Talk:Wonder Boy in Monster Land

Re: Conversions
Umm... I own the European version of the Sega Master System version of Wonder Boy in Monster Land (At least, I think it was the European version, the version available in Australia?), and the music in that version is most definitely not the same all the way through. There are around 6-7 different themes that exist throughout the game. Or am I misunderstanding the context here? -- Kirby1024 07:32, 19 January 2006 (UTC)

No, you're right - although there were less tunes in the Master System version, it wasn't the same tune all the way through. My bad. Jamyskis Whisper, Contribs 13:08, 24 January 2006 (UTC)

One further error in your description, you have the ability to continue on the first 10 levels, only on the final level (dragon dungeon) the continue option is not available.

Systems
This game was also released on the SEGA Genesis/Mega Drive. I know because i own the game and it's the only system i have played it on —Preceding unsigned comment added by 94.168.204.97 (talk) 15:26, 28 November 2008 (UTC)

Not exactly. You played this sequel: http://en.wikipedia.org/wiki/Wonder_Boy_in_Monster_World

Wrong Link
The westone company link leads to an irrelevant american company with the same name. Correct link is http://www.westone.co.jp/ —Preceding unsigned comment added by 88.240.28.143 (talk) 10:48, 5 October 2009 (UTC)

Westone is not Hudson Soft
Don't link it as such! Renfield (talk) 20:05, 10 November 2009 (UTC)

Considering changing infobox cover
I have been strongly considering changing the cover featured in the infobox to a version that was used mostly in the non-SMS versions, i.e. arcade, Commodore, Amiga, etc.


 * The original arcade flyer; the only problem is that it is of rather low-quality, even to display at 256px.
 * The Amiga version; higher-quality than the arcade flyer, but it is cropped and of different brightness, and it says Super Wonder Boy (the game's name in Europe) instead of Wonder Boy.
 * The Commodore 64 version; same as the Amiga version but a little lighter on the brightness and contrast.

I prefer to go with the arcade flyer, as I don't think the low-quality will affect how it's displayed on the page that much, and it doesn't say Super Wonder Boy on it. Any thoughts? (unless we want to stay with the current SMS boxart) –MuZemike 00:18, 27 September 2010 (UTC)
 * Go with the arcade flyer, it's the original release and I don't think the quality will be too bad at infobox resolution. -- Pres N  20:34, 11 October 2010 (UTC)
 * That's not an arcade flier, that's just the cover art for the Amiga/Atari ST version cropped to a small size. Jonny2x4 (talk) 03:10, 2 September 2011 (UTC)
 * As I said on my talk page, I would then prefer to use a console cover, likely going back to the Master System one (as the other ones say "Super Wonder Boy", which I feel would be inconsistent with the article's title). –MuZemike 18:10, 2 September 2011 (UTC)
 * I was also thinking: even though the other cover wasn't an arcade flyer, it still was very identifiable with the article; it was also similar enough to the covers on the computer versions of the game, and it had the proper title (as opposed to Super Wonder Boy). I still oppose the new cover that is in the article right now, but I'm on the fence as whether to switch back to the SMS cover or to support reverting back to the "mistaken arcade flyer". Thoughts? –MuZemike 23:35, 2 September 2011 (UTC)
 * Use the Master System cover art, since I'm 99% certain that was the first English release and Activision's home computer ports were based on it (since they all used the same translation). However, instead of using the mistaken cover art, I suggest to keep the Japanese flyer instead, since it's more significant due to its relation to the arcade game (the original version of the game). Jonny2x4 (talk) 01:24, 3 September 2011 (UTC)
 * I took the liberty of uploading the Master System cover and keeping the Japanese flyer for the development section. I think they're both relevant enough to be on the article. Jonny2x4 (talk) 02:53, 3 September 2011 (UTC)

Title chronology
Just for the sake of reference for other editors, here are all the titles the game has went through during its various releases. This does not include the modified versions such as Bikkuriman World and Saiyūki World. The "colons" are technically not part of the official titles, but they help distinguish between titles and subtitles. I'm not going to count spelling variations that have "Wonderboy" or "Monsterland" as single words, because it's already confusing as it is. Jonny2x4 (talk) 14:49, 3 September 2011 (UTC)
 * 1) Wonder Boy: Monster Land (arcade version, released only in Japan)
 * 2) Super Wonder Boy: Monster World (Japanese language version for the Sega Mark III/Master System)
 * 3) Super Wonder Boy: Monster Land (early English version for the Master System included in the Japanese Mark III version)
 * 4) Wonder Boy in Monster Land  (final English version for the Master System released worldwide)
 * 5) Super Wonder Boy: Super Monster Land (misprinted cartridge labels for the U.S. Master System version)
 * 6) Super Wonder Boy in Monster Land (cover artwork for Activision's home computer versions)

Multiplayer
The game is noted in the infobox as having "Single player, two players (alternately)" modes, and to my understanding, two-player alternating turns is still considered multiplayer, even though only one player is playing at a time. Waxworker (talk) 18:26, 13 October 2022 (UTC)


 * The infobox is misleading, then. There is no two-player mode offered in the physical game itself. I have removed that from the infobox. --MuZemike 03:23, 14 October 2022 (UTC)
 * It was this edit right here back in 2012 that added it, which is incorrect. --MuZemike 03:28, 14 October 2022 (UTC)