Talk:Myst IV: Revelation

Verify
I tagged the last line in Technology, because I didn't experience such behaviour. A slow computer is prone to audio-lag, that isn't an engine-bug. --bitterMan.lha 06:35, 7 September 2006 (UTC)
 * Actually, the audio lag is a fault of the game engine, but not a bug. A cursory examination of the game's resource files using Dragon Unpacker reveal that the video and audio data for a cinematic are stored in completely seperate Bink and Vorbis files and are played back simultaneously at runtime.  On slower computers, the computer cannot handle the video data (some videos are 125 MB) and the audio data (sometimes 50 MB) to provide perfect sync.  Why the developers did this, when they could have used the perfectly fine Bink interleaved audio, I have no idea. Green451 20:21, 10 September 2006 (UTC)

Dreamforge version of Myst IV
Apparently, there was a previous, realtime 3D version of Myst IV in development. I put a brief mention of it into the article, but I don't know if the sources I provided will hold up to an FAC examination. I thought it was an interesting tidbit, nonetheless. Also, this website has an interesting bit from Mary DeMarle about this version of Myst IV, and that it was actually put in development before Presto went into development with Exile. I'm not sure if you want to do anything with this, David, as I don't have the time to do much more with it, and so I understand if you decide to delete the whole mention of it from the article. Green451 (talk) 02:28, 18 June 2008 (UTC)
 * I'm not sure about the sources either, but if we know what the content is we can take a trawl for reliable sources to back it up. Good find! Der Wohltemperierte Fuchs ( talk  ) 14:18, 18 June 2008 (UTC)
 * So, yeah. I wasn't able to find "DreamForge" anywhere on ProQuest. I did find some information about Mattel's involvement in Myst, but it only talks about Presto Studios. Here are some excerpts from the article:

''Mattel Interactive Unveils 2 New Myst Titles at E3; Myst III: Exile, Myst Dimensions to Continue Tradition of Best-Selling PC Game Franchise Business Editors/High-Tech Writers E3Expo 2000. Business Wire. New York:May 11, 2000. p. 1''

Abstract (Summary) "(BUSINESS WIRE)--May 11, 2000--The Entertainment Division of Mattel Interactive, a division of Mattel, Inc. (NYSE:MAT) today introduced two new additions to one of the most successful PC gaming franchises in history, unveiling Myst(R) III: Exile and Myst(R) Dimensions (working title) during the 2000 Electronic Entertainment Expo at the Los Angeles Convention Center. "Mattel Interactive is proud to continue the journey for loyal Myst fans and to reintroduce the Myst phenomenon to a new generation of gamers," said Bernard Stolar, president, Mattel Interactive. "With a new story and exciting new technology, Myst III: Exile and Myst Dimensions will join their predecessors as true staples of computer gaming." As the next chapter in the Myst saga, Myst III: Exile will be developed by San Diego, Calif.-based Presto Studios. They will assume the substantial task of continuing the vision of Cyan, the original developers of Myst and Riven. Presto is no stranger to developing and publishing successful games; the studio is well known for its work on the award-winning Journeyman Project(R) games for PC and Mac. Presto has also developed successful products such as Gundam 0079 for the Macintosh and Star Trek: Hidden Evil for the PC. Most recently, Presto helped best-selling author Stephen King combine terror and technology with the release of Stephen King's F13."

— OranL (talk) 00:15, 19 June 2008 (UTC)
 * So Myst 4 was originally called Myst Dimensions? Also, for the forum posting, if we can authenticate its author, it should fall under WP:SPS. Der Wohltemperierte Fuchs ( talk  ) 14:18, 19 June 2008 (UTC)


 * Afaik Myst Dimentions was a name for realMyst.. Rehevkor  ✉  14:35, 19 June 2008 (UTC)
 * Oh okay. By the way, if anyone can find some sales info for Myst IV, that would be great as I wasn't able to find anything myself, and the reception section kinda needs it. Der Wohltemperierte Fuchs ( talk  ) 14:51, 19 June 2008 (UTC)
 * I just email public relations for Ubisoft in the USA, asking for year-to-date revenue of Myst IV: Revelation. We'll see how that goes. — OranL (talk) 20:14, 19 June 2008 (UTC)

Next up
Now that I finished with Exile, I'm ready to start working on getting this up to FA. I know the following need to be done: expanding development and audio, copyediting. Anyone think of any glaring issues at present that need working on? Der Wohltemperierte Fuchs ( talk ) 12:57, 28 June 2008 (UTC)
 * I checked it over, I think you have the issues right, especially the music section. Do what you suggested, and you will have yet another myst FA :) Judgesurreal777 (talk) 17:23, 28 June 2008 (UTC)

Charles Harold quote
I've cut down the Harold quote about the music a bit. I took the liberty of checking every review of Revelation on Metacritic, and of the ones who mentioned the music and didn't have broken links (about 15 or so), Harold was the only one with a negative view of the score. All of the other critics singled the score out for praise. It seemed like a little much undue weight to devote a somewhat lengthy quote (by this article's standards) to a lone dissenter. I do notice that you mention the score being consistently praised above that quote, and I think it's a little more accurately weighted, now. Does my revision work for you, David? Thanks, Green451 (talk) 00:33, 20 December 2008 (UTC)

Gamespot Award
The game received the Best Adventure Game for 2004 from Gamespot. Would that make a reasonable addition? Hekerui (talk) 23:29, 24 January 2010 (UTC)

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Source

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