't indicate how Quake Live is being approached by other tournaments, third party sponsors and the like. Mephistophelian (talk) 03:03, 13 March 2010 (UTC)
 * Look at ESReality events, its all Quake Live from 2010 on. Seriously, find me a major competitive Quake event thats not using Quake Live. I've provided enough information, and I actually know about this. You and Eik clearly don't know anything about this, or we wouldn't even be having this argument Ice Truck Killer (talk) 05:07, 13 March 2010 (UTC)
 * I'm not arguing, nor is Eik. To make factual and valid edits, you require reliable sources. If you had provided such sources initially, Eik Corell wouldn't have reverted your edits. Mephistophelian (talk) 06:05, 13 March 2010 (UTC)

Bethesda Ads
The bit about there only being Bethesda ads is wrong. Ever since QL went out of beta there have been real ads on the site and in the game. Also, there's a lot more maps than 25 (it's closer to 50 counting the premium maps) and it has more than 4 game modes (there's 8 not including the Dev Pick modes that used to happen every weekend) as stated in the "During the QuakeCon 2008 keynote speech" paragraph. That sentence is clearly outdated and I'm removing it unless someone has a problem with it.--72.181.9.105 (talk) 13:37, 19 August 2010 (UTC)
 * Regarding ads, the sentence is uncited, and could be challenged (add a fact template after the period), or even removed.
 * Regarding ad sources: The suggestions forum has a post that states pro/premium subscribers are now seeing ingame ads from Dr.Pepper and NBC (?). Personally, I've only ever seen ingame banners for iD events (year one, etc), and all gamebrowser ads have been for iD or Bethesda games (Rage, Fallout, Doom, Elder Scrolls, Wolfenstein, iirc...). However, I cannot find any reliable sources mentioning any of those details. Perhaps someone else can find good sources.
 * Regarding the outdated information you removed, that seems fine, although updating it to correct-current information would be preferable :) -- Quiddity (talk) 20:28, 19 August 2010 (UTC)
 * The ulterior motive of removing the old information was to, at some point, put the new information in a more appropriate place, say, next to the game types or something. I haven't gotten the new information yet, though the manual lists 35 maps atm, but was only pointing out some of the more popular choices and none of the premium maps. The manual also is listing the maps under their old names. As for the ads, that's not the type of thing that you can really find a good enough secondary source for. It's fairly self-evident, though. I have personally spotted Xbox Live ads and The Event ads in-game, along with standard Adsense ads on the main website. Would links to screenshots in-game and of the websites suffice?--72.181.9.105 (talk) 03:47, 21 August 2010 (UTC)
 * Regarding ads: There a dozens of good game-journalism sources, I'm just not able to quickly google one that has discussed QL's ads (possibly they haven't gotten around to it yet). I'm not sure about screenshots - that gets into complex WP:Fair use and WP:No original research territory... You'd have to ask at the WP:helpdesk, or something. -- Quiddity (talk) 19:37, 21 August 2010 (UTC)
 * I can understand the fair use issues, but being able to play the game and see fairly obvious non-Bethesda ads doesn't seem like original research: it's self-evident. It's comparable to someone writing that the sky is blue: all you have to do is look up and it's obvious that it's true. Original research only includes things that are not immediately obvious. The only part of the ads issue that would fall under original research would be exactly when they started using outside ads in the game. --72.181.9.105 (talk) 15:16, 1 September 2010 (UTC)

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