Talk:5D Chess with Multiverse Time Travel

Page move
I believe that the page move you did was incorrect. All official sources (Steam page, website) have the "w" in "with" capitalized. While this might not be grammatically correct, it is the official stylisation, so I believe it should be used as the article's name. Harmonia per misericordia. OmegaFallon (talk) 15:53, 19 August 2020 (UTC)
 * Wikipedia doesn't follow WP:OFFICIAL stylisations, though, and the name appears with both caps styles in reliable sources, so IMO should follow Wikipedia's capitalisation style. -- JHunterJ (talk) 15:57, 19 August 2020 (UTC)

Time moves are in 3D
I haven't read the entirety article of the article which is a bit daunting, and I appreciate it's desire to explain the subject in depth. I've read enough to see that one of the main ideas is missing. I have played the game, and I know how to win, and I understand the "dimensions" that are involved, so I want to request that someone who was involved in the dissemination of the ideas of the game to make it more clear that the moves through the time dimension are not done in a 2D plus time manner, they are made as a 3D move... You have to understand how 3D chess is played to understand what I am saying, so if I am to give an example of a time move, I first have to explain a 3D move. I think the Bishop is one of the easier ones to visualize. A bishop in a cube has 12 directions that it can move. To see the vertical moves you simply need to place a chessboard on its side so that the files come to represent columns. The 2D diagonal moves rotate to a forward/backward up/down direction; in other words they move through the edges of the cube, and you just have to look up if you are in a room with four walls to see the four edges adjacent to both the ceiling and the walls, there are four up edges and four down edges. The vertical edges between the four walls represent the classical four move directions of a 2D chess bishop. This is the direction(s) that the time move are made, they aren't simply moved to a board in the past remaining on the same square. Once you have digested that, I have to add the the moves between time-lines is also made that way. I could toss this information somewhere in the article but I would rather that someone had a larger hand in creating the article find the correct place for this explanation. 24.78.228.96 (talk) 21:00, 14 February 2024 (UTC)

Forgive me I'm feeling a little paper blind today, also tired as fudge, but I don't want to forget the movement of the present time to an earlier time. When a piece moves back in time it takes the present with it, and all the earlier moves become the future, and you can choose to make reciprocal moves in the future or not (until the present catches up)_, but the moves in the new current present time boards have to be contended with. I hope that is also explained well enough in the article. 24.78.228.96 (talk) 21:13, 14 February 2024 (UTC)


 * Hello, I am the person who wrote essentially the entire "Rules" section. To be honest, I included it only because I felt like the article was missing something without it. All other chess variant articles that I've read have a section dedicated to the rules, after all, so I thought that this one should, too. As for whether or not a reader could actually understand the rules just by reading this article, I'm not very hopeful that they could. 5D Chess is a very confusing game, and I'm guessing that it's nigh-impossible to learn it without actually seeing it be played. Plus, I'm not even very confident in my own skills as an expositor. Some examples with diagrams would probably help a little, but figuring out how to make those seems like more trouble than it's worth.
 * I'm not exactly sure what you're saying. You claim that moves are done as a "3D" move instead of a "2D plus time" move, but time is a dimension in this game, so 2D plus time just means 3D. I think you mean to say that drawing an analogy with 3D chess would help readers understand the game better, and I'm inclined to agree. However, I myself am not sure of a natural way to work this into the article.
 * The article does explain the movement of the present line. I actually just edited it to hopefully make it a bit less confusing. It also explains that the player may optionally make a move on any playable board where it is their turn. Additionally, the article explains that you must end your turn with the present line on your opponent's turn; based on this, it logically follows that you have to contend with the boards in the present, as that is how you move the timeline. ISaveNewspapers (talk) 18:09, 3 March 2024 (UTC)