Talk:Dennis Fong

Untitled
this was marked as a stub but i think it's actually nearly as complete as an entry about an online gamer needs to be. i just copy edited a little, although there's still some work to be done: the strategy section is too hagiographic and should be ruthlessly trimmed (e.g. thresh was neither the first nor the best at "controlling the rocket launcher"). would like to see a reference on the $?00k/year in endorsement income, and some links on the later business career stuff as well.

also, can anyone confirm that entropy9 is willfully staying anonymous? he's outed in masters of doom in any case, but is (by and large) google proof so i left it out. Sighrik 04:32, 26 September 2006 (UTC)

Some info/corrections re: Thresh.
Hi, this is my first time doing this so apologies in advance in case I stuff this up.

"Thresh went undefeated and won every tournament he entered over a five year span, and did it in a variety of games including Doom I and II, Quake I, II, and II, and Starcraft."

This is incorrect. Thresh was not undefeated: tournament losses that spring to mind include one on dm4 to Reptile in the PGL (unknown season) and on q2dm3 to immortal (PGL again, season unknown). He ended up winning those tournaments overall, however. Thresh never won the PGL Starcraft tournament. IIRC he came 12th. (no references, sorry). Thresh's clan Death Row also lost to Sweden's Clan 9.

"He and "Entropy" emerged from a crowded field to face off in the Quake level E1M2 "Castle of the Damned", where Thresh defeated Entropy 14 to -1."

Entropy is John Carmack. The map was chosen mutually - apparantly Fong wanted X map, Carmack wanted Y map, with E1M2 eventually being settled upon.

Some other things...

The name name "Thresh" comes from Fong's old MUD handle "Threshold of Pain", which had to be shortened to "threshol", and eventually "thresh". His was also given the nickname "tresh" due to the difficulty some Europeans had in pronouncing Thresh.

Thresh was in the clan Death Row, along with many other highly-skilled players of the time.

Thresh developed an interest in online games when he saw his brother playing Doom and realised that he was playing against real people.

That's all I can think of for now. Now I click "save page" and hope I didn't do something wrong. Thanks. Reggie dunbar 14:53, 9 March 2007 (UTC)
 * Hi, thanks for this. I do agree that the DR stuff should be in there, and the losses but it would be nice to dig up some references first. The Threshol/Threshold of pain stuff used to be in the article, but it got cut at some point (and is available in the history).  I think it was hard to follow, if rewritten it could fit in again.
 * One note though, Entropy is absolutely not John Carmack. Sighrik 17:13, 9 March 2007 (UTC)

A reference on the Clan 9 vs Deathrow match is here: http://planetquake.gamespy.com/View.php?view=Mailbag.Detail&id=164 The original Live Coverage article was deleted about a year ago though.
 * Sunday, February 1, 1998 Blue's news Thresh Survives Scare to Win PGL

Thresh emerged as the winner of the PGL action division after suffering a defeat at the hands of Reptile that pushed him to the brink in the double elimination PGL finals. Thresh defeated Unholy to nail down the losers bracket and then beat Reptile twice in a row, 5 to -1 on DM2 and 5 to 2 on DM6 to take the crown. Complete on-the-scene coverage can be found on Gamers Extreme's PGL Coverage, the All Games Network, and PlanetQuake's PGL Coverage. Here are demos of the final matches from Gamers Extreme (where there are a bunch more):http://www.bluesnews.com/archives/jan98-5.html see also http://www.caligirl.net/articles/journey-pglfinals-99.html and http://www.ggl.com/news.php?NewsId=525 And some more if i can remember some online games ;-) --Neuromancien 12:07, 26 June 2007 (UTC)

--

career prize money listed at 16 000 USD, but the text in the body says he was making 100k per year. — Preceding unsigned comment added by 2A00:1028:96D4:31A6:31D7:3E86:F762:8B01 (talk) 17:35, 18 September 2019 (UTC)

Strange English
The Cyberfight.org article listed here has some hilarious English: "So Dennis decided to shorten his colorful title and become just Threshol. Do you understand that it sounded a bit dopey? Just like asshole, and it’s not the way that a expert like him could be addressed. So he shortened his nick up to simple Thresh."  MAIS - talk - contr 01:12, 9 April 2007 (UTC)

Cheating?
Fong allegedly used a rather "cheaty" config.cfg - such as disabling weapon bobbing, water waving, and other such effects. Afterwards, he shared it on Quaketerminus. - Yura87 (talk) 11:01, 24 January 2014 (UTC)

His nickname derives from a Doom II level title
"Threshold of Pain" is a Doom II level (in some versions: see ). Presumably this is the origin of Fong's player name. Our Wikipedia article suggests that he just made it up by himself, though. 86.184.161.129 (talk) 14:15, 28 March 2015 (UTC)


 * The PlayStation version of Doom was not released until well after Thresh was already using that name, so he must have come up with it independently. Either that or the name itself somehow inspired Tim Heydelaar (author of the map in question), but this would be pure speculation. --QuasarTE (talk) 23:49, 12 February 2019 (UTC)

External links modified
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 * Added archive https://web.archive.org/web/20060114131155/http://www.methosq.com/downloads/demos/thresh0.zip to http://www.methosq.com/downloads/demos/thresh0.zip

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"The Item" source contradicts first- and second-hand accounts
Thresh's opponent in the finals of Deathmatch '95 was not Merlock; Merlock had been eliminated in an earlier semi-finals match at the Microsoft Judgment Day event, according to Thresh himself (quoted here). Additionally, Laura "BahdKo" Hermann, a contemporary source and well-known authority amongst early Doom deathmatchers, seconds this, having recorded his opponent in the finals as one "Stoney," whose full name I have not yet been able to find (source). I've yet to find something that would solidly meet Wikipedia criteria for a source on this, but editors should be aware of the unreliability of the current source. --QuasarTE (talk) 23:46, 12 February 2019 (UTC)