Talk:Rockstar Games

Rockstar LA
I saw a change that added/removed it, while its likely its standard deviation and theres lacks meaningful evidence to back it, it's perfectly clear that Rockstar LA *is* a studio that exists given its listed in their careers and i feel should be able to be listed in the studios table even if we're not sure of the origin.

https://www.rockstargames.com/careers/offices/rockstar-la Lucas7yoshi (talk) 07:17, 18 September 2023 (UTC)


 * Please refer to my comment above about the ownership of this article. Seasider53 (talk) 10:48, 18 September 2023 (UTC)
 * Please refer to my comment above about making edits yourself. – Rhain  ☔ (he/him) 11:00, 18 September 2023 (UTC)
 * My hesitancy to make the edit myself is mostly because I saw it had been added/reverted earlier and I didn't want to make an edit if it was just going to get reverted and end up in the talk page anyhow. I'm not exactly an expert at this whole Wikipedia thing. I see it's been added back anyhow but I'll keep it in mind. Lucas7yoshi (talk) 14:53, 18 September 2023 (UTC)
 * My comment wasn't specifically directed at you, so don't fret. You're always welcome to start discussions if you're hesitant about an edit—and, in this case, it seems it was important to discuss too, so thanks for bringing it up. – Rhain  ☔ (he/him) 22:09, 18 September 2023 (UTC)
 * I think I agree, it seems logical to add. Even if it is/was Standard Deviation, it looks like Rockstar LA is considered a subsidiary studio now—perhaps even more than Cfx.re at this point, considering its name and inclusion on the Careers website. – Rhain  ☔ (he/him) 11:00, 18 September 2023 (UTC)
 * I reverted my edit reverting my edit adding the studio. Unfortunately, no reliable source has covered this yet, so we're still bound to the job listing. IceWelder  &#91; &#9993; &#93; 11:09, 18 September 2023 (UTC)
 * Hopefully we get some kind of official acknowledgement before long. Rockstar first acknowledged Dundee after the press noticed, so let's hope the same happens here. – Rhain  ☔ (he/him) 11:24, 18 September 2023 (UTC)
 * It may be that we'll need to consider listing LA and Cfx differently. They may not be studios in the traditional sense, the last two acquisitions look more like Rockstar are buying important development processes. LA and Cfx may end up like the Rage Technology Group, without a logo or studio designation. Only time will tell.- X201 (talk) 13:16, 18 September 2023 (UTC)
 * Cfx.re definitely has potential of being a hard edge case, as is i believe its a vaguely international effort and not particularly bound to one location. LA/SD does however have a physical office so i believe it's fair to treat it as a proper studio.
 * Cfx.re is operating much the same as it was prior to the acquisition according to their communications, which implies its somewhat severed/independently operating from the rest of Rockstar, which might be like RTG? But not sure if they are comparable. Not sure we'd ever get a meaningful source relating to any of that unfortunately. Lucas7yoshi (talk) 17:05, 18 September 2023 (UTC)
 * Some stuff for future reference that I'm not sure where else to put: Standard Deviation was founded on 20 April 2001. According to Tez2 (can't find the post right now), the acquisition happened in March. Rockstar also acquired Anomotion Interactive (Vancouver; post dated 8 February 2023). Hopefully a reliable source will pick up on any of this at some point. IceWelder  &#91; &#9993; &#93; 14:58, 18 September 2023 (UTC)

Two interesting things to note: Cfx.re has two job openings, both within Rockstar London; and Rockstar LA is now listed alongside other Rockstar-named studios on the Careers website—while, notably, Cfx.re is not. I'm not sure this changes anything within the article at present, but perhaps something to be aware of. – Rhain  ☔ (he/him) 12:43, 14 October 2023 (UTC)


 * Cfx.re seems to be in a weird pseudo-studio state. It was "aquired", but its just a group of people that are all over the place with no actual "studio" or office. And they are doing new hires under other studios... Rockstar LA is definitely fine but it's difficult to classify what Cfx is beyond an internal group of people focused on Cfx platforms. Lucas7yoshi (talk) 05:20, 15 October 2023 (UTC)

Semi-protected edit request on 9 December 2023
In 2020 a doctoral thesis in art history was read at the University of Santiago de Compostela analysing the creative and cultural production of the company. 88.16.201.28 (talk) 11:16, 9 December 2023 (UTC)
 * Red information icon with gradient background.svg Not done: please provide reliable sources that support the change you want to be made. Lewcm Talk to me! 10:02, 10 December 2023 (UTC)

Rockstar was originally a Scottish company.
it might be better to refer to it as scottish rather than british. 81.109.90.194 (talk) 09:35, 11 February 2024 (UTC)
 * Rockstar Games is (and always has been) American. You're thinking of Rockstar North. – Rhain  ☔ (he/him) 12:14, 11 February 2024 (UTC)

"Cfx.re" or "CitizenFX"
I made an attempt at editing this in the past which was reverted so i'm just taking this here to avoid extra trouble. I cannot find any source to articulate that the "CitizenFX" name is no longer in use.

Their Patreon, which is still used for the monetization of server slots continues to refer to it as both Cfx.re and The CitizenFX Collective.

The Take Two investor called had Strauss refer to it as "CitizenFX".

While I will agree Cfx.re seems to be the preferred name (given its extensive usage), to me it seems to just be that; preference, not the exclusive name. So I'm unsure if "Formerly CitizenFX" is a statement that should be made in the history without more tangible evidence to suggest as such. Lucas7yoshi (talk) 01:59, 25 March 2024 (UTC)
 * Good catch—I've removed "formerly" and added a ref to verify. – Rhain  ☔ (he/him) 02:05, 25 March 2024 (UTC)
 * Perfect, Hadn't caught that source while digging up the investor call. Thanks! Lucas7yoshi (talk) 02:09, 25 March 2024 (UTC)