Talk:Game development tool

Untitled
The last paragraph in Implementation section sounds a little biased and has a weird tone. —Preceding unsigned comment added by 66.93.197.76 (talk) 02:35, 5 July 2008 (UTC)

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i was after software tools, ect... insted of max too many complications with scenes —Preceding unsigned comment added by 122.104.47.240 (talk) 01:07, 23 July 2009 (UTC)

Opinions on adding an external link to IndieGameTools.com
I had an edit reverted and I would like reconsideration. I have copied this discussion from frecklefoots talk page to serve as background. Comments? Anybody care to agree or disagree with either of us? Thanks.

Please reconsider the Undo revision on this page: Game_development_tool

01:33, 18 May 2009 Frecklefoot (talk | contribs) (4,867 bytes) (Undid revision 290555460 by RobcWiki (talk) spam) (undo)

I have been working with the International Game Developer Associations' Indie Game Developer Special Interest Group (SIG) to develop the IndieGameTools.com site as a comprehensive repository of game development tools and information about those tools. I believe directing wikipedia users to this external resource is to their benefit. If you do not agree then please advise me as to what aspects of the site qualify it as just 'spam' so that I can consider making changes to IndieGameTools to come into line with your requirements. Thank you. RobcWiki (talk) 13:28, 10 October 2009 (UTC)

"Talk 01:00, 13 October 2009 (UTC)"

I believe that the IndieGameTools.com is notable in that it is the only resource of its kind that is dedicated to providing information to independant game developers on the wide variety of tools they need to develop better games. There are no sales or affiliations, advertising on the site is supplied through Google and only offsets bandwidth costs, and only a tiny fraction at that. Thanks for your consideration. Robc. RobcWiki (talk) 16:16, 13 October 2009 (UTC)

Something wonky.........
....about this bit: "Almost all game development tools are developed by the developer custom for one game, or by a console manufacturer (such as Nintendo or Microsoft) as part of a game development kit. Though tools may be re-used for later games, they almost always start out as a resource for a single game." --Bddmagic (talk) 19:43, 2 April 2019 (UTC)