Talk:The Seal of Nehahra

Finally
I've put it off too long. Submitting what I've done. The Reception section needs expansion badly. I can't figure out how to do it without parroting what the reviewers said. The plot summary isn't that great. It needs a lot more detail, particularly for the second half of the film.--Drat (Talk) 17:35, 28 August 2006 (UTC)

Oh yeah, I forgot to mention that I've most likely got the notes a bit wrong, in terms of the descriptions. I'm pretty sure I tagged correctly according what info came from where. I also cannot find any source mentioning what Mindcrime's first name is. He always writes his real name as "J.Thaddeus Skubis".--Drat (Talk) 05:40, 29 August 2006 (UTC)


 * I attempted a chronological plot summary but there's so much going on in this film and I'm afraid to cut anything out. Some of the keypoints that should atleast be in the article in one form or another are as follows in no particular order.


 * -The films events are set in motion by the development of a teleportation device known as the Slipgate. When it malfunctions during a routine cargo delivery, it sends the freight to the intended spacial location, but in the wrong dimension. Coincidentally, at this exact point in space was a wandering Ogre who was taken to the other Slipgate in place of the cargo and was shot in a misunderstanding brought on the fears of a particularly religious young Corporal. The Ogre's mysterious death sparks an outrage among his people which is brought to the attention of two of the kingdom's most influencial figures, Hierarch Zagida and General Gorro.


 * -Sgt. Maxwell's ability to understand and speak any language, code or cypher by only hearing a few words is believed falsely to be due to his Immortal blood, and Max uses this to his advantage. When he is captured by Hierarch Zagida, he begins to relearn his abilities he never had to begin with and quickly exploits the war with Earth to become the new ruler in place of Shub-Niggurath. The film is in fact, the tale of his rise to power, as he is the antagonist of the "sequal", The playable Nehahra mod for Quake. He makes a deal with the lost ghost-like race of the Wraths - who never let anyone leave their realm alive -, that he will return to the kingdom and deliver to them Shub-Niggurath's soul (which they will scour for memories of the location of their master, Nehahra), then he will free Nehahra and in return for this, Nehahra will grant him incredible power, enough for him to hold Shub-Niggurath's old position. He also makes a pact with General Gorro so that Gorro and his troops will kill Zagida and create a monopoly of power in which Max and Gorro can do as they please. The aristocracy are formally promised that nothing will change, and so Max becomes the highest power in the united dimensions.


 * -General Blake, the officer in charge of the Slipgate Complex and research program serves as a wise voice of reason who holds two corrupt figures at bay and helps protect Maxwell from Major Bent and General McQuigin. He thus involves himself in a power struggle with his loyal friend and second-in-command Colonel Reiley against Bent and McQuigin. Major Bent is a ruthless authoritarian who intends to further his career by cracking maximum effeciency out of his personel by pushing them until they burn out. He is transferred from a military prison by the influences of his father, a Senator, but with the intention of having the liability of a son killed by the unstable new 'Grunts' that were to be also transfered to the base by McQuigin. These grunts were refused entrance by Blake during the prologue. McQuigen is also an opprotunist but one who believes in progress and advancement at any cost and firmly defends the idea of neural implants for the sake of improving a soldier's combat performance, despite the damaging side-effects to the soldier's personal character and moral judgement. Bent is eventually killed by Maxwell and McQuigin is forced to resign when Blake reports the dangers of the implants after they fell under control of Zagida's magic. Reiley, confronted by his fellow officers urging him to join "Mother" and get an implant, commits suicide.


 * -Corporal-later-Lieutenant Phil is a source of comic relief and is a warm and loving character full of eager small talk and occasional spouts of wisdom, who is often alienated for his obtrusive accent and demeanour. He is the sole survivor of the initial expedition to the kingdoms of Shub-Niggurath (Maxwell surviving but being captured) and later, single-handedly volunteers to find the enemy leader, code-named "Quake", (Shub-Niggurath) and kill him/her/it. With Max's intervention, he is able to fight his way through thousands of opponents (though not all at once ;) ) and telefrag Quake. D Boland 02:58, 12 May 2007 (UTC)


 * its justin - he changed his legal name to something else though —Preceding unsigned comment added by 65.202.26.176 (talk • contribs)
 * Unfortunately, we'll need a source for his first name to use it in the article.--Drat (Talk) 08:27, 17 January 2007 (UTC)


 * I wrote the full plot summary for this article before reading the talk page. D'oh! I made some mistakes, for instance about Max not being an Immortal, and I skipped over a few things I wasn't clear about. --Serpinium (talk) 10:09, 25 August 2015 (UTC)
 * Of interest: https://www.gaming-grounds.de/quake-nehahra-project-interview-with-mod-developer-mindcrime/ 8.22.110.83 (talk) 06:55, 19 January 2024 (UTC)

Old machinima.com articles
I re-discovered extra bits in the Internet Archive copies of Mindcrime's Directors Notes. I thought it was odd that the current versions didn't mention stuff like the transperancy-screenfade bug in "Renewal and duty" (a Quake bug that made it into Half-Life, by the way). I'm gonna have to have a talk with the current operators of Machinima.com and Strange Company as to whether they have other such stuff backed up. Who knows what's missing from some of the old articles.--Drat (Talk) 13:33, 30 August 2006 (UTC)
 * Update: The articles now seem to be intact on machinima.com . On reflection, he must have mentioned the transperancy-screenfade bug elsewhere.--Drat (Talk) 10:01, 22 October 2008 (UTC)

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