Talk:Guilty Gear Xrd

Release dates are wrong
March 30th release date in Japanese arcades?

What? 100.2.155.110 (talk) 04:01, 30 May 2017 (UTC)

"-SIGN-"?
Most of the media has been consistently referring to the game as "Guilty Gear Xrd -SIGN-", "Guilty Gear Xrd: Sign", and other, similar variations. Any thoughts on whether or not and how the subtitle should be incorporated into the article or the title?
 * When localizated for US/Europe, it will happen propably the same that happened to the first game (that lost The Missing Link). It's better to wait. Gabriel Yuji (talk) 01:59, 10 September 2013 (UTC)

Release date
Daisuke (in an E3 interview) has said that it comes out Holiday 2014 and not fall. — Preceding unsigned comment added by 108.46.187.91 (talk) 22:20, 10 June 2014 (UTC)
 * Source please.  TheStickMan  [✆Talk] 02:49, 11 June 2014 (UTC)
 * Source here in a gamespot interview: https://www.youtube.com/watch?v=usBU_mJmhuw

around 8:42 seconds — Preceding unsigned comment added by 108.46.187.91 (talk) 16:07, 11 June 2014 (UTC)

Controls
yo I'm just saying the Destructoid review is entirely wrong about the controls

http://www.ggxrd.com/ac/system/

game uses a 5-button layout in arcades and the console version has about 3 or 4 extra buttons mapped to macros of various button combinations

ALL five of those buttons are attacks: punch, kick, slash, heavy slash, and dust

airdashes are not performed with a button.

throws are performed with the heavy slash button.

they're half-right about a button being used for cancels...a button macro set to hit 3 buttons (usually punch kick slash) performs a roman cancel.

burst only fills tension if used when not blocking or getting hit

seriously, can we get people who actually play the game to write the gameplay sections for these articles? — Preceding unsigned comment added by 74.101.24.127 (talk) 15:59, 14 September 2015 (UTC)
 * So do we need to call guys from Dustloop.com for this?--Gleb95 (talk) 20:14, 5 November 2015 (UTC)

New Article for Revelator?
I don’t collaborate on Wikipedia as often as I used to, but I still wanted to raise the question: would it be worthwhile to make a new article for Revelator? So that it can have its own story, review and development sections? Similar to how to the Blazblue games are. Or will it be incorporated in a “updated versions” article similar to GGXX? Thoughts? Jotamide (talk) 20:52, 25 May 2016 (UTC)
 * Well, it's something to think about. We just need to see how Arc will handle it; I mean, if it has a separate story and a different gameplay it's a good reason to split. If the differences are just small things we can do like the "updated versions". I'd support a separate article but we need to see if it will pass WP:N, and of course we need someone willing to create it. Gabriel Yuji (talk) 22:22, 25 May 2016 (UTC)
 * I'd support a separate article, but if that can't happen then doing something like what was done for XX is perfectly acceptable.  TheStickMan  [✆Talk] 23:57, 25 May 2016 (UTC)
 * Considering it is a direct-sequel similar to Persona 4 Arena Ultimax and has new mechanics within the game, I support this New Article for Revelator. Given that Persona 4 Arena Ultimax has its own article, we should be comparing Revelator to Ultimax and not the XX series due to this theory I have. ULTRA-DARKNESS  :) 2 CHAT  16:42, 26 May 2016 (UTC)
 * It has been confirmed that Revelator has a different story mode which is a continuation from where Sign left off. I think a new article is warranted but as long as we expand enough on the Plot section of this article first. It wouldn't make sense to create a separate article and have a small blurb in the plot section when that factor is the main difference between the games, since gameplay-wise there have been no balance changes. Jotamide (talk) 16:37, 2 June 2016 (UTC)
 * Following up on what I posted above, now that the game is out I can actually confirm that there have been some gameplay changes as well as graphical updates. Jotamide (talk) 18:40, 7 June 2016 (UTC)

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