Talk:Sega development studios

Tone Of The Article
At the moment this article is in the research phase, I am trying to compile background information for the studios and their gameography, once my research is complete I shall flesh the article out to match the tone with Wikipedia standards. --Cube b3 (talk) 09:26, 12 May 2009 (UTC)

Gameography
It would be nice to have the gameography completed for the studios.--115.186.117.120 (talk) 23:56, 4 May 2009 (UTC)

GA plans
All right. I'm thinking about getting this article up to GA/FL status and make this a good and eventually featured topic with the separate development studios (Sonic Team, United Game Artists and Sega Technical Institute are all GA articles) as GAs. After discussing with Red Phoenix and Sergecross73 on User talk:Red Phoenix, I've started a discussion on how to improve it on this page. Here are some of my concerns:


 * For the WP:LEAD section, it should be expanded to at least two to three articles.
 * Some of the prose from Sega can be imported here with a potential "History" section.
 * If some of the sources are unreliable per WP:VG/S, we can simply remove them.
 * The article may need an extensive cleanup effort in general.

At some point, I'll implement some of my rewrites to the page while this process is ongoing. I'm thinking with a good amount of effort on the development studio articles, we can make this a GA or FL. Any thoughts or suggestions? Thanks, Lord Sjones23 (talk - contributions) 07:10, 8 May 2019 (UTC)
 * We do need to untangle what exactly existed when, at least to some general degree of certainty. We have a general idea in the following order:
 * Initially one department under Hisashi Suzuki until at least 1983
 * 3 Sega DD divisions and at least one CD division after that
 * AM divisions start sometime after Power Drift, though not entirely lining up to their later divisions (I've seen a source that stated AM4 and AM5 worked on arcade cabinets and rides at the time, and aren't the same as Amusement Vision and Sega Rosso). Sega Technical Institute also in this period.
 * 5 AM divisions and 3 CS divisions by 1996 (sourced to Sega Saturn Magazine, Japanese). Need to note where teams like Team Andromeda fit in here as well, as well as SegaSoft
 * Converted to 9 R&D Divisions by 1998 (sourced to Dreamcast Magazine, Japanese). Sometimes also called AM teams as well, or AM R%D departments, so this was likely interchangeable.
 * Individual companies in October 2000 (Wow Entertainment, Sega AM2, Hitmaker, Amusement Vision, Sega Rosso, Smilebit, Overworks, Sonic Team, and United Game Artists, plus Wave Master for audio)
 * Recombined into 6 companies in 2003 (Sega Rosso, Overworks, Smilebit, United Game Artists removed)
 * Restructured after Sammy merger into new divisions again (GE1 and 2, etc.)
 * Restructured again after that (AM and CS departments again; Sonic Team is CS2)
 * The problem is the even this article struggles with reliably sourcing that. Recent stuff has not been made clear, and I don't think a job posting by Sega is really a reliable source to say this department exists and here's what it has made.  (Yeah, that's being used as a source here).  Early on is better covered but occasionally full of errors, like the Sonic Team story about being founded in 1988 as AM8, when AM3 wasn't even a thing until 1991.   Red Phoenix  talk  11:02, 8 May 2019 (UTC)


 * I just found this, that can help sourcing some elements regards --Archimëa (talk) 11:39, 15 May 2019 (UTC)

I'm probably going to start drafting this in the next couple of weeks in my sandbox. I'm really thinking of turning this from a list into an article about the history of Sega's research and development:
 * One division before 1983
 * DD 1-3 ('83-'91)
 * AM teams and STI and 1993-94 restructure (AM, CS, Team Shinobi, Team Andromeda, SegaSoft) ('91-'98)
 * 1998-99 restructure (new AM R&D teams and CRI's 2000 acquisition of AM2, also Visual Concepts)
 * Semi-autonomous companies (2000-03)
 * 2003-04 mergers for the Sammy acquisition
 * Reintegration and acquired third parties ('04-'13)
 * Atlus and Sega Europe's "pillars" ('13-present)

If this is still a project you're interested in, let me know. I'd certainly welcome a little help and support. Red Phoenix talk  03:01, 20 June 2020 (UTC)

"Fumie Kumatani" listed at Redirects for discussion
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"Kenichi Tokoi" listed at Redirects for discussion
A discussion is taking place to address the redirect Kenichi Tokoi. The discussion will occur at Redirects for discussion/Log/2021 September 14 until a consensus is reached, and readers of this page are welcome to contribute to the discussion. signed,Rosguill talk 15:41, 14 September 2021 (UTC)

"Keiichi Sugiyama (composer)" listed at Redirects for discussion
A discussion is taking place to address the redirect Keiichi Sugiyama (composer). The discussion will occur at Redirects for discussion/Log/2021 September 14 until a consensus is reached, and readers of this page are welcome to contribute to the discussion. signed,Rosguill talk 15:43, 14 September 2021 (UTC)

Team Andromeda
No mention of these guys? Popcornfud (talk) 11:28, 2 August 2023 (UTC)


 * Nor is there more than a passing mention of Sega Technical Institute, either. Honestly, after my current FAC wraps up I really should turn my eyes to this - I started drafting this in my sandbox three years ago and never did get to finish it.  Props to Dop55 for doing some much-needed work to advance the article but there’s still a lot of cleanup and detail work to be done, plus more expansion.  Red Phoenix  talk  16:50, 2 August 2023 (UTC)
 * added a bit about panzer dragoon saga being made to combat ff7. not sure what else could ab added Dop55 (talk) 17:04, 5 January 2024 (UTC)

How are we supposed to organize this page now that Sega Fave has been formed?
Its April 1, in Japan....Sega has demerged their arcade-related business (including development and sales), moved it to Sega Toys and has formed Sega Fave to handle both the toys and arcades... So are we supposed to reorganize consumer R&D and amusement R&D templates now that Sega Fave is formed. Is it possible if we could add a section for their dev studios 2024 onwards now that Sega Fave is formed so we could put Consumer R&D (including Sonic Team, RGG Studio and AM2) into the Sega section while the amusement R&D could be placed in the Sega Fave section.... but idk about AM2 bc most of their staff were split into consumer/amusement departments. VenezuelanSpongeBobFan2004 (talk) 02:40, 1 April 2024 (UTC)