Talk:Wipeout 2048

Expand lede:
It's a bit short. Only two paragraphs. If this article is to get to FA status, it should be a bit longer and summarize more information in the article. --Harizotoh9 (talk) 22:03, 18 February 2017 (UTC)
 * Thanks, I've expanded the lead to three paragraphs. The article is quite focused so there wasn't too much of a variety to include in the lead, but I hope it summarises the article more now. JAG  UAR   22:20, 18 February 2017 (UTC)

Removed text
CC-BY-SA declaration; text in this section removed by me because it's about the studio rather than the game, so irrelevant to the article. I'm leaving it here in case its removal breaks any refs.

Design
In 2010, Sony Computer Entertainment restructured Studio Liverpool as part of a "project prioritisation" of Sony's global assets and several of the studio's upcoming projects were cancelled. On 8 August 2012, Sony shut down Studio Liverpool in an effort to focus on alternative investment plans. At the time of their closure, the studio were reportedly working on a Wipeout title for the PlayStation 4 and a Splinter Cell-style game; the unnamed Wipeout game had been in development for 12 to 18 months.  Baffle☿gab  23:16, 15 May 2020 (UTC)

Spoken Article
I plan to record a spoken version of the article soon. I have done seven so far. Any feedback is welcomed. 0101Abc (talk) 15:00, 28 July 2022 (UTC)

Semi-protected edit request on 12 August 2022
118.189.126.113 (talk) 11:48, 12 August 2022 (UTC)
 * You need to explicitly state what changes you want made. e.g "change x to y in this section." and the change will be made by others. This template isn't a request for you to be granted the right to edit the article yourself. - X201 (talk) 13:04, 12 August 2022 (UTC)