Talk:Daytona USA

link-up
Regarding the comments on the link-up capabilities (four cabinets, each with two players/seats), I seem to recall larger cabinets with just one player, where the 'car' you sat in moved with the gameplay, which also had a much larger screen.

This resulted in the possibility of eight large individual cabinets able to link with each other, with the demonstration attraction sequence spanning all eight screens.

I'm pretty vague on all of the above information, so could anyone clarify this for me? --CherryMay 14:27, 30 Nov 2004 (UTC)


 * You are correct - I played the single-player, sit-in-a-mockup-car with a hugeass screen version. I don't know, however, if this could be linked together with other units.


 * That would be an incredibly expensive setup, but I suppose it COULD be possible. I just never saw it myself. --Golbez 17:33, Nov 30, 2004 (UTC)


 * Aha, looking around the wonders of the internet, I found this picture which is what I was thinking of... although I still can't tell if it's eight cabinets, or four. The TV monitors between each two screens could suggest otherwise.  (IIRC, they switched between the two players faces- each cabinet also had a small camera directed towards the seat.  Perhaps this could be added to the entry too?) Daytona USA 8 machine linkup?


 * Edit: KLOV confirms that there can be 8 deluxe machines linked up, so I edited the article to reflect this. --CherryMay 18:52, 30 Nov 2004 (UTC)


 * Looks nice, but I think the DELUXE single player version had a much larger screen and a different car. I could be wrong, though. I could be very wrong. --Golbez 21:17, Nov 30, 2004 (UTC)

Realistic?
This part sounds wrong:


 * ...with the smoothest graphics and most realistic physics yet seen in a racing game.

Now, Daytona USA is certainly smooth, but realism has never been one of its qualities. Picture this: a crash makes the car spin in the air, it lands on its wheels, and not only keeps running, but it barely slows down. In fact, the absence of realism is one of the things that made it so fun to play!

For realistic physics, one should check Atari Games' Hard Drivin' series instead: a mere bump on another car, a jumping stunt performed too fast, pretty much anything will bring your car to a halt for good. Far more realistic than Daytona USA, and 5 years older.

Concerned Chitizen: I Agree... DAYUSA Is Smooth, But The Physics Engine Id Whack, Thats Why I Love That Game! And Even Better Those Stupid Hacks People Put On (GTX Edition) Make The MT Hornet Float :) But The AT Hornet Goes Faster On The Cheap-A*s Turbo....

Can someone create a Hornet article?
Can anyone who's editing Daytona USA right now start an article on the hero racing team from this game? I searched for it tonight and it wasn't found. Does anyone know much about the Hornet cars in this game? --D.F. Williams 04:54, 19 July 2006 (UTC)

Problem is, there's no real consistency. Team Hornet are never mentioned by name in any of the Daytona USA games - the name only comes from general consensus regarding the name of the car in the arcade game. After all, you are the only Hornet car on the track - without any evidence to the contrary, it's reasonable to assume you are racing for Team Hornet. That explains where the name 'Team Hornet' comes from. As for their cars - the way I see it, they produce their cars, you are the Team's driver. In the arcade game, Team Hornet's has two cars available to race, each numbered 41 - with selectable automatic or manual transmission. In the Saturn port, Team Hornet's garage has expanded - there are far more cars to choose from, each with different characteristics (listed in the main article). However, the car number is still 41, despite your choice of car. Things change in Daytona USA:CCE and CE: in these games there are a number of different cars, each numbered differently - there's the Hornet all-rounder, numbered 19 this time, with about eight others; Balance, Magic, Phoenix, etc. This could mean that the player no longer races under Team Hornet's banner, instead choosing whether to race for Team Balance, Team Magic, Team Phoenix, Team [car name], etc. I believe CE's inside CD case cover displays the Hornet car along with its 'specifications', though - I can add that information to this article later. The same goes for Daytona USA 2001 - Team Hornet is never mentioned, and a number of seperate cars are selectable.

Despite these changes through time, your pit crew remains constant - the radio chatter is cut back slightly in Daytona USA 2001 (for example, 'Try to go easy...' as opposed to 'Try to go easy on the car!'), and they wear red, white and yellow jumpsuits/overalls - the same colour as the Hornet car.

Make of this what you will :P

^^ I've fixed most of this up, moving the Team Hornet information into the all-inclusive 'Available cars' section. Internetsupergenius 21:39, 5 September 2006 (UTC)

Why were the course logos that I added removed? Internetsupergenius 21:22, 16 September 2006 (UTC)

Hello, Team Hornet has more than #41 in the arcade version. In linked arcade cabinets, you have cars from #1-#8, each colour ranging from Red, Blue, Yellow, Green, Gray, Pink, Cyan, Orange. As for Internetsupergenius, your picture does not contain any permission from the author. Cheers,--RuleOfThe9th (talk) 12:41, 3 August 2009 (UTC)

Need a Link
Anyone know how i can get a working arcade version of this game?
 * I can think of only 2 options... 1. Find an arcade that has this game and offer them cash... 2. Find the Dreamcast Version and buy a Steering wheel set... --Biggman15 18:32, 22 November 2006 (UTC)

Highest Grossing Game of All Time?
This statement at the top of the article is highly doubtful, and I am going to remove it. While Daytona USA was certainly popular, it did not sell as many units as Pac-Man and other notable golden age hits and there are no numbers that I am aware of that show it took in more quarters than any other game either. The "reference" used to prove the statement provides no information at all, as the author himself states that he has no figures to back up his assertion that it is the highest grossing game; he just figures it must be based on what information he has. Unless a reputable source can back up this statement, it does not belong in the article. Indrian 00:40, 3 April 2007 (UTC)

Why remove it?
It IS the highest grossing game of all time (hello ONE DOLLAR is more than ONE QUARTER!) If I need to, I will have SEGA confirm that with me. Ashura96 17:12, 25 April 2007 (UTC)
 * Then prove it. Without a source, this statement cannot stand. I have never seen any numbers published for the top grossing arcade games of all time and I have never seen an article about Daytona USA that has ever made the claim that it is the highest grossing game of all time that was backed up by sales figures.  Not saying you are wrong, but you need a source for the statement. Indrian 04:32, 26 April 2007 (UTC)

Ok, I just emailed Sega about this. hopefully they can verify, and also I noticed the Japanese Wikipedia lists the same claim. Ashura96 16:29, 26 April 2007 (UTC)


 * What did Sega have to say, and can they point to an official source outside your email inbox? For that matter, where did you get the original idea that it was the highest-grossing game of all time? -Ashley Pomeroy 17:54, 12 August 2007 (UTC)
 * I did NOT get the idea for this whole damn thing, the "fact" has been floating around for over 10 years now...and I never got a reply back from Sega...and way to go on your 4 month response. 阿修羅96 20:44, 12 August 2007 (UTC)

I Have Better High Resolution Pictures
That Might Me Better Than The Small Pictures. I Will Upload Them If I Am Allowed. Offensiveandconfusing 12:10, 7 June 2007 (UTC)

I Also
Have A Copy Of Daytona USA Deluxe For Picturing. Offensiveandconfusing

Emulation
Can I Post A Small Thing About The Emulation Of Daytona? Offensiveandconfusing 12:14, 7 June 2007 (UTC)

No. Create an article about the M2 Emulator... Ashura96 17:54, 7 June 2007 (UTC)

1993/1994 version
Seeing as how a local restaraunt has had a deluxe 1993 cab set up next to a twin 1994 cab for as long as I can remember, and that the 1993 cab displays all text in English and has a speedometer displayed in miles per hour, I'm fairly certain that the 1993 version was officially released worldwide and not exclusive to Japan as the current article seems to indicate.208.180.139.108 06:24, 19 July 2007 (UTC)

Yes, but keep an eye on the 1993 version. 1993 Daytona USA machines does not support multiplayer mode. Please add the information on the second section of the article. Cheers,--RuleOfThe9th (talk) 12:44, 3 August 2009 (UTC)

Car 20?
The article currently states that car number 20 (MISS Tea) is a notable CPU opponent to watch out for, but I haven't seen a car with that number in the game. Cars number 21 and 14 (the latter of which only appears at the name entry screen) have MISS Tea as a sponsor though... Curiously, on the Beginner track, I notice that the leaderboard display beneath the start/finish line usually reports that car number 20 is indeed leading the race or at least in the top 5 after a few laps, but after some testing I have discovered that it is reporting the incorrect number for car number 69 (Car Ex).

As others have no doubt noticed, the ordering of the CPU cars at the start of the race begins with the highest numbered car in the pole position, the next highest numbered one following, and ends with numbers 00 and 1 directly in front of the player. This is also generally true of the rolling demo. I've noticed, however, that car number 69 is present in the rolling demo for the Beginner track, behind car 21 and in front of 16.

I'm playing the 1994 arcade version. Is the current article mistaken or was there indeed a car 20 in a previous version that was replaced with number 69 in this one? Sixfortyfive 16:26, 20 July 2007 (UTC)

It's possible that Sega changed the number of the car in the 1994 version. However, I have not seen the 20 car in the 1993 version, so a mistake is most likely. Cheers,--RuleOfThe9th (talk) 12:36, 3 August 2009 (UTC)

Hey, wait a second, aren't you that M2 Emulator guy from YouTube?--ROT9 (talk) 11:26, 11 August 2009 (UTC)

Soundtrack
Judging from the revision history, there seems to be some confusion about the composer. I've never heart or read anywhere that Tetsuya Mizuguchi composed the soundtrack. According to various sources on the web and Mr Mitsuyoshi himself, the composer is Takenobu Mitsuyoshi. Now, I've changed the article accordingly, but just to prevent further uncertainty, here are some more sources: Takenobu Mitsuyoshi is coming to Leipzig, Mitsuyoshi performs Daytona USA, S.S.T. Band. - ntropie 19:28, 17 September 2007 (UTC)

Red Cat/Javelin
My save file in Daytona 2001 is past 24 hours now; I still don't have the Red Cat. I have no idea where folks got the idea that 20 hours would earn it, but either we've been had or there's some other mystery task. And curious that there's no details on the Javelin here...have that few people been able to unlock it? 172.129.136.69 05:37, 10 October 2007 (UTC)

Fair use rationale for Image:Daytona 1.png
Image:Daytona 1.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Fair use rationale guideline is an easy way to ensure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

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BetacommandBot (talk) 21:33, 13 February 2008 (UTC)

Fair use rationale for Image:Daytonausa2001-hornet.png
Image:Daytonausa2001-hornet.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Fair use rationale guideline is an easy way to ensure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 21:37, 13 February 2008 (UTC)

most detailed 3d racer at its introduction (1994)
Debatable point ... 'most deatiled' is highly subjective. Sega's previous racer, 1992 Virtua Racing, featured higher polygon count (Model 1 board pushed more polygons, but didn't do any texture-mapping or other rendering effects.) Namco Ridge Racer rendered at a higher resolution (640x480.)  Statement needs to be carefully qualified, because Daytona was not the most detailed in terms of the two preceeding, objective criteria. (Subjectively, I agree it was definitely the best looking racer, for a variety of reasons.)

Can anyone please create a seperate article for each car?
It would be rather puzzling, but you could recieve congitive information from each car from all four games ROT9 (Pit Paddock)--RuleOfThe9th (talk) 15:02, 30 July 2009 (UTC)

Sega Racing Classics
Should this have a section devoted to it? There are differences that should be noted IMO --86.143.113.252 (talk) 15:16, 24 January 2011 (UTC)
 * I think there absolutely should be. Just about every other re-imagined/re-hashed game/movie/tv show gets one, why shouldn't this?

Cars 1-40
I have noticed there are 40 cars when you play by yourself. 8×5=40, so all of the colors are repeated 5 times if there are 40 seats. I also noticed if there are 2 or more players, there is a car 99 (which is the machine). SEGA will help me build this game for my children (and car 41 is the machine). Click here to talk about this section. Talker26 (talk) 07:05, 7 February 2011 (UTC)

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Demo
http://web.archive.org/web/19961220034531/http://www.sega.com/segapc/downloads/games/daytona.html is a demo for Windows 95 of Daytona USA hosted at Sega of America's official website (back in 1996). I am not sure if this would be a helpful EL WhisperToMe (talk) 23:35, 3 April 2020 (UTC)

Clarification on Endurance and Grand Prix modes
Additional "Endurance" and "Grand Prix" modes are also included, both of which require pit stops.

By including the above sentence in the paragraph discussing the Saturn version of the game, it seems to imply these were added for the console port. But referring to guides for the arcade version written in 1994 and 1999, it's clear that these longer gameplay modes were available in the menus for the arcade cabinets for arcade owners to set as desired. And pit stops were only required if the time lost to a pit stop to get fresh tires and damage repaired was less than the total time lost from continuing to lap on worn tires/with car damage. F355fan (talk) 16:59, 27 May 2024 (UTC)


 * Do you have specific sources? Red Phoenix  talk  20:08, 28 May 2024 (UTC)