Talk:Command & Conquer: Red Alert

Sales
Where is the information on sales figures? This was once the best-selling game of all time! —Preceding unsigned comment added by 138.38.192.185 (talk) 15:23, 4 May 2010 (UTC)

Red Alert Retaliation on PSP?
The beginning of the articles states that RA:R was re-released as a download for the PSP. There's no citation. Where is this download? All I'm finding in a Google search is torrents of the PSX .isos. Last I checked, those were illegal unless they are backups of your purchased copy of the game. Seeing as RA is freeware now, does this still hold true? And even if it were legal, it still requires a custom firmware for the PSP. SONY is dead against custom firmwares, so why would they allow a release of a game that requires a CFW to be run? My only conclusion is that if the game were re-released, it would probably be unofficial. Therefore, I suggest the article state it was unofficial, unless a citation is posted. -User:gunluva 05:41 PM, 06 September 2008  —Preceding unsigned comment added by 68.206.77.154 (talk) 22:43, 6 September 2008 (UTC)
 * Command & Conquer, C&C: Red Alert and C&C: Red Alert Retaliation have all been released for download from the official Playstation Store in Europe for both the PS3 and the PSP. 62.16.217.179 (talk) 20:38, 23 June 2009 (UTC)

doesnt work with systems past windows 95
can some1 else verify this, me and my friend tried installing it on 2 different comps and it said that it only works on windows 95, wat gives?
 * All you have to do is making the setup file Win95 compatible (right click -> properties -> compatibility tab) and install the game. Then you go to whereever you installed the game and make RA.exe Win95 compatible, that should do the trick -BrynTheSkits 06:10, 22 August 2007 (UTC)

Uhh, I Have Vista and Recently bought The First Decade... Red Alert runs fine with it... At first I thought maybe they had fixed it to work with Vista but it was released BEFORE Vista was... Maybe the article needs changing? —Preceding unsigned comment added by Bobthemanofsteel (talk • contribs) 09:08, 6 March 2008 (UTC)
 * Vista was in production when The First Decade was released, was it not? No doubt the publisher took this into account. I personally tried to run my original Command & Conquer Gold and Red Alert games on XP last year. Neither worked. I was told that my system was not Windows 95. I'd say the section is probably correct regarding original release titles, whilst later rereleases have been modified to work correctly on successive operating systems. Gamer Junkie  T /  C 06:23, 8 March 2008 (UTC)


 * It is correct that these are actually different versions of the executable files, the original will not work, while the collection will. Aetern142 (talk) 03:38, 11 September 2010 (UTC)

Fair use rationale for Image:RA1 Counterstrike and Aftermath.PNG
Image:RA1 Counterstrike and Aftermath.PNG is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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BetacommandBot (talk) 04:05, 24 January 2008 (UTC)

Kane's secrecy?
quote from the article: "if the Allied campaign were to be completed in Red Alert, the Allies would emerge victorious and the time line would instead lead into the events of Red Alert 2. It should be noted however that this theory is in direct contradiction to the original Tiberian Dawn manual, which states that Nod is an African group in its origin, making no mention of the Soviet Union whatsoever." if the instruction manual was written by GDI, then perhaps they were simply deceived into what the origins of Nod were. Maybe Kane planted information stating that it was from Africa; or maybe it really WAS from Africa, and Kane's attempts to drum up support in the USSR were unsuccessful. Regardless, it doesn't seem to conflict, especially if it could be established that the manual was a GDI document, and therefore biased and uninformed. 96.229.63.68 (talk) 00:00, 29 April 2008 (UTC)
 * Please go and look up the meaning of the word fiction sometime. Either by clicking on that hyperlink, or by visiting an online dictionary.  The sooner the better, to be perfectly honest.  Kalamrir (talk) 04:30, 7 June 2008 (UTC)
 * As an aside, the changes to the section you indirectly are proposing would translate to a classic example of original research. The section's current content is sourced through the referencing of several different publications and statements of various C&C development teams, rendering it fully verified. Kalamrir (talk) 04:40, 7 June 2008 (UTC)

polite much? —Preceding unsigned comment added by 71.56.92.46 (talk) 19:20, 28 September 2008 (UTC)

It's probably just a little retcon of some sort, no big deal. —Preceding unsigned comment added by 82.116.81.164 (talk) 17:29, 27 October 2008 (UTC)

Soviet Campaign
The article explains the events of the Allied Campaign, but doesnt say what happens in the story in the Soviet Campaign. Are the Allied and Soviet campaign alternative stories or is the Soviet campaign the continuation of the Allied campaign? --Jim88Argentina (talk) 22:13, 30 June 2008 (UTC)
 * Basically, the two campaigns each show "what would have happened" if its respective faction would win the war. As such, they're two separate stories.  As for which campaign ending is canonical; the sources we have available say that both Tiberian Dawn and Red Alert 2 follow on the events of this game's Allied campaign.  However, RA2 (and by proxy RA3) don't take place in between RA1 and TD according to former C&C designer Adam Isgreen, but exist in a separate "universe" altogether, rendering them spin-off games by definition.  Hope that cleared things up.  Kalamrir (talk) 04:43, 1 July 2008 (UTC)

in all C&C games the good guys ending (GDI, Allies) is always the canonical one, except firestorm were they complete each other. —Preceding unsigned comment added by 81.107.70.60 (talk) 00:43, 30 August 2008 (UTC)

Live action cutscenes in C&C.
This is stated in the article: "The single player campaign was also complemented by live action cinematic sequences that are a feature of all Command and Conquer games since the original."

The thing is, while I know that Command & Conquer: Renegade isn't an RTS, it's still a C&C game made by Westwood and EA. Renegade doesn't have live action cutscenes.

Should this be altered a bit, or is it fine as it is? AthCom1 (talk) 08:50, 4 July 2008 (UTC)


 * We might as well turn that part into "a feature of all Command & Conquer RTS games". That should provide a workable temporary solution, if nothing else. Kalamrir (talk) 08:59, 4 July 2008 (UTC)

Sorry to bother again, but as much as I dislike Generals for having the 'prefix' C&C, that game, as an RTS, doesn't have live action sequences either. AthCom1 (talk) 12:20, 4 July 2008 (UTC)


 * Yeah. I'm just going to take the easy way out for now, and state that Generals' expansion pack Zero Hour did feature such cutscenes, retro-actively placing Generals in line with the rest of the franchise as far as this one issue is concerned. Kalamrir (talk) 14:35, 4 July 2008 (UTC)

Does Freeware Red Alert have SecuROM?
After the revelation made that the trial version of Spore Creature Creator was accused of having SecuROM attached to it, can it be confirmed that the release of Red Alert for free by EA has SecuROM attached to it as well? AndarielHalo (talk) 23:21, 27 November 2008 (UTC)
 * I wouldn't think so, considering the game is 12 years old --QueenCake (talk) 16:30, 28 November 2008 (UTC) the freeware version doesnt exist. electronic arts are still selling the game on their website.

Coming to iPhone
Trust me. —Preceding unsigned comment added by 82.5.228.183 (talk) 19:29, 30 May 2009 (UTC)

Yup, will be confirmed at E3 2009. 82.5.228.183 (talk) 07:34, 1 June 2009 (UTC)

Mistake..
It says that Soviets gave better ground and air defenses and says soviets have SAM-s wich isnt true they have flak-s and allys have SAM-s. If somone cares can edit.. —Preceding unsigned comment added by 93.82.6.105 (talk) 01:30, 20 June 2009 (UTC)


 * Well, actually in Red Alert 1 Soviets did have SAM sites while Allies had AA gun emplacements. It is only in later games (RA2, RA3) that Soviets got the flak cannons. Xasf (talk) 10:27, 21 June 2009 (UTC)

PSP?
It says it's available for download on PSP. I've searched throughout PSN and the online store and it is nowhere to be found. 116.14.16.112 (talk) 14:25, 15 November 2009 (UTC)

Dieselpunk
Is it dieselpunk?--MathFacts (talk) 09:12, 17 February 2010 (UTC)

the links to download the cds need to be deleted
since electronic arts is still selling the game on their website it is theft to download those cds. — Preceding unsigned comment added by 84.208.59.120 (talk) 20:53, 24 September 2011 (UTC)

It's not theft, EA released them as freeware. It's perfectly legal and should be included. — Preceding unsigned comment added by 68.228.16.201 (talk) 21:38, 11 August 2012 (UTC)


 * http://www.redalert1.com/ claims fair use for their repackaging. The legal situation is not so perfectly clear as EA thought of this as a promotion and not a donation. However according to WP:LINKFARM I removed direct links as well as community mirrors and added them at wikia:cnc:Command & Conquer: Red Alert instead. Matthias M. (talk) 13:12, 25 January 2013 (UTC)


 * The official release said to please not mirror it. They did not give permission for people to have their stuff anywhere else.  The announcement on their website also linked to where to download the files at legally, those links still working.  I searched to see if anywhere on their site had these links still listed, and found a moderator on their official forum providing them.  I added this link to the article, since it is legal, and useful to those curious about the subject of the article.   D r e a m Focus  13:44, 25 January 2013 (UTC)

Multiplayer services that are still used today
The article only touches the surface of online playing with mentioning Westwood online which is long dead and XWIS which doesn't really have Red Alert players anymore as other services have taken over the player base.

I decided not to edit the page as I would've also linked to my own project and according to the Wikipedia guidelines I shouldn't do that and instead ask here first. The article also has a big banner in the source stating there are enough external links.

What I suggest is that the Internet section will be filled with a paragraph somewhere along these lines:


 * Today, the game is still played online on 3rd party services like Kali, Tunngle and CnCNet.

And add external links to http://tunngle.net/ and http://cncnet.cnc-comm.com/ as they don't have their own articles.

The services are in relevance order starting from the old Kali software which is still running to Tunngle which has been running for several years now and CnCNet which is still a fairly new project (~2 years of Red Alert support). The point is many old and potential new players will come to the Wikipedia page reading up about the game but it has no meaningful links to any pages that could help them get online nor even a mention the game is still actively played.

Also the OpenRA project is in the external links section and the description is incorrect in my opinion. It states it is an open source version of Red Alert but doesn't really follow the original gameplay at all so it's more of a new game with the old graphics. The project name is very misleading.

--85.156.197.168 (talk) 17:15, 16 October 2011 (UTC)

Versions
I believe this was on Saturn as well.76.222.61.124 (talk) 02:39, 20 October 2011 (UTC)

iOS
I know it's not really anyone's fault but when viewing the list of iOS games it redirects here, even though this isn't the game that was actually released on the App Store (which carries more similarities to Red Alert 3). Therefore, I suggest the link is either removed from the list of iOS games, or a new one is made that addresses the version of the game which was released on iOS. — Preceding unsigned comment added by 219.88.64.227 (talk) 08:00, 25 February 2014 (UTC)

PlayStation 1 Version
Anyone know whether there was multiplayer in PSX version?Andwan0 (talk) 11:27, 14 December 2016 (UTC)

External links modified
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Source

 * https://archive.org/stream/boot-magazine-issue06-mmx-feb-1997/Boot%20Magazine%20-%20Issue%20006%20-%20MMX%20-%20February%201997#page/n91/mode/2up
 * http://web.archive.org/web/19980416044351/http://cgw.gamespot.com:80/news/238a.html
 * https://web.archive.org/web/20160322194624/http://scans.roushimsx.com/PCGamer_1996_11_pg060.jpg https://web.archive.org/web/20160322202036/http://scans.roushimsx.com/PCGamer_1996_11_pg061.jpg https://web.archive.org/web/20160322185643/http://scans.roushimsx.com/PCGamer_1996_11_pg062.jpg

Does OpenRA deserve its own article?
It seems to me that OpenRA is unique and notable enough to deserve its own article. It is not just a Command & Conquer: Red Alert remake, it is a game engine that can be used to create pretty much any 2/2.5D game. This includes C&C titles, but also wholly original games (e.g. the Medieval Warfare mod) and even games based on non-C&C titles, e.g. Dune II and Dark Reign. The C&C recreations bundled with the OpenRA game engine (Red Alert and Tiberian Dawn) also deviate, quite significantly, from the original games, in terms of gameplay and alike. Anyone else have any thoughts on this? Fuse809 (contribs · email · talk · uploads) 06:56, 9 January 2019 (UTC)