Talk:Medieval II: Total War: Kingdoms

Agents
Where was it stated there will be 9 new agents? There isn't a source, nor have I seen it mentioned on any of the game pages/videos.

Got the game, and in the first 5 minutes I've already used several new agent types. They mostly seem to be different versions of the previous agents, fulfilling similiar roles but with adjusted stats.

The article says that

"Use a host of new agents to aid you in your exploration of the New World. Exploit the riches of the New World – build trade agreements to boost your prestige and uncover powerful ancient relics."

I've played 19 turns as Spain when this is being written and I have not seen any new agents (mine or the computer-controlled players), just a renamed priest (missionary), the diplomat and a renamed spy (guide). I have seen no relics. -Sensemaker

Vikings
Isn't 1258 too late for vikings? 63.226.180.162 17:25, 3 April 2007 (UTC)

Yes, very much so. Just about all major viking migrations ended by 1100 at the latest. The term Vikings in this scenario is being used to describe the medieval kingdom of Norway. Even thought I don't believe there was any succesful scandanavian invasion of Britain in the high and late middle ages the creators of the game probably felt that adding a viking like horde to the campaign would spice up the playing ground and add more over all strategic outcomes to the map of the british isles. --Jay Menglass 20:39, 6 April 2007 (UTC)Jay Menglass


 * The Viking-age was permanently over in 1080, this is represented in the normal game by letting the typical 'viking-units' be outdated quite fast. The term 'Viking' in the normal game refers to the Danish kingdom, as can be seen in the fact that they start with Denmark as a homebase. And indeed there wasn't any Scandinavian military influence in the rest of Europe from the end of the viking age (ca 1060) until Sweden became a great power in the early modern period (ca 1500). What I'm personally interested in is if there will be a representation of the 100 years war between England and France that started in 1337 (:p)Krastain 11:05, 18 April 2007 (UTC)

there was actualy a nvation and nearly an all out war between Haakon of Norway and Alexander of Scotland, and the game bases itself on "what if" Haakon did not die from sickness as he did?. Norway's armies had not lost its viking influences in the 13th century, not at all, Norway still did not have any Federal system like England and France. Nor did it ever had any knights or much of a nobilety. Most of the vikings were actualy peasants, But were good fighters and sailors due to the climate of norway. The axe was preferred as a main waepon, and cavalry or archers was non existent all trough Norways middle ages. The dragonships were still the best boat in the world, All in all, altho the viking age was ended with Haakon Haardradas defeat at stamford bridge. Norway was still a Viking sosietiety, and fielded viking warriors


 * According to Wikipedia there were Norwegians in the Brittish Isles at this time. They were known as the Kingdom of Mann and the Isles. As you can guess they inhabited the Isle of Mann and the Hebrides, however they weren't Vikings.--Rhyfelwr 18:11, 4 November 2007 (UTC)

Crusader Map
Who ever added the new information on the Crusader campaign (about the mongols being unplayable and the map stretching from greece to afganistan)im just wondering for my own knowledge where did you get that information from? --Jay Menglass 23:53, 16 April 2007 (UTC)Jay Menglass You can't get the mongols in game (tested) and the geography is obvious... --76.84.24.14 (talk) 03:40, 16 October 2010 (UTC)

if you edit a certain file in install you can play venice amd mongols and rebels alike.-someone — Preceding unsigned comment added by 174.21.147.40 (talk) 13:39, 14 May 2012 (UTC)

America
"Cortés arrives in 1519 with a small, elite force of conquistadors and must rely on his motherland of Spain for the reinforcements and supplies that will help him survive and explore these new lands." This "rely on the motherland" stuff does not concur with my experiences. I have been playing on normal strategic difficult/har battles for 22 turn and control 25 cities as Spain. I get two things from the motherland: troops and money. More than half of my forces are native mercenaries and of the rest less than half are originally from the motherland. So less than a forth of my troops come from the motherland. The money I get from Spain is significant but probably less than a tenth of my total income so far. The motherland has given significant contributions but I certainly haven't relied on them. I might have been playing more aggressively than normal, but I do not think my experiences are totally atypical.

Sensemaker

Features
It's written in the features section that there are 13 playable factions, but yet the playable factions mentioned number 23. Someone should take a look at it.

There are a total of 23 playable factions- 13 of which are not found in the original game. These are the KoJ, PoA, Novogrod, Lithuania, the Order, Norway, Ireland, Wales, Apacheans, Tarascans, Tlaxcalans, Chicimecans and Maya.

European Release?
The article state it will be released the 31st of august in GB, but what about the rest of Europe? —The preceding unsigned comment was added by Rovdyr (talk • contribs).

Good job on expanding the descriptions, but...
Well, I like how there's so much more information on each of the four campaigns, but all of it is going to have to be rewritten. The language of Wikipedia is supposed to be an objective one, and it seems as though whoever wrote it has simply copied the text from one of the advertisements for the game, giving it a very enthusiastic, very unencyclopedic, tone. —Preceding unsigned comment added by Dilcoe (talk • contribs) 03:40, August 29, 2007 (UTC)

I agree, though it's kinda inevitable when the only information on a game is through the developer's own previews and presentations to journos. I'll be getting the game soon and I'll see if I can rewrite the article a bit. Edders 10:36, 29 August 2007 (UTC)

I've rewritten three of the four campaigns. Now there's just the Americas and the micellaneous stuff floating around the article. Edders 18:56, 31 August 2007 (UTC)

Balian in the Crusade campaign
i think this is more or less a tribute to the movie kingdom of heaven, although he was an important player in the Crusades. —Preceding unsigned comment added by 207.161.42.43 (talk) 20:18, 2 September 2007 (UTC)

Fair use rationale for Image:IndiMTWIIKingdoms.jpg
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BetacommandBot 03:55, 1 October 2007 (UTC)

Americas description
Someone needs to rewrite the description for the Americas campaign to make it more in line with the other campaigns' descriptions. It needs to be greatly shortened, and the emotive language needs to be removed.--121.209.164.54 23:53, 8 October 2007 (UTC)

Fair use rationale for Image:CursadersMTWIIKingdoms.jpg
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Fair use rationale for Image:BrittaniaMTWIIKingdoms.jpg
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BetacommandBot 23:35, 29 October 2007 (UTC)

Sparta?
Since when was Sparta added as a nation in the Teutonic Campaign? It was a small city at the time, not a nation and definetly not a nation in the baltic area -80.160.159.174 14:26, 6 November 2007 (UTC)
 * I think it was just vandalism on the page, either that or the guy who posted it was a nutter.--Rhyfelwr (talk) 23:39, 17 November 2007 (UTC)

Fair use rationale for Image:MTWIIKingdomsBoxArt.jpg
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Fair use rationale for Image:TeutonicKnightsMTWIIKingdoms.jpg
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BetacommandBot (talk) 04:58, 30 November 2007 (UTC)

hanseatic league
Can somebody please list the citys that need to be taken for the hanseatic league... i can find no references anyway for this on the internet and its very frustrating as i deleted the ingame popup and don't know where to find the names again: i know novgorod, hamburg, and Visby, but it is very frustrating not being able to find out whicj cities i should be capturing and randomly careering around capturing palces hoping i get the write one. So can someeone please update this... -Carroll M. —Preceding unsigned comment added by 86.138.106.146 (talk) 18:39, 24 February 2008 (UTC)

Kingdoms Patch released
Someone should update this article since the much anticipated patch for Kingdoms has been released. The information on the patch should have a summary of the fixes and the problems associated with patch installation (after reading the links below, it seems that there is a big problem with the patch). For more info on the issues on the patch please refer to:





Hopefully this info would be useful.222.127.190.228 (talk) 11:30, 11 April 2008 (UTC)

Difficulties
These difficulty ratings for each faction, are they official? Or are they original research? I'm suspecting the latter, especially judging from the section on the Britannia campaign ... 96T (talk) 20:41, 24 October 2008 (UTC)


 * I haven't cross-referenced it, but I had just gone through the manual; the manual has difficulty ratings for every faction in every campaign. So yes, they are official; if they are correct. AndarielHalo (talk) 02:12, 25 October 2008 (UTC)

Re-naming cities?!?!?! Permanent forts with moats?!?! I call BS
I have played this game, all four campaigns, and the base game, and I have checked the manual for Kingdoms, and I have found NO evidence supporting that permanent forts can be built (there are only permanent forts in the Britannia campaign, which are pre-built) nor that any city can be re-named.

If anyone can source this and confirm it, I would squeal in delight at these new features. Otherwise, until then, I say they are bullshit. AndarielHalo (talk) 02:03, 25 October 2008 (UTC)
 * I have no source to give you but I have played the game as well. In the Crusades campaign, any forts you build stay permanent. Also you can rename cities in the game. Zombie Hunter Smurf (talk) 02:07, 25 October 2008 (UTC)


 * How? AndarielHalo (talk) 02:12, 25 October 2008 (UTC)


 * Also see page 12 of the manual (I'm playing the American version but I'm not sure if thats a problem) where it says generals can build permanent forts in the Crusades campaign. I couldn't find in the manual where it says you can rename cities but I have done it before, just open the city menu and click on the name. Zombie Hunter Smurf (talk) 02:15, 25 October 2008 (UTC)


 * Fuckdamn, I see it now. It's amazing, and yet I don't like it.  Naming all my settlements "Jesustown"... AndarielHalo (talk) 02:21, 25 October 2008 (UTC)
 * I'm glad I could help. Also here is a source that confirms the permanent forts  Zombie Hunter Smurf (talk) 02:23, 25 October 2008 (UTC)

i hope this is true and not a bs artical. i play game every day, i will test today. if true i will make a barberque, burn all the chicken, and sell it for $100. i can and will... — Preceding unsigned comment added by 174.21.147.40 (talk) 13:50, 14 May 2012 (UTC)

Game/article title
I think the article title should be Medieval II: Total War - Kingdoms. SharkD (talk) 01:59, 14 January 2009 (UTC)
 * No the current title is correct. QueenCake (talk) 18:28, 18 January 2009 (UTC)

Rename article
I suggest renaming the article to Medieval II: Total War - Kingdoms. That's how MobyGames lists it, at least. SharkD (talk) 08:44, 22 January 2009 (UTC)
 * More discussion has occured here. SharkD (talk) 01:43, 29 January 2009 (UTC)

Inaccuracies
The article describes the inaccuracies on the Americas campaign but what about the others. I know for one thing that the leader of the Welsh is wrongly called king instead of Prince. English Bobby (talk) 13:11, 19 September 2009 (UTC)

true true but thats the way games go. — Preceding unsigned comment added by 174.21.147.40 (talk) 13:51, 14 May 2012 (UTC)

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Does the page need a description of every campaign?
Does the article need to describe every campaign in depth? I am aware that this issue seems to have been brought up in 2007 and some of the sections rewritten, but they do not seem to contribute much to the article as well as opening potential for ad-like language to sneak in.

Should they stay or are they unnecessary/not worth the trouble?

WargamingLover (talk) 00:29, 15 November 2023 (UTC)