Talk:Champions Online

"Unlike City of Heroes..."
There are too many comparisons between Champions and City of Heroes. It assumes too much knowledge of the latter game on the part of the reader. I want to find out what the subject is like, not what it isn't like, because it isn't like a lot of things. Unlike Star Wars,, Champions Online is a game, not a movie. Unlike a tomato, Champions online is not a food product... and so on. What is it like? --CorbettGM (talk) 22:06, 1 April 2008 (UTC)
 * Because 1. it uses an advanced version of the City of Heroes engine. 2. Same developer. It's basically City of Heroes II without the CoH license. JAF1970 (talk) 22:20, 1 April 2008 (UTC)
 * How does that obviate our responsibility to tell what the subject is? Besides, the phrase unlike City of Heroes is used about half a million times in the article.  It gets extremely repetitive.  :)  --CorbettGM (talk) 01:22, 2 April 2008 (UTC)
 * Don't worry about it. As the article expands as new info comes, they'll get more spread out. JAF1970 (talk) 02:23, 2 April 2008 (UTC)

I agree that this article makes too many references to City of Heroes. They are two completely separate games. What's more, the article assumes particulars that are tentative/unverified. It shouldn't present information as what the game "is" but what the game developers claim it will be. The entire article reads too much like an ad for CO.--Grammar Vigilante (talk) 04:33, 11 April 2008 (UTC)
 * Nothing in this article is "tentative" or "unverified". I made sure of that. JAF1970 (talk) 18:44, 21 April 2008 (UTC)

It seems fairly warranted to me as the game was not truly built from the ground up but rather implements many features that were used in City of Heroes. When Mass Effect was the big news everybody was comparing it to KoTOR. Tegrenath (talk) 02:30, 13 August 2008 (UTC)

Countdown?
On the website championsonline.com, there's a countdown timer, worth a mention? I'm thinking it's something for the beta. —Preceding unsigned comment added by Dullaware (talk • contribs) 07:40, 14 June 2008 (UTC)

no, the countdown timer is related to Star Trek Online. Cryptic Studios bought the code for the game, and the background of the timer matches the Star Trek promotional material used before. Most people are assuming that the countdown is until the officially announce the continuation of the Star Trek MMO, and release pictures and gameplay information. Some think its for a beta, but the amount of time they would have had the code doesn't match up with how long it takes to create an MMO Beta. —Preceding unsigned comment added by 75.13.138.203 (talk) 15:23, 27 July 2008 (UTC)

1up preview
1Up preview JAF1970 (talk) 23:01, 6 August 2008 (UTC)

Closed Beta
It should be noted on the page that the closed beta sign-ups have opened 96.251.179.161 (talk) 00:01, 16 October 2008 (UTC)
 * Good idea. Done. -Rigel1 (talk) 13:58, 17 October 2008 (UTC)

Technology / Engine
The technology section claims The game uses a modified version of the City of Heroes Game Tech engine. I wonder what source the editor who wrote that remark got his/her information from? The understanding I have gotten from statements on the forums for Cryptic's assorted current projects, and from remarks made in interviews for industry publications and fansites, is that the engine is [i]entirely new[/i], having been written from the ground up. The statement as presently written, however, can (and actually has) given some readers a potentially inaccurate impression that the engine for Champions Online (and Star Trek Online, incidentally) is at it's core the same, now-old, engine used by City of Heroes. I think re-wording that section, especially if accurate information can be tracked down to provide a citation, would greatly benefit the article. --GMPax (talk) 19:42, 16 February 2009 (UTC)

More information
gmg

The page has no or old gameplay elements, features or anything of the sort. Surely Cryptic has released some new information that could be placed in the article. --VertigoOne (talk) 07:04, 18 February 2009 (UTC)
 * Anyone who could possibly provide additional information of that sort ... is forbidden to do so by a 'Non-Disclosure Agreement. That's because Champions Online is just starting into the Closed Beta process, now.  I believe they're aiming for an early Summer release, so in a few months we should have a wealth of information available to us with which to expand the article. --GMPax (talk) 14:44, 18 February 2009 (UTC)


 * I'd give more information, but I've divorced myself from the article due to the NDA. Sorry. JAF1970 (talk) 07:14, 19 February 2009 (UTC)

There have been numerous interviews, updated screens, new bios, and even Comic Con showed/unveiled new stuff perhaps the article could be updated a bit then? --68.209.227.3 (talk) 04:12, 27 February 2009 (UTC)

June release date for PC? Console launch for fall?
From Eurogamer, providing no source but Atari. And apparently a interview for Game Informer March 2009 issue with Bill Roper states the fall launch window. Can anyone confirm the latter? --VertigoOne (talk) 04:56, 19 February 2009 (UTC)

http://www.eurogamer.net/articles/champions-online-to-launch-in-june —Preceding unsigned comment added by VertigoOne (talk • contribs) 04:53, 19 February 2009 (UTC)

Weaknesses Removed
Weaknesses was confirmed by IncGamers.com in an interview with Bill Roper to have been removed. I wasn't sure how to handle this in the article. Should we just remove the mention of it, remove the mention and add that it used to be there, make a section of "development" or the like where we mention it as part of the development or something else? If we know of other features that was used during development, but has been removed, it could be interesting to have under a "Development" headline. --Leord (talk) 18:27, 19 March 2009 (UTC)
 * I think it's important to include that it was being considered, but was dropped as a feature. Cryptic's marketing thrust has been that CO is based on the table top Champions and the HERO System rules, in which weaknesses play a very important part, both in character development and in roleplay.  To drop the feature makes an important distinction between the MMO and the paper game its based on, and it would also be very interesting to know why it wasn't working for Cryptic.  The way the History section is shaping up, I think that mention of weaknesses and their termination would go there. 12.233.146.130 (talk) 23:11, 30 July 2009 (UTC)

Console Release Date
Where's the source for the console release date being "between October and December"? The September 1 release date change is cited and supported, so why isn't there something for the console release? On IGN, it still says the console release date is September 1 - just like the PC release date. —Preceding unsigned comment added by 174.49.64.112 (talk) 09:32, 20 June 2009 (UTC)

Better clarity on microtransactions
This is in the article:
 * Most items available for purchase will be vanity items that do not affect gameplay, such as costumes and mounts.

The cited reference is a Ten Ton Hammer interview with Bill Roper. In the interview, Roper does not once state that CO has mounts. The only time he even uses the word "mount" is in reference to another unspecified MMO (although he refers to World of Warcraft frequently when citing examples) that he has played that offered mounts for micropayments. At no time does he even imply that CO will have mounts. Since there is occasional griping on the official NCSoft forums that CoX does not have vehicles (mounts) because the devs for that game insist they are impossible to implement, let us please not plant seeds of fantasy here. Most of the Roper interviews are somewhat vague on details, and the details tricking out of closed beta tend to be inaccurate or unsubstantiated. Please do not imply that certain features may exist when there is no evidence that Cryptic is even considering them. 12.233.146.130 (talk) 23:00, 30 July 2009 (UTC)

Revamp needed on article
Tons of info has been released, Open beta is going on, and the NDA has been lifted. --VertigoOne (talk) 07:33, 19 August 2009 (UTC)


 * I made a pass at cleaning up the article to reflect that the game is now officially released and live (changed verb tenses and removed or corrected obsolete info). Hopefully it's a little better now.  63.111.163.13 (talk) 16:43, 3 September 2009 (UTC)

Controversy?
What? --68.209.227.3 (talk) 19:09, 25 September 2009 (UTC)

Scrutinize claims and update, please
This article requires some "fine toothcombing", as it contains a number of claims that are unclear or which appear to be exaggerated, references to a crafting system that was removed from the game over two years ago, and outdated info about a game mode involving PvP in a prison setting which–if it ever existed–is also long gone. There are also the usual lazy syntax errors and spelling issues ("instores" is not a word, but "in stores" is an acceptable phrase, etc.) 12.233.147.42 (talk) 03:16, 29 December 2015 (UTC)

External links modified
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Action-oriented?
The Gameplay section states, "The game is more action-oriented than most MMOs." While this may have been true at the time of launch, although unlikely, it is certainly not true any longer. It is also unsourced. It should be struck. 12.28.89.186 (talk) 18:16, 8 November 2016 (UTC)

External links modified
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Is this game defunct?
When I go to the official website, there seems to be no way to actually play it. Acsenray (talk) 02:35, 10 December 2020 (UTC)


 * The game is still online, although it isn't obvious from the site. You need to download Arc first to play the game. 24.5.16.20 (talk) 01:21, 10 October 2022 (UTC)