Talk:Metroid Fusion

Going to upload scanned box art...
I'm going to scan my box of Metroid Fusion, since the article seems to be missing one. (Cipher Destiny 15:29, 3 September 2006 (UTC))
 * The template for the image is already in the editting section, and I've re-added once, but for some reason, it disappeared from the main page itself.Abodos 00:59, 9 November 2007 (UTC)

Developer?
Do we know for sure Intelligent Systems developed Metroid Fusion? All the info I've found says "developed by Nintendo." I know Intelligent Systems is part of Nintendo, but it seems that IS, unlike EAD, like to have their name in the games they make.

pretend you dont know anything about videogames. then read the first sentence of this article. sounds odd? well, i think it does. please consider rewriting   some  of it   so  that people    who are   not   familiar with 'platform' 'gameboy', etc,  can   have  an idea  what is  going on here. thank you.


 * I've added in "video game", but I'm afraid that's all I can think of. Have you any more specific suggestions? Anyone who wants to learn about Game Boys or video games can just click those wikilinks, you know.  – Andre ( talk )  00:41, 27 Sep 2004 (UTC)

I added in fourth game in the series and first GBA...

Merge from SA-X
The VfD on SA-X decided to merge it here. I'm putting the text in the talk page, in the hope that someone else will add whatever is appropriate to the article itself.
 * The SA-X is an X parasite that infested Samus Aran's Power Suit (see Samus Aran and Metroid Fusion) and the beginning of Metroid Fusion for Game Boy Advanced, and was then surgically removed. The rest of the X parasites were then destroyed by a Metroid vaccine and the infected Power Suit was sent to a B.S.L. (Biologic Space Labs) Space Station. But soon after Samus awoke, she found out that a myserious explosion had occured at the station, in the Quarentine Bay. ***Warning: game spoilers ahead*** After Samus investigated, she found out the SA-X was responsbile for the explosion. The SA-X's main weapon is the Ice Beam, which hurts Samus massively and can kill her. The SA-X also uses Power Bombs and Super Missiles, which he destroys doors with. But finally, the SA-X is destroyed, along with the Omega Metroid (see Omega Metroid), and Samus escapes on her ship.


 * The SA-X in all is a clone of Samus (its name means 'Samus Aran - X) and is trying to make the X parasites spread across the galaxy to end galctic civilization.

dbenbenn | talk 18:01, 26 Jan 2005 (UTC)


 * Actually, can you think of anybody who doesn't now what a Gameboy is?--Skullhuntr--71.145.162.231 17:04, 14 April 2006 (UTC)

I can. I know somebody apparently on the hrwiki who never even heard of a green mushroom being a 1-Up. In closing, I'm not creating an account.


 * Um...Actually, one NORMALLY would think of green mushrooms as meaning death. Skullhuntr71.145.208.158 22:36, 9 May 2006 (UTC)

Removed image
This image seemed to be a bit too big of a spoiler for this article. I'll make a new, nonspoilerific, screenshot in short order. -- Bobdoe (Talk) 02:23, 4 Apr 2005 (UTC)
 * Well, I think there is a spoiler warning there so it may be alright.--Zxcvbnm 03:10, 4 Apr 2005 (UTC)
 * Still, it's the last boss of the game! Surely one of the earlier bosses would demonstrate the gameplay just as well. -- Bobdoe (Talk) 04:01, 4 Apr 2005 (UTC)
 * I wonder if that image might be good over at the Metroid (video game species) article, though. Just the same, yeah; an earlier boss would be better for this article. --Sparky the Seventh Chaos 07:59, Apr 4, 2005 (UTC)
 * It probably would illustrate that article well. -- Bobdoe (Talk) 19:28, 4 Apr 2005 (UTC)


 * Why not put in a picture of that awful Spider guy? The one you get Space Jump from? Or a picture of getting chased by the SA-X. Like after you beat the spider. --RedZ--

I've added a new boss image: one of the X shell things. It seems fairly appropriate for the paragraph on equipment. -- Bobdoe (Talk) 19:28, 4 Apr 2005 (UTC)
 * Yes, that is good also, i like it. It would be cool to have the Nightmare in there though =) but no complaints--Zxcvbnm 19:48, 4 Apr 2005 (UTC)
 * Looks good to me. And they're called either "Core X" or "Core-X". :) --Sparky the Seventh Chaos 22:34, Apr 4, 2005 (UTC)
 * Lol I fixed the caption before you posted that =)--Zxcvbnm 22:48, 4 Apr 2005 (UTC)

new links
What is metroid fusion doing in IMDB????--Zxcvbnm 14:04, 20 Jun 2005 (UTC)
 * The IMDb lists a lot of video games, though not at the quality most of us would like. Dread Lord C y b e r S k u l l ✎☠ 10:03, 2005 July 30 (UTC)

Easter Egg for Metroid Fusion
[Metroid Easte] some fool, came up with this cool stuff...
 * It is a picture, of a Air Purifer, in Metroid Fusion (DUH!)

At the top Left of it, shows a mini picture of the Gamecube,,, the colour matchs the green Air Pruifer,
 * If the person thinks, it looks like what he/she thinks...it is not

Because it shows the black section in the middle of the console, just like the console This can be added to the article, but the problem is...we don't know any other Trivia/Easter Eggs:P &gt;x&lt;ino 01:25, 6 December 2005 (UTC)
 * The middle white section (for putting the controllers in
 * and the Hanld at the back...all this can be found on the Air Purifer


 * There is another easter egg, which was mentioned in the article until someone removed it on November 11. Fredrik | tc 06:10, 6 December 2005 (UTC)

If there is another, then we can find more, and i will put up the Easter Egg, from that fool that removed it:P &gt;x&lt;ino 10:02, 6 December 2005 (UTC)

Are you sure, there was an Easter Egg!? &gt;x&lt;ino


 * Yeah, I saw it too. That has gotta be delibrate. Dang! Those marketing folk have us every way we turn!--ICan'tSpell--71.145.162.231 17:07, 14 April 2006 (UTC)

If you guys are looking for easter eggs why don't you include the shinespark one? It's Mentioned on the Metroid series page but not here, I wonder why... - Mit kebes T  04:11, 3 December 2006 (UTC)

Only one sequence break?
I thought there was definitley more than one. For example, one Energy tank in the fire sector is in a secret room that is three blocks high. The only way to get to the Energy Tank is to use the Space Jump near the end of the game-unless you are proficient with the Shinespark. Maybe I am mistaken.

But isn't there a large period at the end where you can use tunnels to different sectors in order to grap the remaining tanks? The sequence says you should go straight to the main sector.

Many parts have alternate paths. For example, in the SAX encounter after the Power Bomb, you have two options. One is to jump behind the pillar, then wait for SAX to start walking away, then plant a Power Bomb. Then you quickly jump into the upper tunnel and run quickly into the next room. The other option is to ball jump and plant a regular bomb at about the top of your jump. Then cntinue this process until you reach the end.

I thought a few other sequnce breaks, but I can't recall them. I have a launchday copy of Fusion, I should try that Ice Missile thing. But won't that make me permanently unable to get Diffusion Missiles?


 * Sequence-breaking is difficult to call out in games like this, because the linearity of the game is always in question. Generally speaking, though, going out of your way to get energy tanks is not sequence breaking, as those powerups are usually optional anyway.  However: If you can grab, say, the Ice Missile powerup and encounter the final boss directly from the first level, that would be an obvious sequence break.  Previous Metroid games have had cases where that sort of thing was possible by exploiting flaws in the game's design, and Fusion has programming in place to try to specifically prevent that sort of thing from happening. &mdash; KieferSkunk (talk) &mdash; 18:39, 13 June 2007 (UTC)

First Sentence
What does this " billion divide by seven" thing mean?

Critical acclaim
Okay, Super Metroid got critical acclaim. Well, why don't you say that Fusion did too? IGN gave it a 9.7 and GameInformer gave it a solid 10. That, my friends, is critical acclaim. If you don't believe me, go play it.--RedZion--71.145.162.231 17:11, 14 April 2006 (UTC)


 * Super Metroid was considered better than Fusion and one of the best games of all time (see article)--Zxcvbnm 01:16, 3 May 2006 (UTC)


 * I never said that Super wasn't good--In fact, it's possibly one of the best I've played in my entire life. I'm just saying that Fusion was really awesome. It wasn't 'True' Metroid, but it had that nice twist that made it really stand out. --RedZion--71.145.151.142 01:52, 10 May 2006 (UTC)

Don't care...this game is sick:P
 * &gt;x&lt;ino 06:59, 3 May 2006 (UTC)


 * The only thing sick about it is when Samus dies.--RedZion-- 10 May 2006 (UTC)

I don't know if you said sick in bad context, but it looks like it. Anyway, when she dies it isn't sick, it's simply different than other games. I don't care what other people think. Super Metroid WAS awesome, but not very big on replay value. Plus, you couldn't go to different environments like in Fusion (I think) and besides, Fusion has a great cinematic kind of quality that I and a lot of other people REALLY like. Start thinking rationally, or post comments on something else.


 * I never said that I didn't LIKE fusion *slaps forehead*. If I had to rate Fusion I'd probably give it a perfect 10. And yes, I have to agree with that cinematic quality thing you were talking about--the game has a sort of flair that none of the others manage to replicate, except maybe Prime 2. I just mean that the ending animation is, in my opinion, unneeded. Not bad, but unneeded. I was just annoyed because I'm used to a plain old 'game over' screen with discordant death music. Oh, and in Super Metroid you COULD go to other environments, actually. Meridia, for one (The music the Lower Sector 4 AQA in Fusion is a remix of the Meridia tune), and of course Brinstar (caverns), a ruined spaceship (metal), Norfair (Lava), and some other stuff too.--RedZion-- May 12 2006

Merge with Adam Malkovitch
I saw this at Adam's page and thought I would put down my vote for supporting the merger. NP Chilla 20:10, 7 May 2006 (UTC)

Why is sequence breaking being discussed in the opening parapgraphs?
Remove it. The opening paragraphs should describe the game not game exploits. Buzda 05:03, 9 August 2006 (UTC)
 * Agreed, done. Recury 14:40, 11 August 2006 (UTC)

Redirect from Octolith
There was an article about the octoliths that was suggested for a merge to here. The info there seemed too detailed to fit well here, but if you want to try to salvage anything, it is in the history of that page. Recury 14:40, 11 August 2006 (UTC)

Praise and criticism section
This section needs rewriting. Not a single source, and a lot of "fans", "widely considered", and "some people". If not fixable, remove altogether and just do a full rewrite.

Samus-Federation Connection Question
Where did the idea that Samus was formerly a member of the Federation Police come from? I have been hearing it a lot, but is there an official source referring to it?

Project Metroid IV
Is it just me or is there a lot of useless information in this article? I have decided to create a "project" to try and remove all the information/facts/opinions that do not belong in an Encyclopedia. (that's what wikipedia is, remember that) If you do not like my changes, please just don't go edit it and start a edit war, please post your concerns here. If your edits are small or are actually relative I'll probably let it go.

*Note: I'm not trying to "take over" this article, I just see it's in very poor shape and needs an update. —The preceding unsigned comment was added by -starter- (talk • contribs) 22:24, 12 December 2006 (UTC).

Power Suit
I'm changing the claim that Samus regains her power suit after absorbing the SA-X, because this is simply not true. Her fusion suit gains the color scheme of the power suit, but they remain two distinctly different suits. See a screenshot of the Metroid Fusion ending here. --24.117.122.78 16:19, 28 December 2006 (UTC)

Boss List
Is a list of all the bosses in the game needed? I don't get why we need to have it...66.82.9.57 14:35, 24 January 2007 (UTC)

I'd say so, I've found wikipedia to be a reliable source of information on everything and bosses need to be named somewhere. Some FAQs have strange names for bosses so we could do with names here.
 * Yeah, but then you run into all the people who go "Wikipedia is not a game guide!", and listing the bosses seems to be regarded as "game-guide" material in many cases. (Personally, if they take these "Wikipedia is NOT" policies and guidelines much further, all the game articles will just say "This is a game made by a company in some year for some system. End of line.") &mdash; KieferSkunk (talk) &mdash; 18:28, 23 April 2007 (UTC)

Intentional sequence break removed - here's why
I originally added a note to the Plot/Gameplay section discussing the "intentional" sequence break in the game's plot. This is where Samus finds a Federation powerup before being told about it by her CO, and the CO then reprimands her for getting it out of sequence. I realized more recently that, while it can be considered an "intentional" sequence break (as in, one that the developers were aware of and accounted for), in this case it's actually a required step in the game's linear plot - you CANNOT progress through the game (by legitimate means) without going through this step (the developers didn't provide an alternate path to this powerup). By that justification, this becomes a plot detail that doesn't need to be discussed in the article. &mdash; KieferSkunk (talk) &mdash; 18:45, 13 June 2007 (UTC)

Hard Mode
Is it worth mentioning that the japanese version of this game features a hard mode, unlocked on completion of normal (like zero mission does), but that this was removed from the US/Europe versions of the game? Xmoogle 23:13, 25 June 2007 (UTC)
 * Seems the Japanese version came later so hard mode wasn't *removed* I guess but still... Xmoogle 18:06, 2 July 2007 (UTC)

Plot Summary Needs Re-write
I'm not real pleased with the state of the plot section at the moment. Several paragraphs mention information that should go under game-play, and hardly any major plot points are mentioned; when they are, it's done in such an unusual order, going back between the plot itself and game-play specifics.Abodos 01:51, 8 November 2007 (UTC)

I agree. There is almost no information regarding the plot in the section, besides that regarding Adam and the intro storyline. It doesn't even mention that SA-X, in the battle with the Omega Metroid, saves Samus, which I personally think is one of the major plot twists. Furthermore, the plot information that the section does cover isn't very descript anyway, so overall the whole section is junk. It needs a re-write. 24.15.53.225 (talk) 01:10, 17 December 2007 (UTC)

More of Reviewers' Opinions
The "Reception" subsection needs a lot more information on reviewers' opinions. I noticed that the reviews of the game from IGN and Gamespot are referenced, but none of the specific points are mentioned at all in the article. For a few more reviews, look for the review diaries for Metroid Fusion at the Metroid Database. —Preceding unsigned comment added by Abodos (talk • contribs) 01:06, 9 November 2007 (UTC)

Based off Wario Land 4 engine? Lacking evidence...
The claim that Metroid Fusion is based off the Wario Land 4 engine (added 2007-09-25) is backed only by this forum thread, and this YouTube video. Here's a summary of the forum thread: Metroid Fusion's debug room uses the same sprites for blocks as those used in Wario Land 4, so the former must be based off the latter's engine. Seems like a big jump in logic to me. For all we know, the block graphics may have just been imported as placeholders. The claim has been removed from the article, unless a more reliable source can be presented. Poiuyt Man talk 01:12, 20 January 2008 (UTC)
 * I know this was written back in 2008... but there is more evidence that has come to light that MF might be based off of the Wario Land 4 engine. WL4 contains a debug mode that can be enabled with a cheating device. Within this mode, there is a free movement mode which allows the player to move Wario and the camera basically anywhere. A MF prototype was leaked (in 2013 I believe) that had a free movement mode enabled by default that is remarkably similar to the free movement mode of WL4. So if you combine the leftover/unused sprites from WL4 with the free movement mode in MF then it does appear that MF was, in some way, built off of WL4.

--Cuber456 (talk) 11:39, 16 January 2015 (UTC)
 * http://tcrf.net/Wario_Land_4#Debug_Mode
 * http://tcrf.net/Proto:Metroid_Fusion/0911_Prototype#SECTION
 * It is very feasible that the Fusion was based off of Wario Land 4's engine, but we need something better than fan-edited Wiki to verify the claim per WP:RS and WP:SYN. I am not saying the claim is garbage, but it needs a proper source if we were to include it in this article. Something along the lines of an excert from a magazine article, interview from a developer, or section in a book would be ideal. I found an interview with the game's dev's supporting the claim, but it's from a fansite. --  StarScream1007  ►Talk  00:06, 17 January 2015 (UTC)
 * That same interview you found is from the official Nintendo site in Japanese. Metroid Database translated interviews to English; they also translated the Prime 3 interview from Iwata Asks. Probably, we can use the ones from Nintendo websites over those from fansites, can't we? --  Hounder4  18:22, 17 January 2015 (UTC)

WP:VG Assesment
I've looked over the article for assessment as requested and although some great progress has been made it still needs some work. I've included some help below on how the article can be improved further. I'll hold on assigning it a new grade for now in order to let you have a chance to respond.

It's easy to see that a lot of work has gone into this article and I'm happy to help with any questions you might have. As I said, I'll hold off on the re-grade for now until you get a chance to respond. Keep up the great work! Gazimoff (talk) 21:47, 22 March 2008 (UTC)
 * The lead section at the top of the article needs to be filled out some more. Ideally it should be three paragraphs long, with the first containing information about release dates and development (who it was made by etc), the second about gameplay and the third about reception and any legacy the game had.
 * The gameplay section needs expanding. Perhaps explain each of the seven differing regions - is there a theme for each? However you decide to expand it, focus on the unique points about the gameplay, particularly items that were picked out as novel during reviews.
 * The Synopsis section could possibly be renamed to Plot. I'd have a look at removing the subheadings, as it breaks up the flow of the text a lot. Where possible, have plot elements referenced, either to sections of dialogue from the game, or walkthroughs, or possibly reviews.
 * In the development section it's worth adding information about when the game was announced, who developed it, who the main people that were involved were and when it was released. You mention that it was shown at E3 - what did people think of it as an unfinished game? Was there any pre-release information, discussion and so on? You mention in the external links that a soundtrack was released - include more information on it here.
 * For reception look at having the opinions of several different reviewers, such as web based ones like Gamespot and IGN, as well as magazines like Edge if you can. Include a template using Template:VG Reviews to hold all your scores with references next to the scores. Also, pick out common themes from the reviews - what did they like, what did they dislike? How was the audio received? You can be fairly in depth here, ringing in common themes from a range of articles. Include the sales figures (which you already have - great stuff!) in a separate paragraph at the end.
 * In the external links section, I'd suggest trimming it down to just the official site. Any reviews or faqs that you reference in the article should be under your references, instead of external links.
 * As it's been over a week, I'm leaving this as is for now. Please let me know if you feel that the statements above are settled and I'll take another look. Any questions, please ask. I'll be happy to re-review before relisting if you like.Gazimoff (talk) 12:49, 31 March 2008 (UTC)

Pictures
The gameplay images seem too crowded. Perhaps one, (maybe the first?) should be moved to the plot section or removed altogether. --haha169 (talk) 23:18, 28 January 2009 (UTC)
 * But they both refer to things mentioned in the Gameplay section. I don't think it's that crowded anyway.--ZXCVBNM [ TALK] 23:41, 28 January 2009 (UTC)
 * I'm still working on the article. I usually work on images near the end as they are linked to what exists in the prose. Gary King  ( talk ) 23:51, 28 January 2009 (UTC)

=A bit of constructive nitpicking= Gameplay - Core-X's don't always appear after defeating a boss (the first encounter with the B.O.X.), and one specific boss does not let you download the powerup until later (the SA-X keeping the Ice Beam from you until the Omega Metroid battle, the only one time in the game you ever use it). In addition, the Core-X's that give beam upgrades are different from regular Core-X's, in that they have an eye-like structure that periodically appears and shoots a beam with the upgrade it holds, and Samus must fire missiles into the "eye" to destroy it, instead of just shooting x-number of missiles at it.

Plot - Definately needs spoiler tags before mentioning the Restricted Lab or the Omega Metroid. Also, it's worth noting that her abilities are all lost, with the exception of basic jumping, ducking, and using the basic beam, due to losing her Power Suit, and that she must recover her abilities before she can defeat her archrival, the SA-X.

I'll go ahead and add the spoiler warning, as I believe there will be no dispute over it. The rest, I'm not sure if we want the rest in the article or not, so I'll leave it as is and allow discussion here first. Edit: Decided against the spoiler tags, seeing as how no other games in the series have them. Mego (talk) 09:06, 2 January 2010 (UTC)

Plot summary plagarism
I reverted the plot summary to the way it was as of 00:53, 17 June 2014, plus the additions I recently made, i.e. about the ship's computer. What's happening to it is old news, but this is because I found that the latest version of the plot summary is over-detailed and is comprised with a large wall of text with 12 paragraphs. All this was done was by copying text from other sources and pasting onto Wikipedia. From an edits summary from an IP (from this revision from 17 July 2014, when the summary was changed), they said that they don't intend to plagarise, and they only want to "fix" it by taking a plot summary from "another website" (turns out to be the game's page from Wikitroid) and put it onto the Wikipedia article to make it "better" and accurate. This reminds me of that same thing just happened last year to Jak II article, but by a different user, by copying text from Jak and Daxter wiki. With all this, this is a good example on how not make a plot summary, so copying and pasting plot from a fan wiki to Wikipedia and making it "better" and "accurate" is nothing but absurd. --  Hounder4  15:05, 19 December 2014 (UTC)
 * Agreed, the plot section should be kept short and abide by the guidelines set in WP:WAF. Though the content on Wikitroid is freely licensed under a CC-SA agreement, an overly detailed summary does not belong on this encyclopedia. A very Good catch. --  StarScream1007  ►Talk  01:45, 20 December 2014 (UTC)
 * Even if content on Wikidroid is freely licensed we are still not allowed to copy paste it blatantly and seems it had been? I was shock at first when seeing the changes, but you did a good job cutting it down, and indeed to stop the violation. NathanWubs (talk) 09:06, 20 December 2014 (UTC)