Talk:Final Fantasy X

Ultimania development information currently not in the article
The following sources should be translated and used to expand the current incomplete article:


 * Final Fantasy X Ultimania Omega
 * Interview Part 1
 * Creator's Salon - Scenario Part
 * Creator's Salon - Sound Part
 * Creator's Salon - Movie Part


 * Ultimania website
 * Final Fantasy X Ultimania Omega Staff Comments

Anyone willing to help translate even one page is welcome! Jonathan Hardin&#39; (talk) 07:53, 22 June 2010 (UTC)
 * Good news, guys! Translation of the Creator's Salon HAS STARTED! Yeah!! :D Jonathan Hardin&#39; (talk) 22:15, 20 April 2011 (UTC)


 * Nice. Do you know from what pages are the ones translated? I already smell development not only for the game, but also for some characters.Tintor2 (talk) 00:27, 21 April 2011 (UTC)
 * It's p. 476 and p. 477. Jonathan Hardin&#39; (talk) 16:04, 21 April 2011 (UTC)


 * Thanks!Tintor2 (talk) 22:43, 21 April 2011 (UTC)


 * Updated the links. Jonathan Hardin&#39; (talk) 22:06, 23 February 2013 (UTC)


 * Has anyone noticed Yuna repeatedly bursts into the Auroch's locker room in Luka? It's possible the locker is considered co-ed, but there certainly aren't any girls on the Auroch's team. Targetdroid; 04:23, 09 March 2013 (PST) — Preceding unsigned comment added by 67.133.62.41 (talk)

Self-contained information structure / touchscreen friendly (non-hover) layout.
Hi there,

I've noticed that another editor keeps reverting my edits to a sentence describing the chronology of events. The edit is an unfortunate necessity due to a badly though out article title ("in medias res"). Giving article titles non-english names isn't usually helpful, but we must assume that the other editors have their reasons for it. There are several workarounds, each with their flaws:

"Final Fantasy X begins late in the story, with the main protagonist, Tidus, waiting with his allies ..."


 * Good English, but omits a link to a potentially interesting article (though the relevance to this game is debatable, as is the notion that TV Tropes is a good example of hypertext implementation.

"Final Fantasy X begins late in the story, with the main protagonist, Tidus, waiting with his allies ..."


 * Incompatible with touchscreen devices
 * Confusing for readers who open a tab to reference later, only to then be left looking for a tab with the non-existent title "late in the story", and additionally wondering what gave rise to a tab entitled "in medias res".

"Final Fantasy X begins in medias res, with the main protagonist, Tidus, waiting with his allies ..."


 * Bad English (too complex for typical readers to comprehend; it's unreasonable to expect 90% of readers to navigate to another article for a definition of a concept easily explained in four English words.

"Final Fantasy X begins in medias res (late in the story), with the main protagonist, Tidus, waiting with his allies ..."


 * Slighly verbose, but with the article in question currently entitled 'in medias res', there are no other workable alternatives.

Although I would suggest that there may be no real reason to link to an article describing a four-word concept.

InternetMeme (talk) 12:56, 3 July 2013 (UTC)


 * Okay, I understand why you're doing this. But the reason why that's there in the first place (I imagine) is for readers to click the link and read the beginning of that article, then coming back to this one. Since both terms—in medias res and "middle of/late in the story"—means the same thing, the reader could easily make the connection, learning (if not already) something extra with the article. —017Bluefield (talk) 16:45, 4 July 2013 (UTC)


 * I see where you're coming from, but that presents a catch 22: Although "in medias res" certainly is the same concept as "late in the story", the reader won't know that until they're read the article. This leaves us with Problem #2:


 * Incompatible with touchscreen devices
 * Confusing for readers who open a tab to reference later, only to then be left looking for a tab with the non-existent title "late in the story", and additionally wondering what gave rise to a tab entitled "in medias res".


 * Either of those problems on their own is a serious deficiency, but both together are unacceptable.
 * InternetMeme (talk) 17:06, 4 July 2013 (UTC)


 * Okay, now I kind of understand your reasoning. Of course, there's every other platform we have to consider. —017Bluefield (talk) 17:30, 4 July 2013 (UTC)


 * Provided that any course of action we take can't potentially decrease useability, we need to consider only platforms that account for a large percentage of users. At a guess, I'd say that at least 25% of pageviews are touchscreen (If you can find actual statistics that'd be great). That is high enough that we have to make the page work for them. Currently, the syntax is not compatible with touchscreen users (without hover, a text anchor must pretty much equal the target link). So the current syntax is failing to properly serve a large number of readers. There's also the tab problem to consider. InternetMeme (talk) 12:45, 6 July 2013 (UTC)

Kitase is not director
Kitase was not the director of FFX. He was the producer. I can post youtube videos of the credits for FFX if need be. — Preceding unsigned comment added by Skyjet89 (talk • contribs) 03:52, 27 December 2013 (UTC)
 * I'll take a look at the credits and update if I can find it. Steven Zhang (talk) 08:48, 27 December 2013 (UTC)
 * This comment is by a sockpuppet of the community-banned G-Zay. He is a notorious Kitase hater and tries to discredit the man's work on every possible occasion. (see ban discussion and editing behaviour on his history of faking biographical information and sources)
 * As for Kitase's chief director role in FF10, it is confirmed by multiple sources both before and after the game's release ( and the Ultimania Omega) The fansite FF2000 collects snippets from Japanese magazines on the development of the FF series. It explains: "While project leader Kitase was credited as producer in the game, he worked on it in the same capacity as before, that is the overall planning such as for the scenario and look of the game etc." My best guess as to why he was not credited as director is that the fact that it was Kitase's first game as producer just took precedence. For Hiroyuki Ito in FF12IZJS, it was the opposite: he was producer but was credited only as director in the game.Xiomicronpi (talk) 15:09, 27 December 2013 (UTC)
 * I'm not g-zay. And I'm going by the official in games credits, which list Kitase as producer. I don't get why that makes me a Kitase hater. Skyjet89 (talk) 13:15, 29 December 2013 (UTC)

Lack of Skip Cutscenes option
In my opinion, the lack of a skip cutscenes feature should be mentioned in the HD Remaster section. — Preceding unsigned comment added by 109.0.203.181 (talk) 16:28, 29 December 2013 (UTC)

This due to the game being programmed to load assets during cutscenes.

Open world
Could this game be classified as open world?ECW28 (talk) 00:59, 13 March 2015 (UTC)
 * No, the game is too linear to be OW. Lembrazza (talk) 15:17, 15 March 2015 (UTC)

Shintaro Takai
Shintaro Takai should be under Artists. She was an Art Director too. — Preceding unsigned comment added by 101.190.156.120 (talk) 08:25, 20 December 2015 (UTC)

I second this.Brayden96 (talk) 10:09, 10 February 2016 (UTC)

Credits
Here's the official credits — Preceding unsigned comment added by Brayden96 (talk • contribs) 10:13, 10 February 2016 (UTC)

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Page should reflect final credits but it does not
This Wikipedia page has directors covered under original research. What is said by a couple of a random websites before the game's release is irreverent compared to what the game's opening and closing credits say.

The game's closing credits on PlayStation 2, PlayStation 3, PlayStation Vita and PlayStation 4 all says this

Note it simply credits Kitase as producer where it credits three other people as directors.

It says exactly the same thing on the opening credits and even the PS2 manual.

The Japanese Wikipedia even recognizes this. Go see right here.

Kitase was promoted during development. He did not finish development as director. The credits are proof of this. And if you want to use interviews, he never says he was a director on X after it was released just producer. Square Enix always refers to him simply as producer of FFX as well. 16:16, 22 March 2016 (UTC) Brayden96 (talk) 16:31, 22 March 2016 (UTC)
 * Okay. So: Kitase started out as the head director. During development, he moved to be the producer. At all times in development, there were 3 directors under him, whose jobs did not change. Was there a producer other than Sakaguchi before Kitase transitioned into the role? Do we know when in development Kitase moved? If he moved early in development, it makes sense to not list him as the/a director. If he moved most of the way through development, then it may not make sense to expunge his contribution from the infobox. In any case, we should get sources for the move, and mention it in the development section. That said, it appears we have sources from January and March 2001 that list him as the head director; the game started development in 1999 and was released in July 2001. He does refer to himself as the producer, not director, in later interviews, though. -- Pres N  16:48, 22 March 2016 (UTC)


 * Thank you for the response. I do not believe there were any other producers. I cannot confirm for sure when, I've heard early. That is correct, in later interviews he simply refers to himself as producer. Square Enix does the same. Regardless of Kitase's role, since all official credits list these 3 as directors they should be listed under directors in the box even if Kitase remains.Brayden96 (talk) 18:00, 22 March 2016 (UTC)

I agree with Brayden, they should be listed under directors. CyborgHD13 (talk) 18:32, 22 March 2016 (UTC)


 * G-Zay tried very hard in his days to discredit Yoshinori Kitase (especially for his director role on FF10) and to put Hiroyuki Ito in the limelight. Brayden96 shows similar behaviour but with the exception that he tries to "praise" Motomu Toriyama instead. I've established before that I don't believe Brayden96 to be another G-Zay sockpuppet but that I think CyborgHD13 and Brayden96 are one and the same. Which, if correct and taking Brayden96's Twitter conversations with G-Zay into account, would constitute a serious case of sockpuppetry and/or meatpuppetry. Regarding the topic at hand: Yoshinori Kitase's (chief) director role on FF10 has been discussed to death and has been confirmed. There are multiple verifiable sources before and after the release of the game that attribute this role to him. These sources go back as far as January 2000 and continue up to October 2002 when Kitase accepted the CESA Game Awards as director of the game. The Ultimania Omega guide released after FF10 International clearly says that Kitase was the "FFX Director" while Toriyama was the "FFX Event Director". The fan website shown above also sheds some light on Kitase's hands-on role in the game despite his producer credit. Why he was credited as producer in the ending will remain a mystery (it might have been to showcase his promotion and the fact that younger talent will eventually take over the director seat). Until more information on the topic shows up, the multitude of sources that say Kitase was (chief) director take precedence over the game's credits.Xiomicronpi (talk) 14:59, 28 March 2016 (UTC)
 * Ok, if he was accepting an award as the director in 2002, and we don't have any sources placing him as the producer until basically when the game was released, then it seems pretty clear that Kitase was the head director for the majority/all of development, which matters more than what is actually in the credits as his job title on the day the game went gold. I do still think that it would be appropriate to have a source/language in the development section talking about his promotion right at the end to producer, and that he has since referred to himself as the producer, but the infobox should stay as it is. -- Pres N  16:26, 28 March 2016 (UTC)

CyborgHD13 is my friend. Brayden96 (talk) 04:01, 29 March 2016 (UTC)

Also, I must add I'm not in contact with G-Zay. I've never spoken to them.Brayden96 (talk) 05:36, 30 March 2016 (UTC)


 * CyborgHD13 must be a really good friend when they are popping by just when you need their voice to win an argument, after three months of inactivity to boot. Not to mention that CyborgHD13's contributions stopped pretty much the second you began to appeal against the ban of your Brayden96 account. And you're straight-up lying about not being in contact with G-Zay as proven by this conversation you had with him: archive.is/TrAWx He even asked you on Twitter to insert certain edits onto Wikipedia on his behalf.Xiomicronpi (talk) 20:43, 31 March 2016 (UTC)
 * Mmm, you've never spoken to him? Odd, then, that currently on your own talk page is "I know the guy, but I am not him", written by you in reference to G-Zay.
 * You know, I really wish that every time G-Zay came up, or any time someone talks about credits on Final Fantasy games, it didn't start to feel like a witch hunt. But you know what I hate more? The fact that the guy spent literally years inserting made up sources and lies into dozens of articles in order to put down a video game developer who made games he didn't like, and has spent 3 years more trying to sneak it back in under various names, and convince people he knows on Twitter to do it for him. Is it really that insulting to him that he likes some of the FF games more than others? -- Pres N  21:08, 31 March 2016 (UTC)

It's called I asked him. If you want proof we have different profiles on Facebook, Twitter, KH13 etc.

He has a split personality. https://gzayresponse.wordpress.com/ Brayden96 (talk) 03:24, 1 April 2016 (UTC)
 * Yeah, read that today. Unfortunately, while Azure/G-Zay may feel that they are separate people, the rest of us are not under the obligation to go along with the idea that the G-Zay persona is gone, and therefore nothing he did should be counted against Azure. Doubly so given that the persona was "gone" from Wikipedia several times, though apparently some of those times were Azure acting as if he is a separate person from G-Zay. Triply so if Azure is asking other people to do things on his behalf which both personas agree with. Regardless, while this has been informative, I think this whole discussion is pretty much done- we've come to a conclusion on the infobox credits, and until/unless someone comes up with sources for Kitase's role changing over time, there's nothing we can really insert into the development section. -- Pres N  04:19, 1 April 2016 (UTC)
 * I read the intro and scrolled through the rest of that "response" with a massive eyeroll. Sounds like he needs help in a way that Wikipedia can't provide. His lack of compunctions with respect to fabricating or misrepresenting sources suggests that he should never be allowed near the project again. Brayden, if you're not in fact G-Zay, you would do well not to edit on his behalf because it's a good way to get yourself a lifetime ban. Axem Titanium (talk) 22:24, 12 April 2016 (UTC)

Once again, never have. And I already did get one since someone was certain I was him, took me awhile to get it lifted.Brayden96 (talk) 14:00, 19 April 2016 (UTC)

Another staff issue
We are getting dangerously close to a edit war in this article between some users. Please keep discussing here to reach a consensus.Tintor2 (talk) 13:39, 19 April 2016 (UTC)

Takayoshi Nakazato and Toshiro Tsuchida were clearly designers on FFX. There's enough proof in the references in the part of Development they're mentioned in. Brayden96 (talk) 15:03, 19 April 2016 (UTC)
 * Again, 2 weeks ago you were saying that they were "clearly the directors". I just checked the references in the development section, where they are only mentioned as being directors under Kitase, and I can see why you aren't explicitly pointing to where in the references it calls them designers- because (at least for the online ones) it doesn't. It explicitly calls them directors of their subareas.
 * Did these "director"s do some "designing" in their roles? Probably, but that wasn't their job title or description. Infobox VG even explicitly calls out that this field is generally empty for AAA games- "This field is often unfilled in modern high-budget development due to large team sizes and collaboration", because it's meant for 1-2 people who explicitly design the whole game. -- Pres N  16:06, 19 April 2016 (UTC)

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New interview
czar 03:12, 5 August 2016 (UTC)
 * http://www.usgamer.net/articles/true-tales-from-localization-hell

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Blitzball
Should this section include a detailed description of the blitzball system within the game? While the blitzball game was a subportion of the Final Fantasy X experience, it was a fairly complex and could be a fairly large portion of someones play time if they choose to invest heavily in it, not to mention its role within the overall game and plot. — Preceding unsigned comment added by Estabangavilanez (talk • contribs) 07:23, 12 March 2017 (UTC)
 * I had planned to add a blitzball section before I saw this. I agree with you, and have added blitzball as a section with proper reasoning why it's a bigger part of the game than other minigames. I also added a quick sentence to the Legacy section. However, I do not think the section should be extensively detailed more than it already is. Even though players can invest hours into it, it is still a minigame. Blitzball does have potential to have it's own Wikipedia page if you have any interest in starting it as to be able to add more detail. Princess Oddity (talk) 00:41, 25 July 2017 (UTC)

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Tidus and Yuna's romance
I noticed that there's no mention of Tidus and Yuna's developing romance in the plot. Isn't this a big part of the game? There's an entire almost 11 minute cutscene in the game dedicated to their first kiss. It's also a big part of their characters.

Princess Oddity (talk) 23:42, 18 July 2017 (UTC)


 * I think the problem is that the romance is a subplot so it might can be considered fancruft for such a big plot. On the other hand, we could add a sentence about Tidus and Yuna's farewell.Tintor2 (talk) 00:15, 19 July 2017 (UTC)
 * When you put it that way, I defintely understand. The added sentence does sound like a good idea, especially since it's only a sentence. Princess Oddity (talk) 00:45, 25 July 2017 (UTC)

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A Commons file used on this page has been nominated for deletion
The following Wikimedia Commons file used on this page has been nominated for deletion: Participate in the deletion discussion at the. —Community Tech bot (talk) 01:07, 26 December 2018 (UTC)
 * Sphere Grid FFX.jpg

Edit war?
I tried trimming the plot section of Final Fantasy X and revised the premise of the lead to make it look like what Final Fantasy VII was modified by User:ProtoDrake when he turned that article into a FA. Now I added fact in the lead section that Jecht is Sin which is the real reason Tidus becomes a guardian. I don't see it as such considering it's in the first paragraph kinda like how VII shows that Aerith has the key to stop Sephiroth. Any idea?

Now I've been accused of vandalism.Tintor2 (talk) 00:22, 24 May 2021 (UTC)
 * Wikipedia is not censored, and has not attempted to limit or flag spoilers for games in over a decade. FFX is 20 years old; the idea that mentioning that Sin is Jecht is a spoiler that should be avoided is ludicrous. -- Pres N  02:40, 24 May 2021 (UTC)
 * It is not ludicrous and it does not belong in the lead. User Tintor2 should not have added it there a few months ago, and it does not belong there. That's what the Story section is for. It does not belong there. Thank you. Skcin7 (talk) 05:40, 24 May 2021 (UTC)
 * Looks like I was given a warning but in the wrong page. Tintor2 (talk) 13:49, 24 May 2021 (UTC)
 * Why? It explains exactly why Tidus decides to join Yuna's quest. Stop removing information.Tintor2 (talk) 01:45, 31 May 2021 (UTC)

The user keeps removing information. In the plot section the idea of Jecht is already elaborated in the first paragraph so it really feels like the premise.Tintor2 (talk) 22:56, 31 May 2021 (UTC)
 * It's not the premise at all and does not belong in the lead. Check this out: https://en.wikipedia.org/wiki/Final_Fantasy_X#Story It's almost like there's a specific subject where exactly that information is supposed to go. You should NOT have taken it upon yourself to add that information in the lead months ago, and it does not belong there. Skcin7 (talk) 01:31, 1 June 2021 (UTC)

Why? How it doesn't fit if the first paragraph is about most protagonists' introductions and why they fight. Also, stop discrupting my own user page. That's not how Wikipedia works.Tintor2 (talk) 11:36, 1 June 2021 (UTC)

Okay, everything needs to stop here. This is now an edit war, and I'm considering locking the page. you need to discuss here the changes that you want to make before reinstating them. You also need to stop posting messages to editor's user pages instead of their talk pages rather than actually discussing the issue, and you need to stop accusing people of vandalism just because you disagree with a content decision.

As to the content itself: it's completely reasonable for the lead to summarize the plot as a whole, and even more so for it to explain the beginning. That the text spoils things does not matter. The content itself is also not out of place- Auron tells Tidus that Sin is Jecht early in the game, and that motivation is central to the game, as is the concept that some really weird is going on with Zanarkand and Sin. It's reasonable for the lead to mention a major motivation of the main character. If you disagree, you need to explain why and convince people rather than just repeating "it doesn't belong in the lead" with no further justification. -- Pres N  14:42, 1 June 2021 (UTC)

Regarding "Otowakka"
I recently made changes to this article regarding a video named "Otowakka", as the Japanese page cites the video, and the video overall has impacted Japanese internet culture a lot since the video came out. I am admittedly not an expert, but I just wanted to get the ball rolling and put something where there is nothing. I tried to make it look presentable and cite some of the same sources used in the Japanese page. If there's anything that you all feel like should be added, both me and the rest of the otoMAD/YTPMV community would appreciate it! Arigato! Bitmappu (talk) 09:41, 7 June 2022 (UTC)
 * You did a good job with the formatting and sourcing, but I reverted you- there are thousands of memes out there with that level of views, and we don't usually note them unless they're much bigger. You'll note that the article also doesn't talk about the "ha ha ha" scene and its internet legacy either. -- Pres N  12:28, 7 June 2022 (UTC)
 * Understood, thank you for explaining this, I am very new to Wikipedia, and while it is a huge part of Japanese internet at this moment, I see how this wouldn't be notable. Bitmappu (talk) 17:12, 7 June 2022 (UTC)
 * Curious as to whether adding this edit back would be appropriate, since I originally made the edit Wakka and FFX memes are even more popular in Japan's borders, with recent videos and memes relating to the game getting millions of views throughout uploads. The Japanese Wikipedia still mentions the meme. However, I should also ask if the meme only being relevant in Japan makes this noteworthy, especially keeping in mind that there are not many Japanese speakers outside the country and that Japanese memes rarely penetrate overseas. I don't want to edit the article again in case it's not OK to do that, so I thought it would have been more courteous of me to ask first. Would one of the issues just be that it doesn't affect English speakers? Thanks in advance! Bitmappu (talk) 01:24, 21 June 2022 (UTC)