Talk:SimCity 2000

SimCity 2000 (Super Nintendo Entertainment System/Super Family Computer/Super Famicom)
In opposition to the description of the SNES-port: Both SimCity (SNES) and SimCity 2000 (SNES) had no support for the SNES Mouse. Please see http://en.wikipedia.org/wiki/SNES_Mouse for games supporting this accessory. 93.122.73.4 (talk) 13:40, 3 February 2011 (UTC)

Unnamed Section
It says that Sim City 2000 was the first to include actual videos, which is not true. The Deluxe edition of Sim City Classic had videos of the different advisors when they got really mad, and you could earn "peeks" of daily life in your city after doing certain things - 198.82.100.70 01:56, 30 October 2005 (UTC)


 * I think this is accurate; AFAIK, the Deluxe Edition of SimCity Classic was released after SC2000. Feel free to correct me if I'm wrong. :) DarkMasterBob 11:47, 18 June 2006 (UTC)

MacOS?
On Mac OS X 10.4 with classic environment installed, Sim City 2000 briefly flashes onto the screen, but then closes and doesn't run the game. Has anyone else had similar problems? 213.78.94.6 19:59, 14 March 2006 (UTC)

The Special Edition of SC2K was also released for '040 and PPC based Macs around the same time as the windows version. I don't have an exact date, but I do have the box sitting on my shelf. 75.164.184.175 (talk) 21:31, 23 February 2012 (UTC)

Playstaition version
I have it. Why isn't there an article on it? There are scenarios and everything. unfortunately, it's controls are terrible and it thinks that you're still playing with a mouse. It says to press shift+alt to get help :p. and yes, I am putnamehere3145.Putnamehere3145 19:32, 22 June 2006 (UTC)
 * Feel free to put in something about it. After all, you do know the game. :) ╫ ２５ ◀RingADing▶  20:41, 22 June 2006 (UTC) ╫


 * Where in the game does it tell you to press shift+alt for help? In the version I downloaded from the Playstation Store it says press shift+cancel to get help. Shift and cancel are by default the triangle and the circle buttons. 62.16.217.179 (talk) 20:25, 23 June 2009 (UTC)

There also exists an SNES version, though I think the section would get clouded with a paragraph on each port made.

Too many screenshots?
Does anyone have the feeling there are way too many screenshots here? It's not just affecting the readability of the article, but also breaching WP:FUC by including too many fair use images, some for seemingly minor features. ╫ ２５ ◀RingADing▶  20:12, 25 November 2006 (UTC) ╫


 * Um, I don't really think so, at least not yet. If any more are added, though, I must say it would be a bit excessiev. &mdash; $PЯINGrαgђ  Always loyal! 20:16, 25 November 2006 (UTC)


 * Looks like the problem seems to be localized to at least to Firefox (compare output in IE with Firefox, as of November 25). Appears Red Pooka tried to squeeze the custom city screenshot alongside the table on contents, but it ends up looking not just saturated with images in Firefox, but also messed up in thumbnail arrangement. The paragraph merge in the Overview section didn't help either; it left little room for adjusting image arrangements. When viewed using Firefox, it does appear excessive in first half of the article section; three screenshots in the relatively short introduction and Overview sections, already problematic with the limited space created with the infobox. Also, is there any important use of this individual SCURK building, doesn't Image:Wltvll3.gif fill in this role, depicting the same building many times? ╫ ２５ ◀RingADing▶  20:36, 2 December 2006 (UTC) ╫

Joke
There is the Easter Egg joke that isn't mentioned at all on the main page. "A guy asked me for a quarter for a cup of coffee, so I bit him." I don't remember if that's the exact quote so I didn't add it to the article, if you can verify the quote and have some background on it that would be great. Kinglag 06:54, 7 December 2006 (UTC)

Sim City Liberal Bias
Whenever military bases are built in the game, crime goes up in the immediate area. In reality, this is patently false. --Haizum   μολὼν λαβέ 06:09, 3 February 2007 (UTC)
 * Perhaps you would like to produce a notable source that notes this bias before adding it. I have no objections if one is presented. ╫ ２５ ◀RingADing▶  11:57, 3 February 2007 (UTC) ╫
 * Also, a source is needed for the effects of a military base within SimCity. From what I recall of SimCity 2000 a military base reduced the desirability to live in the area. -- Lincoln F. Stern  15:49, 7 February 2007 (UTC)

Sim City Conservative Bias
The game shows it's conservative bias by requiring Police for a SimCity to operate well. In reality, this is patently false. -- Lincoln F. Stern 16:11, 7 February 2007 (UTC)
 * And there are aliens from outer space. --Wirbelwind ヴィルヴェルヴィント (talk) 22:49, 7 February 2007 (UTC)
 * Please keep stuff like that in discussion boards. The talk page is not a place of general chatter. Thanks. ╫ ２５ ◀RingADing▶  15:18, 9 February 2007 (UTC) ╫

Fair use rationale for Image:Simcity2000 Arcology.jpg
Image:Simcity2000 Arcology.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 11:26, 6 June 2007 (UTC)

move Urban Renewal Kit to separate page devoted to Sim City Urban Renewal Kit
I had this game. It was it's own separate package back in the mid 90's. Therefore, I think, to be consistent with all the other Sim Games, this sub-sim Game should have it's own page, created with the text right from the article(section 2: Sim City Urban Renewal Kit). Chris Batchelor 13:53, 24 June 2007 (UTC)Chris Batchelor, June 24,2007
 * Reply by original editor(Chris Batchelor): I recently moved this information to it's own separate page, since no action had been taken and I felt that it needed it's own page, since it is it's own game-page..Chris Batchelor 00:30, 30 April 2008 (UTC)  —Preceding unsigned comment added by Byankno1 (talk • contribs)

Original SC2K (Windows) on Win95
The statement in the section about Special Edition that the original does not run on Windows 95 is false. I have successfully run the original 16-bit Windows version on Windows 95, 98 and XP. It does not require any special settings to run, though many of the animations only work in 256 color mode. (Note: This is the one that came on floppies. In the bottom-right corner of the first disk's label, it says "(C) 1993, 1994 Sim-Business / All Rights Reserved / 0026-024-0601-A".)

The article also seems to suggest that the Win95 version was introduced with Special Edition. I was under the impression that it was released alone earlier. Also, I have a SimCity 2000 Special Edition CD-ROM containing the DOS, Win3.1 and Win95 (but not Mac, though the booklet includes installation instructions for Mac!) that is copyright 1994-2000 Electronic Arts. Is this a re-release of the original Special Edition? And did the original one include the Mac version?

Also, I prefer this version over the Win95 native one because you can quickly center the view on a point by right-clicking. The Win95 version pops up a context menu when you right-click, giving options to center, doze and so forth; centering requires 2 clicks instead of 1, plus the danger of accidentally clicking doze instead of center. (There's also the Center tool, but I like to go around with the Query tool, clicking to query and right-clicking to move. With the Center tool, there's also the risk of accidentally clicking SimCopter1 with it and starting a fire.) 24.60.196.199 23:22, 1 September 2007 (UTC)

About the Saturn version...
... Is it the same as the Playstation version? I want to know because I'm getting it soon. —Preceding unsigned comment added by 72.221.88.229 (talk) 15:07, 26 January 2008 (UTC)

Manhattan Scenario A Parody of Real Events?
Something I was curious about as I was putting down the section for the Vol. I Scenarios pack (which I added for a number of reasons) - do you think that the Manhattan Scenario is a parody of the Three Mile Island accident or, in turn, The China Syndrome? I know it seems like speculation (which is why I didn't add that bit), but I also thought it entirely possible given the two incidents' "proximity." Will Wright's perspective might help but I doubt I'll be able to get it, so... thoughts anyone? - Blast Vortex 20:47, 1 June 2009 (UTC) —Preceding unsigned comment added by Blast Vortex (talk • contribs)

i don't think it was a parody of real events. I no longer have this game so I cant really research it much but i do recall that the section of Manhattan that was the play area was the mid-town area the area of the map was about 3 by 3 square miles in size giving you 9 miles of space in total including the water area. i remember one time i imported the map into Simcity 3000 and i built the landmark buildings like New York public library ,empire state building ,Chrysler building and United nations building those were the only landmarks buildings for the map i could build in such a tiny amount of space. i was not really a parody it did have a parallel because the map was 3 by 3 miles in size but other then that i cant think of any i don't know the year of the scenario but if the scenario took place in the 1970's then you are correct i would have been a parody but im fairly certain that the scenario did not take place in the 1970's so because of this i conclude that Manhattan nuclear meltdown was a original concept. i do recall that when the disaster occurs there's a ridiculous amount of fire damage all over the map and i was never able to beat it with out cheating but i had more fun when i just imported the map into simcity 3000 despite not being able to enlarge the map to 256 by 256 tiles in size. in summery i think there was a parallel to 3 mile island but i do not think it was a parody. besides in the 3 mile island incident in real life it was not a full blown melt down with as much destruction although it could have went down that way had the people not reacted as fast and shut down the plant in time. in real life all that happened was a large leak of radiation not a complete destruction of the plant in aball of fire infact after they evacuated 3 mile island it was possible to re-pare the plant where as in this scenario or any other one on simcity the plant always blows up into a ball of flames so i do see this as kind of a sick joke or parody because you never get to fix the plant and you always get radiation damage that is impossible to build on. 69.221.166.202 (talk) 23:48, 19 September 2012 (UTC)

I assumed Manhattan was used as the location because of its name-similarity to the Manhattan Project. Hornpipe2 (talk) 20:50, 19 August 2017 (UTC)

Abandonware?
I found a website offering it for download, claiming the old license (or Maxis, idk) allows it for free distribution. Check out myabandonware.com. Would this be appropriate (providing this is correct and legal) to put on the page?99.177.105.69 (talk) 07:19, 30 June 2009 (UTC)


 * Abandonware is not freeware, legal, nor equivalent to any sort of approval from the copyright holders. I'm telling you that as an administrator of one of larger Abandonware sites around.
 * The site you linked is offering downloads of games which are still sold by the copyright holders (eg Wolfenstein 3D, Doom) and were not released as freeware (releasing the source code is not the same as releasing all in-game resources), further confirming that it in fact cares nothing for legality.  --The Fifth Horseman (talk) 14:32, 25 February 2010 (UTC)


 * If someone is wanting to play the game, it's available legitimately from GOG.com for $5.99 as of this post, using DOSBox to run. --jqubed (Talk | Contributions) 08:49, 3 December 2012 (UTC)

Llamas
Whats up with all the llamas in the game that I remember? Some kind of programmers running joke? 99.177.105.69 (talk) 07:20, 30 June 2009 (UTC)

SIm City 20000 (SEGA SATURN)
ABout it being indentical to the play station version, it is not...the sega saturn versions has 3 different time frames which are clearly represented between the 50 year span (1900, 1950, 2000) in which the buildings slowly evolve/change to reflect the current era...something lacking in the PLaystation version, as well as in the years pass 2000 futuristic "residential buildings" not Launch Arcologies blast off into outer space (also not on the playstation version), I have yet to play the game fully to see if they colonize etc...but on that alone the Saturn version stands out compared to the play station version of this game.

considering that the article raising questions on whether it was released or not in the US at all...I apparently should have held on to that title for the Saturn. —Preceding unsigned comment added by 216.10.169.36 (talk) 15:26, 31 July 2009 (UTC)

Rerelease source?
"In 2004, SimCity 2000 was re-developed & re-released with improved graphics for Windows 2000, Windows XP and Windows Vista in late 2007." - Source on this? I've never seen or heard of such a release, and can't find a copy anywhere, despite owning the Special Edition Win98 version. Coolgamer (talk) 02:17, 5 April 2010 (UTC)
 * I also can find no evidence of this, and looking at the history the first of several versions of this came from the same IP address with poor spelling and grammar similar to spam and referencing the re-release as being available on Torrent sites. Later someone removed the torrent reference noting that it was a needless reference to piracy and a third person cleaned up the grammar.  I'm removing this reference altogether and replacing the original sentence the vandal removed.--jqubed (Talk | Contributions) 08:57, 8 April 2010 (UTC)

Reticulating Splines
I recall seeing the phrase in SimLife, which was released before SimCity 2000. It's possible it may have been even earlier than SimLife, but it's been too long since I had access to the game. As far as I know, SimCity 2000 was the first to feature an audio clip of the phrase.75.164.184.175 (talk) 21:31, 23 February 2012 (UTC)

Captain Hero
I just read through the whole wiki article about SC2000, but there is no mention of one of my favourite parts of the game, namely Captain Hero. Captain Hero was a yellow haired super hero dressed in pink leotard and a green cape, that could appear if your rating was high enough with the people. If a fire started he would fly in and help the fire department putting out fires.

In the The Sims and The Sims 2 there was a homage to this character. When you reached the top of the Law Enforcement career, your title would be Captain Hero and your work outfit would be a pink super hero costume, in The Sims 2 they changed the outfits colour to black though and removed the cape. --GoddessByline (Talk | Contributions) 10:41, 15 October 2012 (UTC)

Thank you FARTBOSS42069 (talk) 08:16, 20 April 2021 (UTC)

Acquisition by MoMA?
There is a complete list of games "acquired" by MoMA here that should probably be accounted for in Wikipedia. But I am more curious what the word "acquired" means here. The games are said to be "gift"ed to the Museum. Does that mean the games are public domain? Or just allowed to be displayed? Or owned by MoMA and not Maxis or EA? --184.21.215.174 (talk) 03:17, 30 May 2013 (UTC)

Ok, here about 12 or 13 minutes in it is explained that "acquire" means that MoMA tries to get the source code, and failing that, enters some kind of contract or informal relationship with the copyright owners of the game through which the museum hopes the code will eventually be defaulted to the museum's possession. At which point it isn't clear if the code becomes available to the public, or MoMA just becomes the new owner or whatever of the "game" or its source code whichever is which--184.21.215.174 (talk) 03:23, 30 May 2013 (UTC)

Porntipsguzzardo
Porntipsguzzardo redirects here but the article doesn't explain why. — Preceding unsigned comment added by 80.114.147.138 (talk) 23:51, 27 March 2016 (UTC)


 * It's a cheat code you type in during gameplay that unlocks everything and give a sum of money. 173.65.24.115 (talk) 00:50, 28 March 2016 (UTC)

1994 is incorrect as the Mac OS release date
I couldn't tell you the exact release date, but there is no question that I nearly flunked out of college my Freshman year because of the Mac OS version. My Freshman year was 1992-93. — Preceding unsigned comment added by 8.44.144.51 (talk) 07:02, 26 April 2016 (UTC)

Specific code in Windows 95 to support this game?
I read in an article online that there was specific code in Windows 95 to support Sim City 2000 due to its popularity but cannot find the reference. — Preceding unsigned comment added by Tim Chuma Melbourne (talk • contribs) 20:56, 14 February 2019 (UTC)

When in 1993 did this game release?
I've been searching around for a little while now and haven't gotten much info on an exact date in 1993, though I have discovered it was in the fourth quarter. (don't remember where though) Anyone have any sources or ideas on even a month when it came out? TheBuddy92 (talk) 23:21, 11 November 2019 (UTC)

I know the info about it being released for DOS in 2/94 is wrong, as I got it for Christmas of 93 173.76.166.185 (talk) 04:31, 2 March 2024 (UTC)