User talk:Cunard/Archive 14

DYK for Beatrice Muller
Cas Liber (talk · contribs) 12:03, 27 October 2022 (UTC)
 * Solid work on a fascinating subject. Nice redirect management. Looking forward to the film. BusterD (talk) 23:24, 27 October 2022 (UTC)

theleekycauldron (talk • contribs) (she/her) 02:49, 28 October 2022 (UTC)

DYK for Clara MacBeth
Cwmhiraeth (talk) 12:02, 2 November 2022 (UTC)

Chen Weixiu
Hi. You seem to be really good at finding sources in China-related AFDs (and just AFDs in general). I wanted to know if you could find anything on Chen Weixiu. Thanks. BeanieFan11 (talk) 20:56, 3 November 2022 (UTC)

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Just wondering
If you could find any reliable reviews for the Moribito series? Not a priority as I found enough sources to show notability of the series and both books, so they are unlikely to be AfDed, I think, but I do wonder if there's stuff I missed (and if so, how do you go about finding it). Piotr Konieczny aka Prokonsul Piotrus&#124; reply here 12:52, 23 January 2023 (UTC) Hi. Thank you for your improvements to the article and for reaching out about more sources. I found these sources about the Moribito series through Google Books and Google Scholar searches:    The article notes: "One such example can be found in another fantasy series, Nahoko Uehashi’s Moribito books about Balsa, a female bodyguard for hire, and a young prince she rescues. The Moribito books also have universal themes: loyalty to promises made, protection of a child in danger, the commitment to restore balance in the world. Uehashi addresses issues that matter to our world: society and borders, respect for living creatures, destiny, politics and power, and the influence of religion (Yokota & Nakano, 2014). The books are so popular in their original homeland of Japan that an animated series was created years ago, which was followed up more recently with a special epic production of a 22-segment serial drama (produced by NHK from 2016 to 2018). Moreover, translations of the Moribito series and its animation have been widely enjoyed by people in Asia, Europe, and Latin America."   This Japanese-language source is mentioned in the "Works Cited" section of a chapter in The Nation in Children's Literature: Nations of Childhood, but I cannot find it online. Searches using the The Wikipedia Library for "Moribito: Guardian of the Spirit"" return numerous book reviews of the individual books in the series. Cunard (talk) 00:47, 30 January 2023 (UTC)

Winmark Wikipedia
Hey there. I'm a PR working with Winmark who has been tasked with updating their Wikipedia page. With the changes I made last time, I tried my best to follow guidelines, cite independent info, etc. It looks as if all of the changes made were reverted.

Can you give me any advice on how to implement changes that are up to par? Some of the information on the page is exceptionally out of date, and near as I can figure the sources I cited were all valid -- would love to know where I went wrong so I can update accordingly.

Cheers, EL Winmark update (talk) 14:38, 1 February 2023 (UTC)
 * Hi Winmark update. The changes were reverted for removing negative information about the company, adding unsourced and promotional material, and removing sourced material. As a paid editor, please follow the requirements at Conflict of interest. Please make an edit request at Talk:Winmark to propose how you would like the Wikipedia page to be changed. Edit requests describes how to do this using Edit Request Wizard. Please cite independent reliable sources to support your proposed changes. A Wikipedia volunteer will review your edit request. Thank you. Cunard (talk) 07:39, 2 February 2023 (UTC)

Can you...
Find anything to save The Prophecy of the Stones? GScholar gives me two works I can't get access two, one of which states it was a bestseller in France and Germany. Looking for other stuff including reviews doesn't give me much (Kirkus...). I wanted to run this by you before AfDing. Piotr Konieczny aka Prokonsul Piotrus&#124; reply here 05:45, 15 February 2023 (UTC)
 * Hi . Thank you for running this by me before taking it to AfD. I've added six book reviews to the "Reception" section of the article. Cunard (talk) 07:36, 23 February 2023 (UTC)

I have sent you a note about a page you started
Hello, Cunard. Thank you for your work on Fortress of the Bear. User:SunDawn, while examining this page as a part of our page curation process, had the following comments:

To reply, leave a comment here and begin it with. Please remember to sign your reply with ~. (Message delivered via the Page Curation tool, on behalf of the reviewer.)

&maltese; SunDawn &maltese;   (contact)   16:07, 26 February 2023 (UTC)
 * Thank you so much for reviewing the article and for the kind words, ! Cunard (talk) 01:23, 27 February 2023 (UTC)

Chaoyangmen Outer Street
Hi Cunard! I am always amazed by the referencing work you do. I once expanded and referenced an article on a street in Beijing. In the framework of an AfD. I hope you will want to take a look! gidonb (talk) 02:00, 27 February 2023 (UTC)
 * Hi . Thank you for the kind words about Articles for deletion/Ladder Street, and thank you for saving from deletion Chaoyangmen Outer Street, which I really enjoyed reading. That's a great history of this street! Cunard (talk) 04:55, 27 February 2023 (UTC)
 * Thank you, Cunard, also for the tweaks! The sources for the quick research and expansion were Zhwiki, the references found, and Google Maps. gidonb (talk) 06:48, 27 February 2023 (UTC)

A barnstar for you!

 * Thank you for the kind words about Articles for deletion/Li Wenxian, ! I really appreciate the research you've done for many articles listed at WikiProject Deletion sorting/China and elsewhere. This is a really good find. I was unable to find the subject's Chinese name during my search for sources, but through your excellent research skills you were able to find it. It's amazing to collaborate with you on unearthing difficult-to-find information about obscure topics. Cunard (talk) 05:01, 27 February 2023 (UTC)

A barnstar for you! (from BeanieFan11)

 * Hi . Thank you so much for your kind words about Ueng Ming-yih, and thank you for reviewing Template:Did you know nominations/Zenni Optical! Cunard (talk) 08:10, 2 March 2023 (UTC)

A barnstar for you! (from VickKiang)

 * Thank you so much for your kind words, ! Cunard (talk) 22:06, 3 March 2023 (UTC)

I have sent you a note about a page you started (1Point3Acres)
Hello, Cunard. Thank you for your work on 1Point3Acres. User:Onel5969, while examining this page as a part of our page curation process, had the following comments:

To reply, leave a comment here and begin it with. Please remember to sign your reply with ~. (Message delivered via the Page Curation tool, on behalf of the reviewer.)

 Onel 5969  TT me</i> 13:18, 4 March 2023 (UTC)
 * Thank you! Cunard (talk) 00:11, 13 March 2023 (UTC)

DYK for Fortress of the Bear
BorgQueen (talk) 00:03, 9 March 2023 (UTC)

DYK nomination of Trial & Error (company)
Hello! Your submission of Trial & Error (company) at the Did You Know nominations page has been reviewed, and some issues with it may need to be clarified. Please review the comment(s) at your nomination's entry and respond there at your earliest convenience. Thank you for contributing to Did You Know! —Mx. Granger (talk · contribs) 14:35, 5 April 2023 (UTC)
 * Responded, thank you. Cunard (talk) 05:22, 6 April 2023 (UTC)

DYK for 1Point3Acres
Aoidh (talk) 00:02, 14 April 2023 (UTC)

DYK for Trial & Error (company)
Aoidh (talk) 00:03, 22 April 2023 (UTC)

A barnstar for you! (from MaxnaCarta)

 * Thank you for the kind words about my research at Articles for deletion/Tropical Snow,, and for your great work on expanding the article with the sources! Cunard (talk) 08:43, 27 April 2023 (UTC)

DYK for Zenni Optical
Aoidh (talk) 00:02, 27 April 2023 (UTC)

DYK for Mira (YouTuber)
Aoidh (talk) 12:02, 28 April 2023 (UTC)

A barnstar for you! (from ReaderofthePack)

 * Thank you for your kind words about my research at Articles for deletion/Spirit Lost,, and for your great research for many AfDs listed at WikiProject Deletion sorting/Literature! Cunard (talk) 04:55, 1 May 2023 (UTC)

Hong Kong Barnstar!



 * Thank you for your kind words about my work on Mira (YouTuber) and for the other Hong Kong articles I've worked on, ! Hong Kong and Chinese topics are very underrepresented on Wikipedia, so I am doing my best to expand the coverage of them. Thank you for your long-term great work at Did you know! Cunard (talk) 05:00, 1 May 2023 (UTC)

Some baklava for you! (from gidonb)

 * Thank you for your kind words about my research at Articles for deletion/Eatza Pizza and Articles for deletion/Abu Abdo,, and for your recent excellent contributions to AfDs listed at WikiProject Deletion sorting/Food and drink! Cunard (talk) 05:09, 1 May 2023 (UTC)

Nomination of Technical Analysis of Stocks & Commodities for deletion
A discussion is taking place as to whether the article Technical Analysis of Stocks & Commodities, to which you have significantly contributed, is suitable for inclusion in Wikipedia according to Wikipedia's policies and guidelines or if it should be deleted.

The discussion will take place at Articles for deletion/Technical Analysis of Stocks & Commodities until a consensus is reached, and anyone, including you, is welcome to contribute to the discussion. Users may edit the article during the discussion, including to improve the article to address concerns raised in the discussion. However, do not remove the article-for-deletion notice from the top of the article.

To customise your preferences for automated AfD notifications for articles to which you've significantly contributed (or to opt-out entirely), please visit the configuration page. Delivered by SDZeroBot (talk) 01:01, 30 April 2023 (UTC)

Precious anniversary
--Gerda Arendt (talk) 06:49, 1 May 2023 (UTC)
 * It's been four years! Thank you very much, ! Cunard (talk) 07:09, 1 May 2023 (UTC)

DYK nomination of Made With Lau
Hello! Your submission of Made With Lau at the Did You Know nominations page has been reviewed, and some issues with it may need to be clarified. Please review the comment(s) at your nomination's entry and respond there at your earliest convenience. Thank you for contributing to Did You Know! lullabying (talk) 02:07, 7 May 2023 (UTC)

Unsourced BLPs
I'd like to reiterate the above messages that you do great work at AfD. I've withdrawn the nomination at Articles for deletion/Chung Chi Lok based on the sources you found. I certainly don't expect anything more from you, but if you're ever looking for something to work on, there are a lot of unreferenced BLPs, including a list of unreferenced BLPs from China that could use some help. I've been nominating many of them for deletion when I can't find sources, but I would much rather that they be referenced and kept when possible. Thebiguglyalien ( talk ) 15:59, 8 May 2023 (UTC)
 * Thank you for the kind words about my work at AfD and for withdrawing the AfD, ! Thank you so much for sharing the PetScan link of unreferenced BLPs from China! I did not know there was a way to do an intersection search of categories. This will be very useful to find articles in the Chinese topic area that urgently need to be improved. Thank you for the valuable great work you're doing in bringing list of first ladies of the United States to good topic status. Cunard (talk) 07:50, 9 May 2023 (UTC)

Hammerverse
Just wondering if you'd have any thoughts (sources...) on this (Talk:Hammerverse? Alt. name for this is Hammer's Slammers series I think, and probably one article is warranted. We also have Hammer's Slammers. I just noticed David Drake. I have read a number of his works, I'd think quite a few may be notable (uh, RCN Series is not even properly added to the template...). So much to do. If you were to reply, maybe the linked talkpage would be best. <sub style="border:1px solid #228B22;padding:1px;">Piotr Konieczny aka Prokonsul Piotrus&#124; reply here 04:13, 9 May 2023 (UTC)


 * PS. Unrelated, but I just prodded Behind Enemy Lines (novel). <sub style="border:1px solid #228B22;padding:1px;">Piotr Konieczny aka Prokonsul Piotrus&#124; reply here 04:19, 9 May 2023 (UTC)
 * Hi . Thank you for reaching out about these articles. I've responded at Talk:Hammerverse. Regarding Behind Enemy Lines (novel), the book's entry in the Internet Speculative Fiction Database lists one review from Interzone, which I found at the Internet Archive:<ul><li> The review notes: "Instead it went to John Vornholt and we get two books, The Dominion War, Books One and Three (Pocket, £4.99 each) with a strong central idea — the Dominion are building an artificial wormhole and must be stopped at all costs — and an episodic idiot-plot in which Picard lurches from one sticky situation to another more like an innocent abroad than the resourceful Starfleet officer he's supposed to be, Data goes off by himself, and acting captain Riker has problems getting the Enterprise repaired and back into action. We do get reintroduced to Ensign Ro, as well as Sam Lavelle and Taurik from the episode "Lower Decks," but they're wasted, used along with the regular TNG characters in this uninspired as-contracted-for stew to pad out a one-book idea into two while the prose joins up the dotted line of the plot gracelessly. Sadly, because surely the story of the Enterprise's part in the Dominion War really could have been an excellent story, these two books are best avoided."</li></ul>I searched for other sources but could not find significant coverage. I think the best course of action per Deletion policy is to redirect to Dominion War, where the series is discussed. I've done this. I've added the Interzone source to that section. If editors in the future find more sources, the redirect can be undone with the new sources added. Cunard (talk) 07:52, 9 May 2023 (UTC)

DYK for Made With Lau
Aoidh (talk) 00:03, 18 May 2023 (UTC)

Amazing Researcher

 * Hi . Thank you for your kind words about my research at Articles for deletion/Vanity Fair (1978 TV series). Thank you for contacting a Chinese Wikipedia editor to get more information about the series and for your good work in improving the Hong Kong television series article Vanity Fair (1978 TV series). Articles listed at WikiProject Deletion sorting/China frequently need improvement and research so I am deeply grateful for your contributions. Welcome to Wikipedia! Cunard (talk) 01:16, 21 May 2023 (UTC)

Alcatraz Versus the Shattered Lens
Thank you for your help. If you haven't already seen Bastille Versus the Evil Librarians also needs similar work; I'm doing my best but I do need help. OceanCoombs (talk) 22:01, 28 May 2023 (UTC)
 * Hi . Thank you for your kind words about my work at Articles for deletion/Alcatraz Versus the Shattered Lens. Thank you for your work on these articles and for asking me to help with this related article. I've expanded the article and commented at the merge discussion with these sources. Cunard (talk) 01:32, 29 May 2023 (UTC)

Deletion review for William Street Bird
An editor has asked for a deletion review of William Street Bird. Because you closed the deletion discussion for this page, speedily deleted it, or otherwise were interested in the page, you might want to participate in the deletion review. JML1148 (talk &#124; contribs) 00:32, 4 June 2023 (UTC)
 * Responded. Cunard (talk) 01:06, 4 June 2023 (UTC)

Thank You from a New User

 * Thank you! I echo 's comments here that it is exciting for a new editor to be involved in China-related topics. Chinese topics are very underrepresented on the English Wikipedia, so the more editors doing content creation in the area the better. Cunard (talk) 06:14, 14 June 2023 (UTC)
 * Yes, I look forward to being involved in China-related topics on English Wikipedia, particularly in content creation, as I see this is an area where more contributions are needed. I hope we can continue to collaborate on these topics. 33ABGirl (talk) 17:15, 14 June 2023 (UTC)
 * That is exciting to hear! I look forward to being able to read the content contributions you make in the China-related topics area and look forward to collaborating! Cunard (talk) 06:56, 15 June 2023 (UTC)

June 2023
It appears that you have been canvassing— pinging editors selected in a biased manner to notify them of an ongoing community decision, debate, or vote—in order to influence Wikipedia:Articles for deletion/Downsizing (property). While friendly notices are allowed, they should be limited and nonpartisan in distribution and should reflect a neutral point of view. Please do not post notices which are indiscriminately cross-posted, which espouse a certain point of view or side of a debate, or which are selectively sent only to those who are believed to hold the same opinion as you. Remember to respect Wikipedia's principle of consensus-building by allowing decisions to reflect the prevailing opinion among the community at large. Thank you. — kashmīrī  <sup style="color:#80f;font:'Candara';">TALK  15:11, 14 June 2023 (UTC)
 * Responded. Cunard (talk) 06:54, 15 June 2023 (UTC)

DYK for Martin (YouTuber)
Aoidh (talk) 00:02, 24 June 2023 (UTC)

Thanks for your work sourcing

 * Thank you for your kind words about my research at Articles for deletion/The Video Game and Articles for deletion/Beach Clash, ! When I search for sources for television shows on Internet Archive and Newspapers.com, I frequently need to go through pages upon pages of TV listings to find sources that provide significant coverage about the subject. Modifying the search term to include the director or a cast member frequently returns higher signal results. Thank you for the excellent work you've done in improving articles and finding sources at AfDs like Articles for deletion/Charles Grigsby (2nd nomination)! Cunard (talk) 08:20, 10 July 2023 (UTC)

More thanks
I just wanted to thank you for all of you work over the years at AfD finding sources and making it clear they apply with the short snippets. I've no idea how you can do that without taking up a massive amount of time (thus my joke at that you are some kind of AI), but it is hugely impressive and most welcome. Hobit (talk) 21:27, 20 July 2023 (UTC)
 * Thank you so much for the kind words and for your consistently incisive comments at AfD and DRV over the years, ! For AfDs like Articles for deletion/Spin Again, it takes me anywhere from one to three hours of research to find and present those sources. Spin Again likely took me about an hour as the sources were easy to find. Cunard (talk) 23:47, 22 July 2023 (UTC)

DYK for Emi Wong
Aoidh (talk) 00:03, 27 July 2023 (UTC)

A barnstar for you! (from UtherSRG)

 * Thank you,, for your kind words about Articles for deletion/Horses Galore and other AfDs I've participated in. Thank you for your work on clearing up the notability backlogs. It is very time consuming to both search for sources and improve the article like I did for Horses Galore. So I do not always have time to do both especially since there are numerous articles nominated for deletion that I may want to search for sources for. I agree that it's always better to save than to delete when sourcing can be found. Cunard (talk) 22:17, 13 August 2023 (UTC)

Thank you (from Dwanyewest)
Thanks for improving Oasis (British TV series), how did you find those sources. Dwanyewest (talk) 17:10, 14 August 2023 (UTC)


 * @Dwanyewest It's magic! BorgQueen (talk) 17:22, 14 August 2023 (UTC)


 * Great to see you, ! It can appear like magic! 😀 Thank you, . When I participate AfDs, I find a lot of the sources through databases available through The Wikipedia Library as well as other databases I have access to. When searching for sources for AfD, the resources I find most useful are British Newspaper Archive, EBSCO, Gale (Gale), ProQuest, and Newspapers.com, and to a much lesser extent Newspaperarchive.com. I also have access to NewsBank which The Wikipedia Library is missing. NewsBank frequently has sources that the other databases don't have (and vice versa). I also do searches on Internet Archive, Google, Google Books, Google News, and Google Scholar. For Oasis (British TV series), I was able to find a television review in The Stage via the British Newspaper Archive and ProQuest as well several articles in Newspapers.com. Compared to to topics with unique names, it was more difficult to find sources for Oasis, which is a common name. I refined the search by searching for "Oasis" and people or topics related to the television series such as "Carlton Television", "Carlton", "ITV", "CITV", "Zenith North", "Dean Gaffney", "John Simm", "Posh Robert", "wasteland", "The Jungle", and "Byker Grove" which helped filter out irrelevant results. When there were too many results, I also refined the searches by narrowing search results to the years 1992 to 1994 since the television series aired in 1993. Cunard (talk) 08:48, 15 August 2023 (UTC)

Improving sourcing
Hello, I saw that a notability tag was just added to Crystal Frasier but it looks like that article already has a lot of sources. I have seen the kind of work that you are capable of, do you see anything else that can improve the article? 164.44.0.57 (talk) 19:50, 15 August 2023 (UTC)


 * LOL... literally just as I was typing this, someone else edited the article and removed the tag... :) 164.44.0.57 (talk) 19:54, 15 August 2023 (UTC)
 * Thank you for flagging this article, 164.44.0.57. I am glad that another editor made substantial contributions to the article and removed the tag. Cunard (talk) 06:27, 16 August 2023 (UTC)
 * One thing to note, IP, is that the quantity of sources doesn't determine notability, but the quality. There needs to be a small number of references that have all three of these qualities: reliability, independence from the subject, and significant coverage of the subject. Articles lacking sources that have all of these qualities can lead the the article being deleted for lacking notability. - UtherSRG (talk) 10:52, 16 August 2023 (UTC)

saving Death's Head (series) article
First let me thank you for the work you did at Articles for deletion/Death's Head (series) (2nd nomination). Thanks to your work, the Afd process resulted in Keep on 8 August 2023. However, the article has received no substantial improvement since it was nominated on 20 July 2023. So, second, could you please update the article Death's Head (series) with your research. It does no good to save an article from Afd, only to have it later renominated because the appropriate edits were not made. Unarchived electronic sources are subject to WP:Link rot. See WP:DEADREF. --Bejnar (talk) 15:30, 17 August 2023 (UTC)
 * I agree that the article would be significantly improved if it were expanded and sourced. Would you expand and the source the article with the sources found in the AfD? Cunard (talk) 00:40, 21 August 2023 (UTC)

Michael Fishel
Hi there, thank you for your work generally in saving articles up for deletion. This one is perhaps an extreme longshot, but you never know - do you see anything for Michael Fishel? If it helps, some stuff was just removed but I don't know how much any of that would be salvageable. BOZ (talk) 22:27, 18 August 2023 (UTC)
 * Thank you for reaching out, . I've responded at Articles for deletion/Michael Fishel. I did searches for sources using the resources listed here and unfortunately was unable to find significant coverage about the subject. Cunard (talk) 00:46, 21 August 2023 (UTC)
 * Hey thanks, I appreciate the effort. :) BOZ (talk) 05:36, 21 August 2023 (UTC)
 * A little bit more has been found regarding sourcing, although probably not enough yet to save it from deletion. BOZ (talk) 00:19, 22 August 2023 (UTC)

Drafts
I know you focus a lot on saving articles before they get deleted, but do you also look at articles to bring back after deletion? I've spent a lot of time and focus on restoring articles that were wrongly deleted or redirected, because the sources may be hard to find but can still be out there. I have a bunch of biographical articles that I had either moved or recreated in draft space, and I was wondering if you would be interested in looking at a few of them to see if we can possibly get them back to "life"?

For example, I've been looking at Draft:Julie Ann Dawson for a few years trying to figure out if that one is salvageable. BOZ (talk) 17:07, 26 August 2023 (UTC)


 * For Julie Ann Dawson :) Timur9008 (talk) 17:38, 26 August 2023 (UTC)
 * ^ Nevermind. ref is already in the article. Timur9008 (talk) 17:42, 26 August 2023 (UTC)
 * Thanks though, that is a good one. :) BOZ (talk) 18:34, 26 August 2023 (UTC)
 * Thank you for finding the 1994 article in The Press of Atlantic City, !, I've restored the page to mainspace after finding significant coverage in reliable sources about the subject in The Philadelphia Inquirer and The Press of Atlantic City. Julie Ann Dawson previously went by "Julie Dawson". A search for "Julie Dawson" and "Glassboro" helped me find a 1996 article in a second newspaper, The Philadelphia Inquirer, which was essential to establishing that she is notable. Cunard (talk) 01:29, 27 August 2023 (UTC)
 * Sweet and thank you! That was awesome work.  :) BOZ (talk) 01:41, 27 August 2023 (UTC)
 * Thank you! :) Cunard (talk) 01:49, 27 August 2023 (UTC)

I work mostly on tabletop game related topics, and I've got a bunch of bio articles for artists in my drafts, but to look at one of them, David O. Miller was interesting to me in large part because of his background. I found some scraps with info, but do you see anything more for him? BOZ (talk) 12:32, 27 August 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The article provides several sentences of coverage about the subject. The article notes: "Professional artists like illustrator-graphic designer David O. Miller, street artist Jessica Valentin (aka Ratgrrl), illustrator-cartoonist Jay Stuart and tattoo artist Keith Ciaramello will be on hand to offer guidance and showcase their own skills. “Drawing from the figure allows you to work quickly on your proportions and get the initial reaction to what you are seeing,” says Miller, 59, of East Northport, who has designed fantasy book covers and Dungeons & Dragons board games. “You are trying to go for form and shape. Some concentrate on drawing the face while others go for the whole body.” ... Miller, who has participated in the past, likes to see the impact the event has on young ones. “It gets kids away from computer and TV screens,” he says. “When you draw, you give over to your imagination.”"</li> <li> The article provides one sentence of coverage about the subject. The article notes: "The Hamptons Comic Book Show happens 11 a.m.-5 p.m. Saturday at 230 ELM in Southampton (230 Elm St., 631-377-3900). Scheduled guests include writer-artist Joe Kelly, role-playing game illustrator David O. Miller and Long Island-native cosplayer Kitty Young."</li> <li> The article provides two sentences of coverage about the subject. The article notes: "Graphic designer and illustrator David O. Miller shared beginner tips for drawing in three dimensions. He continued his tutorial on the fundamentals of sketching by guiding students through several character drawings and emphasizing the students’ ability to create things with the technology available to them."</li> <li> The article notes: "Science fiction and fantasy illustrator David O. Miller will also be on hand to meet fans on Saturday. Miller has created epic artwork for major gaming and publishing companies, including TSR, original publishers of Dungeons & Dragons, its predecessor Wizards of the Coast, Munchkin creator Steve Jackson Games, West End Games, White Wolf Publishing, GDW, Topps Collectible Trading Cards and Doubleday books."</li> <li> It is unclear whether Earth Prime is a reliable source. The article notes: "David O. Miller has worked with art for close to three decades. After stints at television stations and advertising agencies, Miller worked for 5 years as Art Director for the U.S. Space and Rocket Center/U.S. Space Camp in Huntsville, Alabama, where he “was very fortunate to meet and work with several … heroes including Alan Shepard and Buzz Aldrin.” During this time he honed his skills as a freelance artist, illustrating a number of pieces for magazines and books before donating his talent to the Sliders universe."</li>

</ol>This likely is not enough to pass Notability or Notability (people). Cunard (talk) 20:29, 27 August 2023 (UTC)</li></ul>


 * Oh thanks, those will be useful! I will add them to the draft in the near future. BOZ (talk) 01:56, 28 August 2023 (UTC)

Another artist that I've got a bit of a start on is Draft:Steven Belledin, which may not have as much as Miller did, but you never know. BOZ (talk) 05:10, 30 August 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The about page for Star City GamesInternet Archive notes, "In 1993, Pete Hoefling opened an 800 sq. ft. comic book and hobby game store with his parents. Today, Star City Games (SCG) is the world's premier retailer and event organizer for Magic: The Gathering (MTG) and Flesh and Blood (FAB) and operates out of a 25,000 sq. ft. facility less than a mile from its original location." The article notes: "The artist I’m focusing on is Steven Belledin, based out of the Northeastern U.S. He made his debut with a pair of Coldsnap illustrations, contributed to the Planar Chaos, and has been a staple artist since Lorwyn (which saw seven of his pieces published). As of this writing, he also has 47 of his original Magic illustrations available for purchase, listed in this handy online document."</li> <li> The website's mastheadInternet Archive shows there is editorial oversight. The article notes: "Steven Belledin has illustrated more than 150 cards for Magic over his thirteen-year career with the game since his 2006 debut during Coldsnap. Whether it is a planeswalker, basic land cycle, Masterpiece sword, staple playable card, or just a regular commission; Belledin puts 110% into his illustrations, and it shows. He is quietly one of the very best in the game, and his work is something we all should be looking at and talking about more."</li> <li> The article provides a few sentences of coverage about the subject. The article notes: "Steven Belledin has been named the artist guest of honor. His clients have included [sic] His clients include Harper Collins, Wizards of the Coast, Upperdeck, Sabertooth Games, Alderac Entertainment Group, Fantasy Flight Games, Hidden City Games and Hid- den Kingdom Games. His awards include the Gencon Art Show's 2008 Best In Show."</li> <li> The article notes: "Art from book cover by Steve Belledin" regarding the book Badass: A Relentless Onslaught of the Toughest Warlords, Vikings, Samurai, Pirates, Gunfighters, and Military Commanders to Ever Live by Ben Thompson.</li> <li> The article mentions the subject in one sentence. The article notes: "Other guests scheduled to appear this year include ... and artists Steven Belledin and Laura Reynolds."</li>

</ol>Cunard (talk) 07:05, 4 September 2023 (UTC)


 * Awesome, and thank you! I will add that to the draft this week some time. :) BOZ (talk) 15:18, 4 September 2023 (UTC)

I didn't see quite as much coverage for Draft:Doug Kovacs as the other two artists above, but I do still think he has potential. :) BOZ (talk) 17:01, 10 September 2023 (UTC)


 * Hi . In my searches for sources, I found mostly coverage in blogs and listing of Doug Kovacs in the credits sections of books in this Internet Archive search. I was unable to find coverage in independent reliable sources about him. Cunard (talk) 23:05, 10 September 2023 (UTC)
 * OK thanks, I will take a look! BOZ (talk) 23:08, 10 September 2023 (UTC)
 * I did find one source that talked about something he was working on, so I added that. :) Thanks again! BOZ (talk) 15:12, 11 September 2023 (UTC)
 * That's great! I'm glad this helped! Cunard (talk) 05:03, 17 September 2023 (UTC)

For Draft:Ken Whitman, I did have one good source with a lot of information about him, and he has been in the games business for a while so I wonder if there is anything more for him. BOZ (talk) 22:38, 11 September 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The book is already cited in the Wikipedia article and extensively discusses the subject. The book notes: "We should now turn our attention to Ken Whitman. He was a graphic designer from Kentucky who got into the RPG business by forming his own Whit Productions to publish Mutazoids (1989), a post-apocalyptic RPG. He followed that up with a second company, Whit Publications, and two licensed games: Edward Bolme's Ralph Bakshi's Wizards (1992) and David Clark's WWF Basic Adventure Game (1993). When Whitman's investors took over his second company in 1994, he moved on to work at TSR as Gen Con Convention Coordinator."</li> <li>Owsley, Becca (2014-06-13). "Brandenburg film company produces geek culture projects" (pages 1 and 2). The News-Enterprise. Archived from the original (pages 1 and 2) on 2023-09-17. Retrieved 2023-09-17 – via Newspapers.com. The article notes: "The company, d20 Entertainment, is led by Ken Whitman and already has produced two seasons of a Web series called "Brothers Barbarian." Now there are a few other projects in the works. From 1994 to 1995, Whitman worked for the company that made Dungeons & Dragons. ... Whitman said he had success in the gaming and fantasy industries and recently helped fantasy artist Larry Elmore produce "The Complete Elmore Art Book" funded by a Kickstarter campaign."</li> <li> The article notes: "Ken Whitman president of Archangel Entertainment, publishers of the Grod card game and Zero and Dark Conspiracy RPGs, said at the Game Manufacturers Association (GAMA) trade show that Archangel plans to distribute exclusively through Chessex in the United States."</li> <li> The article notes: "It was Sergio Aragones, and the comic was Groo: The Wanderer. Now, quite a few years later, Ken Whitman of Archangel Entertainment gets a burst of inspiration, and decides to make a card game about Groo: one of the coolest cards games I've ever played."</li> <li> The book notes: "But overall, designer Ken Whitman has done an impressive job of creating an attractively chaotic RPG environment."</li> <li> The article notes: "﻿Ken Whitman, formerly of Whit Publications (known for the World Wrestling Federation, Mutazoids, and Ralph Bakshi's Wizards role-playing games), briefly worked on the Highlander role-playing game for Thunder Castle Games (due to be released in August). He has moved on once again. He has joined TSR as the new Convention Coordinator. The man has Big Plans: A TSR presence at least 80 conventions in 1995. Convention organizers should contact him at least 120 days in advance to plan a TSR presence at their convention; new sponsorship programs are available."</li> <li> The article notes: ""Brothers Barbarian" is being shot at the Brandenburg inn and includes in its cast two well-known fantasy and science fiction artists. ... Ken Whitman and Tim Gooch, who created the series, star as the two brothers."</li> <li> The article notes: "The series, which follows the brothers on a quest to regain their lost youth, stars indie film makers Ken Whitman of Elizabethtown as Russ, and Tim Gooch of Goshen as Art ..."</li> <li>Downs, Meaghan (2011-08-10). "Local couple stars in webisode series" (pages 1 and 2). The Anderson News. Archived from the original (pages 1 and 2) on 2023-09-17. Retrieved 2023-09-17 – via Newspapers.com. The article notes: "Travis first heard of the project from Ken Whitman, an actor and independent film producer out of Louisville, who was working with Travis on publishing his comic book series. ... Whitman and Tim Gooch, writer and director of "Brothers Barbarian," respectively, are well known names in the independent film industry, and also star as the barbarian brothers Russ and Art."</li>

</ol>Cunard (talk) 05:03, 17 September 2023 (UTC)


 * Oh wow, really nice, thank you. :) I will make use of these soon! BOZ (talk) 07:02, 17 September 2023 (UTC)
 * I'm glad these sources are useful! :) Cunard (talk) 07:07, 17 September 2023 (UTC)

Draft:Aldo Ghiozzi is an unusual figure, as he is only connected to the games industry only on the back end, but perhaps his involvement in politics makes him a bit more notable? BOZ (talk) 23:29, 18 September 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The article notes: "Local businessman Aldo Ghiozzi has thrown his hat in the ring in the race for mayor to offer a choice to voters depressed at their slim options. ... Although Ghiozzi’s name will not be on the ballot, his paperwork has been filed for any write-in votes to be counted toward his election. ... Ghiozzi, a resident of Brentwood for the past 16 years, has his own wholesale card and board game business in town. ... Ghiozzi said that he started volunteering with the Chamber of Commerce to start making Brentwood a destination for tourism and would focus on agritourism and locally-owned businesses. He also created the city’s slogan “Experience Brentwood,” which was eventually replaced with “Better in Brentwood.”"</li> <li> The article notes: "With the mayor facing opposition in the upcoming race, in the form of write-in candidate Aldo Ghiozzi, the question remains whether the council will keep the raise for Ghiozzi if he were to win. However, that question may be moot, as Ghiozzi has already publicly stated that he will sign his paychecks over to nonprofits during the duration of his service."</li> <li> The article is an obituary for his father. The article notes: "Aldo Ghiozzi, a resident of Hillsborough, has died. He was 75. ... He is survived by ... Aldo A. Ghiozzi (Alexandra) of Brentwood ..."</li> <li> The article notes: "Impressions founder Aldo Ghiozzi has left Impressions Game Distribution Services, now owned by Flat River Group, as of the end of January, the company announced, with the Flat River hobby department continuing  to consolidate process, price list, and catalog. ... Ghiozzi founded Impressions in 2000 and took over sales and collection for dozens of companies from Wizards Attic in 2002 (see “Wizards Attic Focuses on Fulfillment”), beginning its foray into distribution."</li> <li> The article notes: "Ghiozzi is also the co-owner and executive director of KublaCon Game Convention. His term on the GAMA board will last till March 24, 2024."</li> <li> The article notes: "Impressions, founded in 2000 by Aldo Ghiozzi, is the oldest consolidator in the hobby games business, with over 80 games publishers as clients, including Modiphius (including White Wolf), Jasco, Goodman Games, and Corvus Belli."</li> <li> The article notes: "In 2002, Brentwood, California, resident Aldo Ghiozzi was wearing two different business hats. He was the owner of both Wingnut Games – one of Wizard's Attic's consolidation clients and of Impressions Advertising & Marketing, a personal consulting firm. That same year, Wizard's Attic's business was starting to wobble, and clients like Ghiozzi were starting to see their payments dry up. Just as Wizard's Attic was trying to get out of the consolidation business, Aldo Ghiozzi – at the suggestion of Rob Stone of Citizen Games – decided to move his tiny advertising and marketing company into the field."</li> <li> The article notes: "I wasn't the only guest of honor on the list, either. Aldo Ghiozzi, proprietor of Wingnut Games, was on hand to showcase his hilarious game, Battle Cattle, in which vicious and malevolent sheep must rightfully be blown to smithereens by the PC (and I definitely dont mean "politically correct") cattle, armed with cattle-pults, s'cud missiles, udder turrets, steak knives, and other weapons of extreme- prejudicial destruction. Monte Michael Moore also attended, bringing along a nice selection of his beautiful fantasy art."</li> <li> The article notes: "Battle Cattle game, by Alda Ghiozz and Matt Stipicevich. Wingnut Games, $8. This game of battling bovines takes place in a near-future world where mutant cows armed with serrated horns and cattle-pults attempt to turn each other into hamburger. Players choose from a menu of cow types (Texas Longhorn, Hungarian Gray, Australian Charbray), then determine Health Points, Weight Allowances, and Tipping Defense Numbers. Despite the udderly stupid premise, it's a credible miniatures game, albeit one that's easy to win if you choose the right accessories. With Methane Implants, for instance, you should be able to stink your way to victory. (Information: Wingnut Games, PO Box 1714, Burlingame, CA 94011.)"</li> <li> The article notes: "Og game, by Aldo Ghiozzi. Wingnut Games, $8. Yes, it's real. Og bills itself as a role-playing game of "senseless prehistoric combat," which is close to a perfect description. To build your caveman PC, you roll six-sided dice to determine scores for Strength, Brains, and three other attributes, then pick a few skills like Fire Starting and Picture Writing. ..."</li> <li> The article notes: "Eliason says that for local winemakers to be successful, Contra Costa has to make a name for itself. That’s a top priority for Aldo Ghiozzi, who chairs the Contra Costa Wine, Grape, and Olive Growers Association. "We need to spend the first five years saturating the local Contra Costa consumer with knowledge of Contra Costa wine, and then we can ripple out to other areas," says Ghiozzi, who publishes Wine … Oh!, a magazine covering the Contra Costa wine scene. "Eventually, we want Contra Costa to be a wine country travel destination.""</li>

</ol>Cunard (talk) 01:18, 24 September 2023 (UTC)


 * Oh wow that's a lot! I'll take a good look at this one soon, thanks! :) BOZ (talk) 04:42, 24 September 2023 (UTC)
 * Thanks, I got a lot out of that and was able to expand that stub significantly! :) BOZ (talk) 14:34, 25 September 2023 (UTC)
 * I'm glad you were able to use these sources to expand the stub significantly! Cunard (talk) 23:46, 30 September 2023 (UTC)

Draft:Scott Bennie was actually never in main article space, but rather a draft that a new user created with one non-RS and then disappeared. :) Still, he's prolific enough of a game writer that I've always wondered if something can be done for him! BOZ (talk) 22:01, 25 September 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The article notes: "Fallout Release: 1997 Writers: Scott Bennie, Chris Taylor, Mark O'Green Fallout was a landmark title in many ways, but it stands out particularly as the only post-apocalyptic game with much sense of believability about its setting or characters. Should the world go to waste, this is probably what it would be like; embittered, desperate, suspicious survivors inhabit close-knit shanty towns or the remains of once-great cities, and power depends on who is able to forage for the most weapons. The whole game was narrated in a small text-box to the left of the screen, adding extra verbal colour to the game's desolate wasteland."</li> <li> The review notes: "Mr. Bennie clearly attempts to remain as neutral as possible when depicting the various cultures included in Testament. The product does not attempt to portray any culture as the "Good Guys" or the "Bad Guys." I do not claim to be an Old Testament scholar, though I have read it in its entirety. I found the cultural representations to be reasonably presented based on my passing knowledge of the OT."</li> <li> The article notes: "Interplay's Scott Bennie, who produced the game in conjunction with developers at Quicksilver Software, said there was a philosophy behind the role-playing elements of Castles. ... My conversation with Scott Bennie confirmed that Interplay has plans for some exciting future projects based on Castles, but the company is understandably reluctant to name them in specific detail at this early stage. All Mr. Bennie would say, with the quiet and confident chuckle of a game producer who has just heard an editor rave about his latest program, was: "You ain't seen nothing yet!""</li> <li> The book discusses the games Classic Enemies, Day of the Destroyer, Enemies: Villainy Unbound, MU1: Gamer's Handbook of the Marvel Universe, Abomination through Dreadnought, MU2, Gamer's Handbook of the Marvel Universe, Eel thru Mad-dog, MU3, Gamer's Handbook of the Marvel Universe: Mad Thinker thru Sentry, MU4: Gamer's Handbook of the Marvel Universe: Serpent Society thrug Zzzax, DLR1, Otherlands, and FR10, Old Empires.</li> <li> The article notes: "Gamers interested in Biblical History will want to spend a few shekels on Testament: Roleplaying in the Biblical Era, a complete d20 campaign setting from veteran designer Scott Bennie (Gamer's Handbook of the Marvel Universe). Testament lets players assume the role of a “wandering Babylonian magus, a sorcerer in service of Pharaoh, a Canaanite maker of idols, or a prophet of the God of Israel," among several other options. New feats, monsters, classes, and rules for barter, curses, piety, and mass combat immerse players in an age of prophets."</li> <li> The article notes: "The meat of the game is the campaign mode. Here you'll find a story arc by Judgment Rites scripter Scott Bennie, with missions that advance the game's storyline. There's also a mission generator that takes the makeup of your fleet, looks at the tactical situation, and creates a mission from a pool of seed missions, modifying the makeup of the enemy fleet to provide an appropriate level of challenge."</li> <li> The article notes: "I don't even want to guess how many episodes of the series the four writers — Scott Bennie, Elizabeth Danforth, Mark O'Green, and Mike Stackpole — must have watched and rewatched to get in the mood, but clearly they've been living and breathing the stuff, and the timbre and nuances are just right."</li> <li> The article notes: "The design quartet (Paul Jacquays, Scott Bennie, Troy Miles and Bruce Schlickbernd) has produced a game capable of testing veteran players, but the difficulty is in the situations."</li> <li> The article notes: "The previous wins gave Dyment a bronze medal in 106. He then wrestled heavier opponents in the open class, decisioning teammate Scott Bennie, and Oregon's Jim Doering. ... Scott Bennie also had a rewarding tournament. His two losses in the 115 lb. class came in close matches with an Oregon wrestler, and eventual gold medalist Guy Dowe of Alberta, but his defensive skills earned him the bronze medal. In the open 115 lb. class he lost by decision to teammate Dyment and a silver medalist to place fourth. ... Abby will be losing Dave Dyment, Mike Heikens, Tim Rogers, Scott Bennie and Dave McFarlane, all strong wrestlers throughout the years."</li> <li> The article notes: "Doug Dyment, Marc Bellerive, Dave Dyment, Roger Huizenga, Mike Meikens, Scott Bennie and Glenn Kelso are just some of the wrestlers coming back with at least three years under their belt, and with their experience, it should be a very interesting year, to say the least."</li> <li> The article notes: "The team chosen to represent the school this year consists of Scott Bennie, JimGil-chrest, Jeff Taylor and Laurie Best. ... Last year Abbotsford was represented by Ian Roy, Carolyn Craven, Gil Puder and Scott Bennie and put forth a very respectable showing by going all the way to the zone final before being stopped by Prince George."</li> <li> The article notes: "Team members are Ian Roy, Scott Bennie, Gil Puder and Carolyn Craven. Only one of the players, Scott Bennie, will be available for next years team."</li> <li> The article notes: "Arm in arm, Scott Bennie of Abbotsford has the advantage of an opponent in Fraser Valley high school wrestling championship action Saturday. ... Scott Bennie placed a disappointing fifth in 123 lbs, losing twice to Woods of Montgomery."</li> <li> The caption notes: "Abbotsford Senior Secondary's Reach For The Top team is shown in this photo after defeating Delta in first round play. Shown left to right at the top are Scott Bennie, Gil Puder, Carolyn Craven and Ian Roy."</li> <li> The article notes: "The student council executives seats for the 1977-78 year were all filled by acclamation, with the exception of the presidency. ... Members of the committee are: Laurie Best, Leslie Howes, Margaret Johnson, Dorothy VanZanten, Harry Schmidt, Allanna Wiebe, Margaret Warmerdam and Scott Bennie."</li> <li> The article notes: "Nicht immer sind es Entdeckungen. die Programmierer inspirieren. Mitunter reichen auch schon spektakulare Bauwerke wie Europas historische Burgen. Die machtigen Mauem dieser Zeugen vergangener Jahrhunderte haben auf den Spieldesigner Scott Bennie so beeindruckend gewirkt, daB sie ihn zu einem Spie! anregten: Die Idee zu Castles war geboren ... Mit seinem auBerordentlich interessanten Konzept wurde Castles far den Hersteller Interplay zu einem guten Erfolg. Die Faszination der Burgen. der schon Designer Scott Bennie eriegen war, wirkte auch auf das Spielerpublikum." From Google Translate: "They are not always discoveries. inspire the programmers. Sometimes spectacular buildings such as Europe's historic castles are enough. The mighty walls of these witnesses to past centuries were so impressive to game designer Scott Bennie that they turned him into a game! suggested: The idea for Castles was born... With its extremely interesting concept, Castles became a good success for the manufacturer Interplay. The fascination of castles. which had already been experienced by designer Scott Bennie, also had an impact on the gaming audience."</li>

</ol>Cunard (talk) 23:46, 30 September 2023 (UTC)


 * Oh wow, that's a lot! Thanks! :) I'll have to take a look at this one early next week. :) BOZ (talk) 02:00, 1 October 2023 (UTC)
 * Thanks again! I had some spare weekend energy left, so I went to town on this one. :) I'm going to slow up on these a bit for now. BOZ (talk) 04:43, 2 October 2023 (UTC)
 * Great work on the article! Cunard (talk) 07:41, 7 October 2023 (UTC)

While I'm processing that, just likely a quick one, and probably a longshot. Draft:John Anthony Prescott was known for creating his the The Chronicles of Ramlar RPG and several supplement books that went with it as mentioned here under "linked items", but no idea if he actually received any other coverage. BOZ (talk) 13:01, 1 October 2023 (UTC)
 * Hi . I was unable to find coverage about the subject in my searches for sources for "John Anthony Prescott" and "John Prescott" "Ramalar". Cunard (talk) 21:27, 1 October 2023 (UTC)
 * Cool, thanks for checking that one. BOZ (talk) 21:48, 1 October 2023 (UTC)

OK, like with Scott Bennie, Draft:Matthew J. Finch was an abandoned draft created by a user who promptly left Wikipedia. For some reason they also created a second draft, from which I copied most of the content to their first draft (it looked like this) and a similar third version is at User:Davidstubble/sandbox. Problem is, they used no citations at all so I might have to remove a lot of that. The bright side is, this game designer was fairly prolific, as you can see here under "Linked items" there are 12 pages of publications for him. He worked on RPG material from roughly 2006-2020, particularly on Swords & Wizardry and OSRIC (Old School Reference and Index Compilation), which as you can see on those articles he is credited as the designer for both. Some of the books in that list on RPGGeek are duplicates (rewritten for different gaming systems) but he is still pretty prolific so I am hoping that translates into sources. BOZ (talk) 15:28, 4 October 2023 (UTC)

Hi. Here is the only source I could find about the subject:<ol> <li> The thesis notes: "Matthew Finch, a game designer associated with the OSR movement, argues that the contingent outcomes of actions in early TRPGs, such as D&D, are resolved through an uncertain dialog (between DM, players, and rules), rather than through a set of static rules. Finch claims: ... Finch implies that modern TRPGs concede more authorial responsibility to their rules rather than through dialog during play. This may be true to make the modern TRPG more accessible to contemporary audiences used to videogames (with bounded mechanics) rather than the flexibility of classic wargames. There are many modern TRPGs which complicate Finch’s generalization."</li> </ol>There is coverage in this source from RPGnet but it seems to be a self-published source. Cunard (talk) 07:41, 7 October 2023 (UTC)


 * OK cool, I can use that. :) The RPGnet review, I will take a look at, maybe I can list it under the external links at least? I'm not sure how they work, I don't know that they are self-published but I don't believe there is an editorial staff over the reviews. Besides, this author is anonymous anyway. BOZ (talk) 16:18, 7 October 2023 (UTC)
 * The RPGnet source says it's an "Endzeitgeist.com review", which I don't know enough about to determine whether it's reliable. Listing it under "Further reading" or "External links" should be fine. Cunard (talk) 22:50, 7 October 2023 (UTC)

Draft:Ethan Skemp is another prolific role-playing game designer, who has also worked on at least one video game, Lichdom: Battlemage for the studio Xaviant (not uncommon for one to move from tabletop games to computer games, and sometimes back again or back and forth). He has worked on many tabletop RPGs and supplements from White Wolf Publishing, especially World of Darkness games (Wraith: The Oblivion, Mage: The Ascension, Changeling: The Dreaming, Werewolf: The Apocalypse, and Vampire: The Masquerade and their later variants) and also Trinity, Aberrant, and Exalted, as well as some d20 System releases from the company's imprint Sword & Sorcery Studios, and finally some work for Onyx Path Publishing such as the game Cavaliers of Mars, and with his focus on higher profile games from a higher profile company, I'm hoping you will see more for him than for Finch. :) BOZ (talk) 14:05, 9 October 2023 (UTC)

Hi. I found more sources about Ethan Skemp compared to for Finch:<ol>

<li> The book notes: "Werewolf: The Wild West [RPG game; WW] Release date: 1997; Designers: Justin Achilli, Ethan Skemp; Role-Playing Game; System: Storyteller; Publisher: White Wolf Game Studio. This horror Western RPG game is the Savage West version of Werewolf: The Apocalypse. Players' roles include the Garou tribes Uktena, Wen-digo and Iron Riders who battle among themselves and with the minions of the Bane spirit, Storm Eater. The Umbral storms created by Storm Eater cause disease and destruction and within the Umbra spirits can break into the physical realm through the Broken Lands."</li> <li> The book notes: "Werewolf: The Forsaken. Ethan Skemp et. al. White Wolf Game Studios, 2005. http://www.white-wolf.com. Genre Tags: Horror, Mature Audiences, Urban Fantasy. Dice: d10"</li> <li> The article notes: "The wizards section, written by Ethan Skemp, takes a look at the studious development of wizard magic and the ways in which it differs from the intuitive spellcasting of sorcerers. Wizardly magic is taught, rather than mani- fested, and an apprentice learns far more than just spells from his mentor. This section explores the development of traditions of magic, from secret societies to national military elite, along with some of the historical development of wizards as thieves of power in the Scarred Lands." The subject is also mentioned on these pages: 1 and 2.</li> <li> The subject is mentioned on this page as the developer.</li> <li> The subject is mentioned on this page and this page.</li> <li> The subject is mentioned here and here.</li> <li> The article notes: "Exalted tem 320 páginas, com ótimo acabamento, capa dura, papel de boa qualidade e encadernação resistente. O material é bem escrito, em inglês de fácil compreensão e sem rodeios. Era de se esperar, pois faziam parte da equipe de criação ninguém menos que Justin Achilli e Ethan Skemp responsáveis pelo ressurgimento das linhas, respectivamente, de Vampire e Werewolf. A única ressalva fica por conta da arte interna do livro: algumas ilustrações são boas, mas estas são poucas, e não conseguem apagar a má impressão da maioria-fracas e sem graça, especialmente aquelas em estilo mangá. Este problema vem se tornando comum nos livros da editora, e acaba representando uma falta grave. Especialmente lembrando que a WW publica apenas em preto e branco, coisa inaceitável nestes tempos coloridos e vibrantes de D&D 3a edição." From Google Translate: "Exalted has 320 pages, with great finishing, hard cover, good quality paper and sturdy binding. The material is well written, in easy-to-understand and straightforward English. It was to be expected, as none other than Justin Achilli and Ethan Skemp were part of the creative team responsible for the resurgence of the Vampire and Werewolf lines, respectively. The only caveat is the internal art of the book: some illustrations are good, but these are few, and cannot erase the bad impression of the majority - weak and dull, especially those in manga style. This problem has become common in the publisher's books, and ends up representing a serious fault. Especially remembering that WW only publishes in black and white, something unacceptable in these colorful and vibrant times of D&D 3rd edition."</li>

</ol>The subject is mentioned here, here, and here. Cunard (talk) 07:06, 10 October 2023 (UTC)


 * Oh nice, you sure did! Thanks, I will take a look and see what I can do with these. :) BOZ (talk) 11:00, 10 October 2023 (UTC)

Draft:Ray Turney was an RPG author mostly working for Chaosium in the 1970s and 1980s on RuneQuest supplements, and then came back in the early 2000s on its later variant Basic Role-Playing as well as the self-published RPG titled Fire and Sword. I think he has done enough over a long enough period of time that there might be more sources covering him. BOZ (talk) 22:08, 11 October 2023 (UTC)
 * I will search for sources for Ray Turner within the next week. Cunard (talk) 10:20, 16 October 2023 (UTC)

Hi. The sources largely mention the subject with respect to his work on RuneQuest. Here are some sources I found about the subject:<ol>

<li> The book notes: "Meanwhile, Stafford already decided that Glorantha should be introduced to the roleplaying world. Hendrik Jan Pfeiffer, Art Turney, and Ray Turney made the first attempt. Using White Bear and Red Moon as a basis, they created a very D&D-like game. However Stafford wanted something more original, resulting in the failure of this design. Steve Perrin was introduced to the gang on July 4, 1976-possibly at one of Paul Zimmer's Greyhaven parties — and he immediately started coming up with more far-flung ideas like omitting character classes. Under this revamped mandate, the members of the original team began to fade away until only Ray Turney remained, while Perrin's friend Steve Henderson and his housemate Warren James joined up. Shortly thereafter an original gaming system for Glorantha began to gel."</li> <li> The book notes: "Chaosium toyed with publishing an Arduin game back in 1976, but ultimately passed because it was too complex and too derivative of D&D. The company did publish some generic supplements for Dungeons & Dragons-All the Worlds' Monsters (1977) and a book about bringing RPG magic in line with real-world esoteric systems called Authentic Thaumaturgy (1978)—but it took a couple of years before designers Steve Perrin and Ray Turney struck upon the right formula for the RPG that would become RuneQuest. The result was a radical departure from RPG norms."</li> <li> The book lists Steve Perrin and Ray Turney under RuneQuest.</li> <li> The book notes: "Runequest. United States; created by Steve Perrin, Greg Stafford and Ray Turney; publisher Chaosium".</li> <li> The book notes: "Dave Hargrave, of Arduin, made an initial attempt to write "role-playing specifications" for the characters in White Bear and finally Steve Perrin and Ray Turney produced '"Runequest."</li> <li> The article notes: "RuneQuest'' is the first of these fantasy, role-playing games to be covered here. The rules system for the game was created by Steve Perrin, Ray Turney, Steve Henderson and Warren James. Unlike some other fantasy games that really leave location and background up to the referee (one who runs the fantasy rather than plays), RuneQuest takes place in a fictional locale, Glorantha, created by Greg Stafford."</li> <li> The subject is mentioned on several pages of this book.</li> <li> The subject is mentioned on several pages of this book.</li> <li> The book notes on page 14: "Runequest, designed by Steve Perrin and Ray Turney, from The Chaosium, Box 6302, Albany, CA, 94706 ($10). The magazine notes on page 17: "Runequest was published by The Chaosium—yet another small company—in 1978; it was designed by Steve Perrin and Ray Turney."</li> <li> The magazine notes: "Runequest, Boxed Ed. (Chaosium); $19.95. Designed by Steve Perrin and Ray Turney."</li>

</ol>Cunard (talk) 06:16, 17 October 2023 (UTC)


 * Great, thanks! I will take a look this week. :) BOZ (talk) 12:38, 17 October 2023 (UTC)
 * Cool, thanks, I was able to add a bit. :) BOZ (talk) 14:48, 18 October 2023 (UTC)

Draft:Roger Sanger had more credits as a publisher than as an author for the Traveller role-playing game, using his company Digest Group Publications, so there may or may not be some good sources out there for him. BOZ (talk) 22:01, 18 October 2023 (UTC)

Hi. The sources I found were largely already in the article:<ol> <li> The book notes: "One morning, late in 1994, a fan named Roger Sanger showed up at Joe Fugate’s door looking to buy DGP books. Joe Fugate was still paying back creditors and trying to decide what to do with the remaining boxes of DGP items he owned. Sanger initially bought some of the remaining backstock, but over the next nine months he came to an agreement whereby he paid Fugate a few thousand dollars for the remaining assets of DGP, including copyrights and trademarks. Fugate would keep the larger debts, but Sanger would deal with the smaller ones. Fugate agreed, and soon DGP had a new owner. At first, Sanger was enthusiastic about republishing DGP material and supporting what was by then the fourth edition of Traveller, Marc Miller’s Traveller (1996), published by Imperium Games. However, Sanger was unable to come to an agreement with Marc Miller. Reports indicate that Sanger was unwilling to pay Miller’s licensing fees, and that he offered to sell the DGP material rights to Miller for an outrageous fee of a few hundred thousand dollars. As a result, the DGP material has languished for the last 15 years, despite being some of the best Traveller material published in the late ’80s and early '90s." ... Due to Sanger’s attitude, it appears that the DGP material is irrevocably dead. The fact that there is still angst about this a decade later speaks to the high quality of the original publications."</li> <li>He is discussed in these issues of AAB Proceedings 1, 2, 3, 4, 5, 6.</li> </ol>Cunard (talk) 08:52, 20 October 2023 (UTC)


 * OK thanks, I'll check it out for redundancy. BOZ (talk) 11:23, 20 October 2023 (UTC)

Draft:P. Nathan Toomey might be a bit of a longshot, but he was briefly involved in Dungeons & Dragons so you never know? I don't know if he went on to do anything else notable. I think he might prefer to go by his middle name of Nathan? BOZ (talk) 14:35, 20 October 2023 (UTC)

Hi. The sources I found are all about his work on the Eberron campaign setting for Dungeons & Dragons. Here are some sources I found about the subject:<ol>

<li> The book notes: "The outpouring of designs for the Setting Search represented so much creativity that it couldn't be contained in Wizard's one new campaign world. Nothing is known of the designs of the other two finalists, Nathan Toomey and Rich Burlew. They each produced a hundred or more pages of descriptions for their worlds under non-disclosure agreement with Wizards. After Baker's setting was chosen, Toomey and Burlew’s disappeared — possibly forever — into the vaults of Wizards. Perhaps one will appear next time Wizards decides their current settings are tapped out."</li> <li> The book notes: "Keith Baker, Rich Burlew, and Philip Nathan Toomey wrote the three proposals that made it to the final stage. Each one had something special that the committee believed would make a great D&D campaign setting. It's worth noting that none of the three finalists had any professional game design credentials when they submitted their proposals. The committee had to decide which one of these proposals to lead with, to put the creative and marketing muscle of Wizards of the Coast behind for release as part of D&D’s 30th anniversary celebration."</li> <li> The review notes: "The Eberron Campaign Setting for the Advanced Dungeons & Dragons role playing game is the result of a contest thrown together by Wizards of the Coast, which allowed game fans to put together a totally new world set in the realm of AD&D. Whoever won got to be the author of his very own book. The submissions by Keith Baker, Rich Burlew, and Philip Nathan Toomey made the cut, and their vision became Eberron."</li> <li> The article notes: "When it came time to announce the semi-finalists and it was revealed that Baker was already an established freelancer and the third eventual finalist, Philip Nathan Toomey, was also a scholar, many began to call shenanigans."</li>

</ol>Cunard (talk) 10:57, 22 October 2023 (UTC)


 * OK thanks, that's actually more than I expected. :) I'll work on that this week! BOZ (talk) 13:55, 22 October 2023 (UTC)

Another longshot I feel, but Draft:Gary Holian has been active online for the Greyhawk setting for decades, and also able to get some work published for Dungeons & Dragons so there might just be something out there for him? BOZ (talk) 14:49, 23 October 2023 (UTC)

Hi. The sources I found are all primary sources. Here are some sources I found about the subject:<ol>

<li> The article is by Gary Holian. The author note says: "Gary Holian is a scientist by training whose freelance projects have included co-authoring the Living Grewhawk Gazetteer and numerous greyhawk-oriented magazine articles in Polyhedron, Dragon, and Dungeon. He also helps  maintain a World of Greyhawk fansite, Canonfire! (www.canonfire.com) where you can find more lore posted by him and dozens of other ardent Greyhawk fans."</li> <li> The article includes Gary Holian in a Dungeon design panel. The article notes: "Gary Holian: In 1994, before TSR had a notable online presence, Gary Holian founded GREYTalk, the Internet's largest and most influential World of Greyhawk discussion list. Today, GREYTalk boasts thousands of members and is celebrating the completion of its first decade of service. In 2000, Holian joined fellow GREYTalkers Erik Mona, Fred Wiening, and Sean К Reynolds to produce the Living GreyHawk Gazetteer, published by Wizards of the Coast. Since then, Holian has become a fixture in Dragon and Dungeon, keeping the spirit of Greyhawk alive with a series of exciting articles. The latest is "Exploring the Isle of Dread," from Dungeon #114,"</li> <li> The article notes: "Way back in Dragon #306, Living Greyhawk Gazetteer co-author Gary Holian gave us a look at paladin faiths of Mayaheine, Murlynd, Pelor, Rao, and St. Cuthbert. This follow-up article offers further detail on some of the most common paladin types in the Flanaess, including new information of holy warriors of Hextor and Heironeous, who define the "classic" paladin and anti-paladin traditions in the Flanaess."</li>

</ol>Cunard (talk) 08:54, 28 October 2023 (UTC)


 * OK thanks! I'll see how I can use that. BOZ (talk) 15:33, 28 October 2023 (UTC)

Draft:Chris S. Sims (game designer) is in a bit better shape than some of the other drafts I have looked at recently. He is a very prolific writer so I have hopes that I can improve him, and aside from Dungeons & Dragons he also has credits on Pathfinder and other d20 System and miscellaneous games. BOZ (talk) 18:28, 28 October 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The publication notes: "Chris is an editor, game designer, and writer best known for work on three editions of the Dungeons & Dragons roleplaying game. He has been in the gaming industry for 17 years, producing adventures, characters, dialog, storylines, and worlds for games from Magic: the Gathering to State of Decay 2, Chris has helped Johannes with language in films from Glossary of Broken Dreams to Masking Threshold. The Free Lunch is his third magazine, after a production stint as an editor on Dragon and Dungeon magazines."</li> <li> The author note says, "Chris Sims has played roleplaying games for 30 years, and he has helped produce games for nearly 10. Before he laired in the Seattle exurbs, he was an editor/designer at Wizards of the Coast. There, he worked on the Duel Masters®, Dungeons & Dragons®, and Magic: The Gathering® games. Now he blogs about the D&D game for critical-hits, com and is up to no good as a game-industry freelancer."</li> <li> The page mentions that Chris S. Sims co-authored Book of Templates Deluxe Edition.</li>

</ol>Cunard (talk) 01:19, 29 October 2023 (UTC)


 * OK thanks! I'll likely take a look at those early in the week. BOZ (talk) 02:21, 29 October 2023 (UTC)
 * Took care of this one. :) BOZ (talk) 13:37, 29 October 2023 (UTC)

Draft:Dominic Covey is also a prolific designer, but he might be a longshot because most of his work involved his own game Darwin's World, but he did have some other game credits like Call of Cthulhu, Abandon All Hope, and Savage Worlds. BOZ (talk) 20:18, 30 October 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> This is a Chinese-language translation of Junot Díaz's fictional book The Brief Wondrous Life of Oscar Wao. It mentions Dominic Covey and Covey's book Burning Lands. The English-language version of the book mentions "Burning Lands" here but does not mention Dominic Covey. The Chinese-language book notes: " ( Burning Lands )應該是指 Dominic Covey 寫的科幻小說,場景設於第三次世界大戰後三世紀. 豆班艾爾( Dobenal )是角色扮演遊戲 Jorune 裡一個地區,常有大風暴. 薩魯撒塞康達斯( Salusa Secundus )是《沙丘魔堡》裡一個環境極為惡劣的星球,充當監獄. 賽地阿法五號星球( Celti Alpha Five )是《星艦迷航記》裡的一顆星球,因鄰近星球爆炸,將它推離原有軌道,星球遂變成荒漠. 泰土音( Tatooine )是《星際大戰》裡的星球,天行者路克的家鄉. 太空人泰勒指的是《浩劫餘生》裡的太空人,由卻爾登·休斯頓主演. " From Google Translate: "(Burning Lands) should refer to the science fiction novel written by Dominic Covey, set three centuries after the Third World War. Dobenal is an area in the role-playing game Jorune where there are often big storms. Salusa Secundus is a planet with an extremely harsh environment in "Dune" that serves as a prison. Celti Alpha Five is a planet in "Star Trek". The explosion of a nearby planet pushed it out of its original orbit and turned the planet into a desert. Tatooine is the planet in "Star Wars" and the hometown of Luke Skywalker. Astronaut Taylor refers to the astronaut in "The Last Days," starring Charlton Huston."</li> <li>I found mentions of him being the author or co-author in 1, 2, 3, 4, 5, 6, and 7.</li>

</ol>Cunard (talk) 08:49, 31 October 2023 (UTC)


 * OK, gotcha! That novel reference is an unexpected surprise, and it looks like an adaptation of his game world: . I'll take a look at all of these today or tomorrow, thanks! BOZ (talk) 11:27, 31 October 2023 (UTC)

Draft:Phil Yates is a wargame designer, best known for dozens of design credits since 2002 with the company Battlefront Miniatures (most of which involve Flames of War or Team Yankee, or games related to tanks and vehicular military combat), but recently he has branched out with Star Trek games and a game to tie in with Enola Holmes, so I am hoping to see what there is for him. BOZ (talk) 13:39, 1 November 2023 (UTC)

Hi. Several of the sources I found are already in the article. Here are some sources I found about the subject:<ol>

<li> The article notes: "“The world’s tiny,” Phil Yates says without any detectable hint of irony. He should know. He’s played a key part in transforming a garage business into a global empire – albeit a global empire built in 1:100 scale. Phil is a key player behind the massively successful Flames of War (FoW), a World War II miniatures game. You may not have heard of it but, believe us, for a game measured in millimetres, it’s huge. ... Going against the norm of charging for rule books, Phil posted the FoW rules online, free for anyone to download. The company also published physical rule books, but it was the online versions that sowed the seeds of a global community which Phil now estimates to be over 100,000 people."</li> <li> The review of Flames of War: Open Fire! lists Phil Yates as the author.</li> <li> The abstract notes: "Battlefront games designer Phil Yates talks us through Tour Of Duty’s “escalation” from a Flames Of War side project to a fully-fledged game and a core part of Battlefront’s range."</li> <li> The abstract notes: "Phil Yates takes us through what we can expect from the latest release of this hugely popular set of rules."</li> <li> The abstract notes: "Game designer Phil Yates discusses the methodology behind the creation of the new version of Flames Of War."</li>

</ol>Cunard (talk) 09:07, 2 November 2023 (UTC)


 * Nice, thanks! I'll take a look and see what I can do. :) BOZ (talk) 12:35, 2 November 2023 (UTC)

Draft:Louis Prosperi worked for Mayfair Games on games such as Chill, and later worked for FASA on games like Earthdawn where most of his credits come from, and he also worked on a few products for other games such as Shadowrun, DC Heroes, Torg, Stargate SG-1, Star Trek: The Next Generation, Star Wars, and Dungeons & Dragons. Hoping there are more sources for him out there! BOZ (talk) 23:21, 6 November 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The book notes on page 81: "By this time FASA Corporation had already quietly shut down Earthdawn production, laying off several staff members including line developer Louis Prosperi in June 1998." The book notes on page 285: "Mayfair picked up both ownership of the line and a former Pacesetter staff member, Troy Denning, as is described more completely in the history of Pacesetter. Denning — working with Mayfair staffers David Ladyman, Jeff Leason, and Louis Prosperi — soon brought a new Chill rulebook to market."</li> <li> The book notes: "Related works: The original tabletop game is loosely associated with the fantasy RPG Earthdawn (1993 FASA; revised 1994; revised 2001; revised 2009) designed by Greg Gorden and Louis Prosperi, which is set in a prehistoric era that may correspond to the distant past of the Shadowrun milieu."</li> <li> The article notes: "Louis Prosperi, for instance, was one of the architects of the original Earthdawn rulebook..."</li> <li> The article notes: "FASA's Louis Prosperi advises ..."</li> <li> The article notes: "The game is loosely associated with the fantasy RPG Earthdawn (1993 FASA; rev 1994; rev 2001; rev 2009) designed by Greg Gorden, Louis Prosperi, which is set in a prehistoric era which may correspond to the distant past of the Shadowrun milieu."</li> <li> The article notes: "FASA's Earthdawn RPG by Greg Gorden, Christopher Kubasik, and Louis Prosperi ($30); new games and supplements from West End, Avalon Hill, Chaosium, and TSR. The flood will keep gamers playing for months or years to come."</li>

</ol>Cunard (talk) 08:51, 7 November 2023 (UTC)


 * Nice, thank you! Those look useful, will probably work on that later today. :) BOZ (talk) 12:18, 7 November 2023 (UTC)

Draft:John Chambers (role-playing) has always been a draft (I think it was originally supposed to be a user space draft), and only one note at that; aside from his listed credit on Exalted for White Wolf, for which he also worked on games such as Aberrant, Adventure!, Vampire: The Masquerade, Mage: The Ascension, Werewolf: The Foresaken, Mage: The Awakening, Scion, Orpheus, Promethean: The Created, and Vampire: The Requiem, and he also worked for other companies on The Authority and Blackbirds and others. Hopefully this can be expanded beyond a one-line stub! :) BOZ (talk) 23:10, 7 November 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol> <li> The book notes: "These non-functional mechanics probably came about because of the hands-off attitude of new Exalted line editor John Chambers, who believed in giving writers their head. The results were at best mixed. Without a strong creative vision, many Exalted 2e books were simply repeats of le, and without a strong editorial vision, problems frequently crept into the books. Chambers' largest contribution to Exalted was doubtless an extremely careful and organized plan for 2e's game line. It constrained the game's books into several series: "The Manual of Exalted Power," which was a traditional series of splatbooks; "The Compass of Terrestrial Directions," which detailed the world of Exalted; "The Compass of Celestial Directions," which described more mystical lands; and "The Books of Sorcery," which covered magic and other practical game elements. Most of these lines continued through 2009, but then they started to peter out because Chambers' plan was complete."</li> <li>He is listed in the credits here, here, here, here, here, here, here, here, here, here, and here.</li> </ol>Cunard (talk) 01:42, 12 November 2023 (UTC)


 * Cool, thanks, I will make use of this. :) BOZ (talk) 05:58, 12 November 2023 (UTC)

Draft:Leonard Balsera is another game designer with a bunch of credits, aside from the Spirit of the Century and The Dresden Files Roleplaying Game already mentioned; his credits also include 7th Sea, Fate, and others. If you see more for him, then great! BOZ (talk) 14:21, 12 November 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The book notes on page 316: "That was Spirit of the Century (2006). The primary author of the game was Rob Donoghue, with key support from Leonard Balsera — formerly an internet Fate fan, now brought into Evil Hat to help finish this book." The book notes on page 318: "In the end, project developer Ryan Macklin and managing editor Amanda  Valentine oversaw work on the Dresden Files. Leonard Balsera took on the role of  lead system developer while Chad Underkoffler became the lead setting developer,  taking over the work that Genevieve Cogman had previously done." The book notes on pages 323–324: "Mechanically, Fate Core is the fourth iteration of the Fate roleplaying system; it started out as a generalization of the Fate 3.0 rules from Spirit of the Century and The Dresden Files, but the rules evolved before hitting their final published form. Along the way authors Leonard Balsera, Brian Engard, Ryan Macklin, and Mike Olson rewrote the entire system from scratch, so that Evil Hat could entirely own the results rather than continuing to depend on Fudge. They then released the results under the OGL and Creative Commons for use by others."</li> <li> The article notes: "One only has to review the winning Independent Game Awards for the past several years for  verification of this statement: 2010 Apocalypse World by D. Vincent Baker, 2009 Kagematsu, 2008 Mouse Guard by  Luke Crane and David Petersen, 2007 Grey Ranks, by Jason Morningstar, 2006 Spirit of the Century, by Robert  Donoghue, Fred Hicks, Leonard Balsera, 2005 Polaris, by Ben Lehman, 2004 Dogs in the Vineyard by D. Vincent  Barker, 2003 My Life With Master by Paul Czege, and 2002 Dust Devils by Matt Snyder."</li> <li> The book notes: "Mindjammer may reach for the stars, but to do so it stands on the shoulders of heroes. This game would not be possible without the creativeness and generosity of Fred Hicks, Rob Donoghue, and Leonard Balsera and all the team at Evil Hat Productions, creators of the Fate Core system. Fate Core is a revolution in game design, and the fact that Evil Hat have released the rules under the Open Game License has meant that we've been able to incorporate those rules in this book with their blessing, making it a single standalone volume for your science-fiction gaming needs, and for that and many other reasons I'm profoundly grateful to them. Thank you, guys."</li> <li> The book notes on page 49: "Leonard Balsera, who posted only occasionally at the Forge as Landon Darkwood but who had engaged in a dialogue with Ron about Forge theory via e-mail after encountering Ron's essays, noticed a 'subtext of hostility' toward traditional RPGs at the Forge. This may have contributed to a dynamic that tended to exclude designers from the traditional RPG industry as well as 'people who wanted to talk about other kinds of games' than the ones of particular interest to the Forge. 'Nobody landed at the Forge by searching for "My D&D Campaign" or "My GURPS Game," Lenny told me. ‘One of the foundations of the Forge was Ron's takedown of Vampire: The Masquerade' (Leonard Balsera, phone interview). ‘One of the conclusions of GNS/Big Model Theory,' he elaborated later, 'was that “traditional” RPG design, as we understood it to that point, contained structural features that ... incoherently supported one of the big three letters, in essence.'" The book note on page 60: "Leonard Balsera, who is of Latino heritage, told me that he thought that an 'exclusionary dynamic' at the Forge included race as well as gender. He thought that women of color, in particular, who were 'trying to have an opinion' were met with suspicion, which would manifest itself in ‘negging,' ‘mansplaining' or 'white-splaining,' gaslighting, and similar tactics."</li> <li> The book lists "Leonard Balsera et al" under Fate Core System.</li> <li> The book lists Leonard Balsera as the designer of The Dresden Files Roleplaying Game.</li> <li> The book lists Leonard Balsera as the designer of The Dresden Files Roleplaying Game.</li>

</ol>Cunard (talk) 00:52, 13 November 2023 (UTC)


 * Sweet, thanks! :) I'll take a look this week and see what I can do with that, looks like some promising finds there. BOZ (talk) 02:32, 13 November 2023 (UTC)

Draft:Scott Fitzgerald Gray is different than a lot of these other drafts, as it was never subjected to a deletion discussion, but rather was just moved from article space to draft space several months after it was created. Regardless, he has some significant Dungeons & Dragons credits including several ENNIE Awards winning books, so I'm hopeful he will have enough to get him back in article space very soon. :) He has also written a handful of novels: BOZ (talk) 23:04, 13 November 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The article notes: "Scott Fitzgerald Gray has created scores of memorable characters in his novels and short fiction, but Sidnye (Queen of the Universe) is undeniably my favourite. ... Imagine my delight last year when I learned Scott was finally releasing this gem of a novel and following up with the sequel."</li> <li> The author notes says: "Vancouver writer Scott Fitzgerald Gray has a passing interest in mortality."</li> <li> The article notes: "Reviewer Scott Fitzgerald Gray drew parallels between Vancouver science fiction writer Spider Robinson and James Joyce in these pages last week. His notice drew the following response from a flattered Robinson: ''Joyce, eh? I've got it: I'll write a story about the barren lives of the Canadian middle class at the end of the century, and call it Doublooners ..."</li> <li> The article notes: "Scott Fitzgerald Gray is a writer of fantasy and speculative fiction, a fiction editor, a story editor and an editor and designer of roleplaying games."</li> <li> The article notes it was submitted. The article notes: "In Sunday’s Master Class, Scott Fitzgerald Gray addresses the language of story. He believes that while outlining is a contentious topic among authors, both the approaches by proponents and challengers can be one hundred per cent right at the same time. His class covers an approach to plotting that can help to visualize, clarify and focus your story."</li> <li> The author note says, "Scott Fitzgerald Gray (9th-level layabout, vindictive neutral) started gaming in high school and has worked as a writer and editor much of the time since then. After belatedly realizing he could combine both vocations in 2004, he's been making up for lost time as a freelance RPG editor and designer, primarily for Wizards of the Coast. He lives in the Canadian hinterland with a schoolteacher, two daughters, and a large number of animal companions."</li> <li> The book notes: "Dead in Thay, written by Scott Fitzgerald Gray, was created when the fifth edition D&D game was in the testing stages. In its original form, it was used as the story of the D&D Encounters season in the spring of 2014. Featuring an immense and lethal dungeon known as the Doomvault, the adventure serves as a tribute to Tomb of Horrors, Ruins of Undermountain, and other "killer dungeons" throughout the history of the game."</li> <li> The review notes: "This is the third installment in the Scales of War adventure path. It's available through the WotC website, and it's still among the free ones. Good job too, otherwise you'd want your money back. It's written by Scott Fitzgerald Gray, not an author I'm overly familiar with. I think I can see what he was trying to do here, but he failed to pull it off. To be fair I think he's been let down by shoddy editting. The adventure is full of holes, some small but some so gaping you could drive a cart through them. The plot, well, let's not get ahead of ourselves. Basics first."</li> <li>The review notes that Scott Fitzgerald Gray was an editor of Stranger Things Dungeons & Dragons Starter Set.</li> <li> The review notes that Scott Fitzgerald Gray is an author of Secrets of Sarlona.</li> <li> The book notes: "One of the most famous D&D adventures, the Tomb of Horrors, has grown to have a legendary status amongst gamers. Originally written by one of the game's co-creators, Gary Gygax, the Tomb of Horrors has been revitalized and reintroduced in each of the four editions of the game thus far created. The most recent version was written by Ari Marmell and Scott Fitzgerald Gray for the Fourth Edition of D&D. It has come to be known as a truly difficult adventure, and obtained enough of a cult following to induce some players to put "I survived the Tomb of Horrors" bumper stickers on their cars."</li> <li> The book notes: "These are rounded out by a pair of refreshed third-edition modules in The Forge of Fury by Richard Baker and The Sunless Citadel by Bruce Cordell, as well as the D&D Next meatgrinder Dead in Thay by Scott Fitzgerald Gray, which had preceded the official fifth edition rollout by a few months."</li>

</ol>Cunard (talk) 11:19, 17 November 2023 (UTC)


 * Ooh wow, thanks! I'll have to find the time to work through these. :) BOZ (talk) 12:28, 17 November 2023 (UTC)
 * Awesome and thanks again, I got a lot out of this! BOZ (talk) 17:07, 17 November 2023 (UTC)
 * I'm glad these sources were useful! Cunard (talk) 10:04, 18 November 2023 (UTC)

Draft:Marco Rafalà has always been a draft, so maybe we just need a bit more to get it ready. He has only been active in the RPG industry for less than a decade, but he has produced books for games including The One Ring, Lex Arcana, Beowulf: Age of Heroes, Star Trek Adventures, and more. The text of the draft also mentions work on novels and short fiction, as well as performing with indie bands. BOZ (talk) 23:38, 17 November 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The article notes: "Marco Rafalà was miserable. The Middletown native had recently put aside his dreams of being a musician in favor of a “regular job” as a database editor for an internet start-up. “It was awful,” recalls Rafalà, now 48. “I was miserable.” ... The story in question developed into Rafalà’s debut novel “How Fires End,” which was published last year. Rafalà, who now lives in Brooklyn, N.Y., said it took him roughly a decade to write the book, which centers on a family from Mellili. The book was inspired by the stories Rafala’s father told him, including one about how his cousins died after playing with an unexploded ordinance."</li> <li> The article notes: "“How Fires End” by Marco Rafala, who grew up in Middletown, and which takes place in Middletown"</li> <li> The article notes: "On Oct. 15 at 7 p.m. bookstore manager Brian Wraight will talk with author Neil Olson about his mystery novel “Before the Devil Fell.” On Oc. 17 at 7 p.m., Connecticut authors Marco Rafala (“How Fires End”) and Juliet Grames (“The Seven or Eight Deaths of Stella Fortuna”) will discuss their novels about immigrant families in the state after World War II."</li> <li> The article notes: "Marco Rafalà’s debut novel, How Fires End, (Little A) is a powerful tale about the bonds between fathers and sons that attempts to answer this question: is the past ever really left in the past?"</li> <li> The review notes: "Author Marco Rafala, who is also a musician, carefully weaves the complex strands of this story in reverse chronological order, seeding hints of the various secrets. ... Rafala seems to love language as much as his characters love their farms and their patron saint. That’s a powerful combination, and it fuels a compelling novel."</li> <li> The review notes: "Marco Rafalà rouses us to applause with How Fires End. The novel teeters suspensefully between the good-hearted and bloody-minded. One character, cut down too young, lingers like a painful memory, and one of the survivors may present a still more tragic profile. I’ve got a couple of cavils, too—but before getting into the text further, there’s a bug I’ve got to get out of my system."</li> <li> The review notes: "David’s story, for all that it expresses his puzzlement over some generational strife to which he is not privy—by design, it would appear—never transcends the trite bullying plotline. As the Morello/Vassallo hostilities extend almost 50 years beyond the original provocation, we wonder why the combatants continue to inhabit the same Connecticut town. It’s a big country. A sensitive account of all-too-human characters who fled one oppressive island only to create another for themselves."</li> <li> The review notes: "Rafalà has created a world of secret sins becoming known, what it takes to forgive, and what happens when the curse extends beyond the grave to everyday life. This tale ends with a redemptive hope that also exudes sadness. Remarkable multigenerational historical fiction."</li> <li> The article notes: "These were a handful of many themes in the fifth installment of “Songs and Stories,” organized and hosted by Saul Fussiner and held at Next Door on Humphrey Street — a full Saturday evening of storytelling from Jeni Bonaldo, Marco Rafalà, and Mike Isko, and music from Kriss Santala and Stefany Brown, Shandy Lawson, and Daniel Eugene that packed the pizza place’s back room and turned it into a listening room."</li> <li> The article notes: "Readings by Susan Browne, Peter Kline, Emily Pinkerton,  and Marco Rafala. Hosted by Brittany Perham."</li>

</ol>Cunard (talk) 10:04, 18 November 2023 (UTC)


 * Oh wow, that's awesome! :) I'll take a look in a bit and see what I can do with these. BOZ (talk) 16:47, 18 November 2023 (UTC)
 * I used some of that on his draft, and I also created an article for his clearly notable debut novel. :) BOZ (talk) 06:24, 19 November 2023 (UTC)
 * Thank you for expanding the draft and for creating an article for How Fires End! Cunard (talk) 11:19, 19 November 2023 (UTC)
 * You are absolutely welcome. :) BOZ (talk) 13:37, 19 November 2023 (UTC)

Draft:Peter J. Wacks is only involved in the game industry through the Cyberpunk (collectible card game) as far as I know. He has instead written a good amount of fiction: and the draft mentions work on TV shows and more. This one went to AFD about a year ago, but I think it has a lot of potential to come back if the sources can be found to show it. BOZ (talk) 13:37, 19 November 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The article notes: "(1976-) US publisher and author who began to publish work of genre interest with "Cat's Paw" in Of Fur and Fire: Tales of Cats & Dragons (anth 2011) edited by Dana Bell, Zeno Panagakos and Diann Wacks. Much of his work, like the Affinities Cycle series beginning with Bloodletting Part 1 (2014) with Mark Ryan, is fantasy [series not listed below]. His sf novel, Solar Singularity (2017) with Guy Anthony De Marco and Josh Vogt, Tied to a Videogame which it seems to preexist as an actual game (for further details see De Marco)."</li> <li> The article notes: "Peter J. Wacks, another author who has established a career from fan fiction, uses Amazon as his primary domain. He was part of the initial launch of the Kindle Worlds platform, which enables authors to publish fan fiction set in a selection of licensed fictional worlds. Wacks has primarily written for the Veronica Mars world, though he also has works in Heroes, G.I. Joe and his own original worlds. Like Todd, Wacks had a meandering path to success."</li> <li> The article lists a book co-authored by Wacks as a nominee: "Solar Singularity, Peter J. Wacks, Guy Anthony De Marco & Josh Vogt (WordFire)"</li> <li> The article notes: "Caller of Lightning (Arcane America #3)—Peter J. Wacks, Eytan Kollin (Baen)"</li> <li> The article notes: "We asked Social Games president Peter Wacks about the response to the game at Gencon."</li> <li> The article notes: "However, he can now add best-selling author to his list of accomplishments. Mark Ryan and coauthor Peter Wacks released the novel “Bloodletting: Part 1” in March of 2014."</li>

</ol>Cunard (talk) 08:15, 21 November 2023 (UTC)


 * Great, thanks! :) I'll have a look tomorrow, much appreciated! BOZ (talk) 08:19, 21 November 2023 (UTC)
 * I'm glad these sources were useful! Cunard (talk) 08:45, 22 November 2023 (UTC)

Draft:Thomas Lehmann is a prolific board and card game designer still active since the 1990s, with credits such as Race for the Galaxy, To Court the King, and some 18XX titles, among his dozens of works. BOZ (talk) 06:50, 22 November 2023 (UTC)


 * If it helps at all, unlike most (or all?) of the other drafts I've posted about, this one has foreign language pages in German and French. :) BOZ (talk) 07:53, 22 November 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The article notes: "There is a story behind the development of every game. Race for the Galaxy by Thomas Lehmann may be about exploring the unknowns of deep space, but has taken a rather interesting journey of its own. It is something of the step-grandchild of Cosmic Encounter, by way of San Juan, Puerto Rico.  ... Because of the popularity of Puerto Rico, work began on a card-game version. Thomas Lehmann worked independently and in cooperation with Puerto Rico designer Andreas Seyfarth. Ultimately, however, Lehmann's version was not used when the game was published as San Juan in 2004. Undaunted, Lehmann continued to refine the game and combined it with a space-themed customizable card game he had previously designed. After literally thousands of play tests, the results are now available as Race for the Galaxy, published by Rio Grande Games. "</li> <li> The interview is also available here from PressReader and verifies the interviewer is Christopher John Eggett. The interview notes: "We chat to Thomas Lehmann about his new dice-building classic". The interview notes: "I’m a freelance game designer, best known for Race for the Galaxy, my work with Matt Leacock on the Pandemic expansions, 1846, and Res Arcana. My first published game was 30 years ago and I’ve been a full time designer for the last 15 years."</li> <li> The article notes that Thomas Lehman is the designer of Dice Realms.</li> <li> Under "Five of the best board games", the article notes: "Roll for the Galaxy (Wei-Hwa Huang and Thomas Lehmann). Bucketloads of dice rolls resolve your attempts at galactic exploration, trading and conquest. The online version is rapid and addictive."</li> <li> The article notes: "If all of this seems just a touch too complicated — or if you prefer your tabletop experiences to come with a healthy side of dice — then you might also want to check out "Roll for the Galaxy," an alternate version of the game that runs on a six-sided mechanic system. But whichever version you pick it up, it is a testament to Thomas Lehmann's design that a game released in 2007, an eternity ago in board game years, can still compete with the big boys a decade-plus later."</li> <li> The article notes: "The Race for the Galaxy board game series expands with New Frontiers, a new standalone addition by Thomas Lehmann that has players expanding their control of the galaxy by conquering new worlds, and then colonising them with inhabitants who have to master diplomacy with other worlds (and players) if they want to thrive."</li> <li> The article notes: "Created by Race for the Galaxy designer Thomas Lehmann, and based on his earlier Amigo title The City, Jump Drive is intended as an easier way for new players to experience the setting and style of Rio Grande’s hit card game ..."</li> <li> The article notes: "To my mind, Kingsport Festival: The Card Game is a fine blend of two other games:  Kingsport Festival, of course, and Thomas Lehmann’s card game Um Krone und Kragen (recently relaunched as Favor of the Pharaoh), both games that I particularly enjoy."</li> <li> The article notes that Thomas Lehmann created Race for the Galaxy, which was a finalist for the "Traditional Card Game" category of the Origins Awards.</li> <li> The article notes: "Thomas Lehmann has received abundant acclaim over the course of his game design career, most notably for his excellent Race for the Galaxy - a game many would consider to be the best card game around."</li>

</ol>Cunard (talk) 08:45, 22 November 2023 (UTC)


 * Nice, thanks! I'll see what I can do with those. :) BOZ (talk) 13:49, 22 November 2023 (UTC)

First of all, I'm not sure what part of the world you're in, but if you're in the US like me then Happy Thanksgiving. :) I am thankful for your help on Wikipedia for one thing! :)

OK, that said, whenever you have the time for another one. Draft:Dean Shomshak is another prolific role-playing game designer, with credits on Champions, Exalted, Vampire: The Masquerade and Vampire: The Requiem, Mage: The Awakening, Orpheus, Scion, and more. BOZ (talk) 18:27, 23 November 2023 (UTC)

Hi. Happy Thanksgiving! Thank you for your kind words and for your great contributions to games articles. :) Here are some sources I found about the subject:<ol>

<li> The article lists Dean Shomshak as a co-author.</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article notes: "The first Hero Plus product is The Ultimate Super Mage by Dean Shomshak ($10) which debuted February 17 at the DunDraCon gaming convention in Oakland, CA. Many more disks are planned, drawing on a large backlog of unpublished manuscripts."</li> <li> The article notes: "Gig Harbor semi-finalists include Dean P. Shomshak and William R. Schmidt of Peninsula High School ..."</li> <li> The article lists Dean Shomshak as an author.</li> <li> The article notes: "This is a Capsule Review of The Mystic World, written by Dean Shomshak, written for the Champions line of the Hero System, and published by Hero Games/DOJ. ... This is a subject the previous edition of Hero covered twice, first in Allen Varney's Mystic Masters and later in The Ultimate Supermage, an e-book also written by Shomshak. ... In developing the cosmology of The Mystic World, Shomshak has drawn primarily from Kabbalah, mixed it with Comic-book Metaphysick, and thrown in a dash of William Blake for flavor."</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article notes: "Dean Shomshak’s new book addresses most of these issues, but does little to solve them. The image problem is lessened with advice on playing Setites seriously, but their focus is largely unchanged. ... In terms of style, Mr. Shomshak’s writing is accessible, and apart from the regularly-repeated error of “Clanbook: Setite” the text does not have an excessive number of typos."</li> <li> The article lists Dean Shomshak as an author.</li> <li> The article lists Dean Shomshak as an author.</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article lists Dean Shomshak as an author.</li> <li> The article lists Dean Shomshak as an author.</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article lists Dean Shomshak as an author.</li> <li> The article lists Dean Shomshak as an author.</li> <li> The article lists Dean Shomshak as an author.</li> <li> The article lists Dean Shomshak as an author.</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article lists Dean Shomshak as an author.</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article notes: "Of the revised clanbooks I’ve read, only Dean Shomshak’s Clanbook: Followers of Set is better."</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article lists Dean Shomshak as a co-author.</li> <li> The article lists Dean Shomshak as a co-author.</li>

</ol>Cunard (talk) 05:53, 24 November 2023 (UTC)


 * Nice, that should help me boost the sourcing on his works and a bit more. :) Thanks! BOZ (talk) 05:56, 24 November 2023 (UTC)
 * For the newspaper article about high school, were you able to tie that into anything else you saw about him, so I can make sure that is the same person? BOZ (talk) 06:04, 24 November 2023 (UTC)
 * I'm glad these sources are useful. :) The newspaper article says: "Gig Harbor semi-finalists include Dean P. Shomshak and William R. Schmidt of Peninsula High School ..." Page 46 of issue 11 (Fall 1994) of the game magazine The Unspeakable Oath lists a "Dean Shomshak" of "Gig Harbor, WA", which matches the name and location of the person in the newspaper article. "Dean Shomshak" is an uncommon name. I did not find anyone else with that name in my searches for sources, so there is high certainty it is the same person. Cunard (talk) 06:16, 24 November 2023 (UTC)
 * That works for me, thanks! Also if he was born in 1964 he would have been in high school in 1981 so good enough for me. I'll most likely incorporate these tomorrow. :) BOZ (talk) 06:34, 24 November 2023 (UTC)

Draft:Don Bassingthwaite is a novelist: and he has produced quite a few game-related novels. BOZ (talk) 03:48, 25 November 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> EBSCO Information Services has the abstract but not the text of the article. The abstract notes: "This article interviews author Don Bassingthwaite. Bassingthwaite has spent most of his professional career associated with the University of Toronto (UT) in some way. While a student in the master of museum studies program there, he worked part-time at the UT Bookstore, and beginning in 1995 he put in a two-year assignment at UT Press's (UTP) custom publishing service. Bassingthwaite has published eight fantasy novels of his own. Bassingthwaite considers running the UTP Custom Publishing Service for two years as his fondest achievement."</li> <li> The article notes: "It was a squeaker. But four Georgian Bay Secondary School Grade 13 students each walked away Wednesday with an $1,100 Wilfrid Laurier University scholarship for winning the Reach for the Top district finals Wednesday in Wingham. Romy Bowers, Don Bassingthwaite, Steve Gamble and Chris Prentice beat out Shelburne District High School by a slim 10 points and will head to London in May for the provincial finals."</li> <li> The article notes: "Meaford Graduation diplomas were presented to 129 graduates at Georgian Bay Secondary School commencement Saturday night. ... Other grade 13 winners: ... Don Bassingthwaite was co-recipient with Bowers of the three grade 13 English awards ... </li> <li> The article notes: "Don Bassingthwaite of GBSS won the senior secondary division with his project on the root of squares ... The District 23 of the Ontario Secondary School Teachers’ Federation book awards went to Don Bassingthwaite of GBSS for application of computers."</li> <li> The author note says: "Don Bassingthwaite lives in Toronto, Ontario. He shares a home with his partner, a wide assortment of books and games, and a ridiculously well-stocked spice cupboard. He is the author of The Yellow Silk and the forthcoming Eberron novel The Binding Stone."</li> <li> The book lists Don Bassingthwaite as the author of The Grieving Tree.</li> <li> The book lists Don Bassingthwaite as the author of The Binding Stone.</li> <li> The book notes: "Doug Murray's Blood Relations, Don Bassingthwaite and Nancy Kilpatrick's As One Dead, ... were competently told, but all spotlighted a shortcoming of this type of tale: the absence of any significant human presence from these stories robs the vampire characters of their power to horrify."</li> <li> The interview notes: "Don Bassingthwaite lives in Toronto, and is one of a surprising number of Canadians writing fiction for Wizards of the Coast, set in the worlds of the Dungeons and Dragons roleplaying game. I was fortunate that Don took the time to answer some of my questions about the writing life of a shared world author and his forthcoming novel, The Doom of Kings."</li> <li> The author notes says, "Don Bassingthwaite is the author of Such Pain (HarperPrism), Breathe Deeply (White Wolf), and Pomegranates Full and Fine (White Wolf), tie-in novels to White Wolf's World of Darkness role-playing games. He can't remember when he started reading science fiction, but has been gaming since high school (and, boy, is his dice arm tired!)."</li>

</ol>Cunard (talk) 06:26, 25 November 2023 (UTC)


 * Nice, thanks! :) Will check those out tomorrow. BOZ (talk) 08:34, 25 November 2023 (UTC)

Draft:Bruce Harlick is a prominent game designer who looks to have spent just about his whole career with one company, Hero Games, starting as the company's first employee 40 years ago to becoming the company president in 2000. Shame that I only have one source for him so far! The majority of his work was on Champions, but he also co-designed Duel for Nightshift Games, the Usagi Yojimbo Roleplaying Game for Gold Rush Games, and Monster Island: The Game of Giant Monster Combat for Firefly Games. BOZ (talk) 14:27, 26 November 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The book notes on page 128: "Player Bruce Harlick soon joined them too, as Hero's first employee." The book notes on page 129: "MacDonald ran New York City, Peterson ran Washington D.C., Bruce Harlick ran Ocean City, and Glenn Thain ran Chicago." The book notes on page 134: "Meanwhile, Mallonee changed the names of other characters in his universe, due to these licensing issues. Bruce Harlick's Marksman became Huntsman and his Foxbat became The Flying Fox." The book notes on page 137: "Though Rob Bell left the company in 1990 — to eventually become a representative for the 58th District in the Virginia House of Delegates — he was soon replaced by Monte Cook as line editor and later by long-time Hero employee Bruce Harlick." The book notes on page 138: "On April 25, 1996, Hero Games announced that they had come to a new publication deal with R. Talsorian, the publishers of the popular Cyberpunk RPG (1988). Several of the old principals would be involved with the new publishing partner- ship — including Steve Peterson, Ray Greer, and Bruce Harlick." The book notes on page 141: "With Cybergames’ acquisition of Hero Games, Steve Peterson was hired as Vice President of Marketing and Product Development while Bruce Harlick was made President of the Hero Games division."</li> <li> The article notes: "For those of you familiar with the Hero System, the writing quality in Haymaker! is only slightly lower than that in published supplements. The reason is because many Champions writers are members of Haymaker!, including Steve Long, Chris Avellone, Bryce Nakagawa, and Hero Editor Bruce Harlick."</li> <li> The subject is mentioned on several pages of this book.</li> <li> The article notes: "Champions II (Hero Games); $9.95. Edited by Bruce Harlick. Supplement to Champions (preferably revised version); 8 1/2 x 11” 80-page booklet Illustrated. Published 1983."</li> <li> The article notes: "Bruce Harlick, one of the game's earliest adherents, now edits the Hero line. ... Yet Robinson and Bruce Harlick swore up and down that they, alone among numberless AC editors, would make this old train run on time. Sure enough, issue #19 really did show up a few months later, and at this writing #20 has just appeared."</li> <li> The author note says: </li> <li> The article notes: "Champions: Alliances, by Eric Burnham, Steven S. Long, Steve Peterson, and Bruce Harlick. R. Talsorian Games, $14."</li> <li> The article notes: "As part of their ongoing Ask a Dev series, the folks at City of Heroes recently took questions from the community for new staff member Bruce Harlick. Bruce has a seriously prestigious pedigree in hero gaming, and has been there since the very early days, when pen-and-paper was king, we moved in hexes, and Champions had us rolling fistfuls of dice for our ranged killing attacks."</li> <li> The article notes: "2d6 Feet in a Random Direction covers roleplaying, minis, and board gaming, with forays elsewhere. Episode 36, for instance, spends some quality time with Chris Bennett and Bruce Harlick, talking about computer game design, changing markets, and things like that."</li> <li> The article notes: "Rock, Paper, Shotgun has published a developers diary from senior game designer Bruce Harlick, one of the minds behind NCSoft's City of Heroes; it's an interesting look at the development process for the forthcoming Issue 13 update."</li> <li> The book notes: "Financially, the game remained consistently but not spectacularly successful for the next two and a half decades, spawning various revisions and one major spin-off: Champions: New Millennium (1997 R. Talsorian Games; revised 2000) designed by Bruce Harlick, a much darker version of the work in which almost all of the world's super-heroes have been wiped out in a millennial apocalypse, and the players' characters must take their places."</li>

</ol>Cunard (talk) 23:58, 26 November 2023 (UTC)


 * Nice! I should be able to make something out of these. :) Will take a look in the near future, thanks. BOZ (talk) 00:02, 27 November 2023 (UTC)

Draft:David Hecht was a designer of railroad board games in the 18XX series, starting in the early 2000s. The article was originally redirected for having no sources, so maybe there is something out there for him. BOZ (talk) 14:38, 27 November 2023 (UTC)

Hi. Very few sources discuss him in my searches for sources. Here are some sources I found about the subject:<ol> <li> The article notes: "David Hecht traveled from Alexandria, Va., for the convention. "These are games that require interaction," the retired navy contractor said. "Games like 1856 Canada have three aspects," he continued. "The stock market ... the operational, which involves the tracks and routes, and there's technical management involved. "It's a good mix of competition and cooperation," he added."</li> <li>A mention here in The General about David Hecht and 1830 but it appears to be an ad based on this preceding page.</li> </ol>Cunard (talk) 09:35, 28 November 2023 (UTC)


 * OK thanks, I'll see what I can do with those. BOZ (talk) 14:05, 28 November 2023 (UTC)

Draft:Scott Leaton had a brief stint in the tabletop game industry, with the Fairy Meat miniatures game, and the role-playing game Starchildren: Velvet Generation. Someone added a writing credit to the article for the video game Saints Row without substantiation, and iMDB also mentions involvement in Red Faction: Guerilla and WWE SmackDown vs. RAW. Leaton may now be known as "Sky Leaton". BOZ (talk) 12:50, 29 November 2023 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The article notes: "Leaton, Scott. Fairy Meat. Kenzer and Company, 2000. 32p. $24.88 pb. 6 p. paperboard insert game pieces. MMiniatures Game. Players amass a small band of fairies whose goal is to find, kill, and eat other fairies. Conflicts are resolved using playing cards, and movement of miniatures is measured with a standard ruler. Appropriate for an older teen audience, Fairy Meat is another game in which planning and decision-making is key. Its humor also encourages reading for pleasure. Different from most miniature games in presentation and play, the game appeals to those who don't normally play miniatures. I enjoy the way that fairies are presented as vicious, vapid creatures who prefer fighting to flitting."</li> <li> The article notes: "Also on Saturday will be a panel on creating and marketing your own sci-fi or fantasy game, featuring Chris Clark of InnerCity Games; Ron Edwards; Scott Leaton, creator of Fairy Meat; Rich Ranallo, creator of Star Children, and Paul Starr of Darn Fun Games."</li> <li></li> <li> The review notes: "Designer Scott Leaton has created an entertaining game with easy movement rules, simple magic use, and a combat system that uses regular playing cards instead of dice."</li> <li> The review lists Scott Leaton under Fairy Meat: Sugar and Vice.</li>

</ol>Cunard (talk) 01:58, 7 January 2024 (UTC)


 * Awesome, thanks, I will take a look! :) Welcome back, I hope you had a good break with Christmas and New Years. :) BOZ (talk) 03:32, 7 January 2024 (UTC)
 * I had a great break, thank you! I hope you had a great Christmas and New Year too! :) Cunard (talk) 06:12, 7 January 2024 (UTC)
 * Glad to hear it. :) I was able to get a little for Leaton, and even more for the Fairy Meat article! BOZ (talk) 08:01, 7 January 2024 (UTC)
 * I'm glad these sources were useful! Cunard (talk) 23:10, 7 January 2024 (UTC)

Draft:Emmanuel (artist) may be the longest of longshots, but who knows? I know nothing more of them than just one name - man, woman, is that the first or last name or a pseudonym? Who knows. I know that they had artwork in the original Fiend Folio and issues of White Dwarf magazine, and I know that their artwork appeared in Fighting Fantasy gamebooks such as The Citadel of Chaos and I know nothing more about them than that. If you happen to see even the smallest thing that I can say about who this person was, let me know! BOZ (talk) 08:44, 7 January 2024 (UTC)

Hi. I found mentions of Emmanuel here, here, here, and here in the credits page for White Dwarf; here and here in the credits page for Fiend Folio; and here in the credits page for Imagine. Here is another source I found:<ol> <li> The article notes: "I’d started the Fiend Factory column in White Dwarf and contributed many monsters to it. Witnessing the success of the AD&D Monster Manual, it seemed to me to make good commercial sense to publish a sequel. I called Gary Gygax who agreed it was a good idea and a deal was done. Albie was put in charge of production, working with brilliant White Dwarf artists like Russ Nicholson, Chris Baker, Alan Hunter and others to illustrate every monster in the Fiend Folio that was created in the UK. I commissioned Emmanuel to paint the famous Githyanki cover and I’m still the proud owner of the original painting."</li> </ol>Cunard (talk) 23:10, 7 January 2024 (UTC)


 * Thanks, it's a little bit of something at least. :) BOZ (talk) 09:15, 8 January 2024 (UTC)

Draft:Claude J. Pelletier is only tangentially related to RPGs through publishing and early involvement with Ianus Publications/Dream Pod 9, and has been much more involved in anime than he ever was games, but he still falls under my interests. I may not be able to write any more about his games connections, but there may be a lot more to say about him from his other contributions? BOZ (talk) 15:03, 8 January 2024 (UTC)

Hi. The sources I found should be enough to establish notability under Notability (people) and reverse the 2016 "delete" close of Articles for deletion/Claude J. Pelletier. Here are some sources I found about the subject:<ol>

<li> The book notes: "Pelletier, Claude J. [Laval, 23 mai 1962]. Claude J. Pelletier complète ses études collégiales en sciences humaines au Collège de Bois- de-Boulogne en 1981. Il poursuit sa formation en histoire à l'Université de Montréal où il obtient un baccalauréat en 1984 et une maîtrise en 1987, puis il entreprend un doctorat sans toutefois le compléter. En 1986, il fonde, avec Philippe Gauthier et Yves Meynard, le fanzine de science-fiction Samizdat et en assume la production jusqu'en 1994, de même que celle d'une petite maison d'édition, Les Publications Ianus. À la même époque, il lance le magazine de langue anglaise Protoculture Addicts. Depuis 1991, il est tour à tour ou simultanément rédacteur en chef, directeur administratif et directeur de la production de ce magazine spécialisé en dessin animé, en bande dessinée (manga) et en culture japonaise." From Google Translate: "Pelletier, Claude J. [Laval, May 23, 1962]. Claude J. Pelletier completed his college studies in human sciences at the Collège de Bois-de-Boulogne in 1981. He continued his training in history at the University of Montreal where he obtained a bachelor's degree in 1984 and a master's degree in 1987, then he undertook a doctorate but did not complete it. In 1986, he founded, with Philippe Gauthier and Yves Meynard, the science fiction fanzine Samizdat and was responsible for its production until 1994, as well as that of a small publishing house, Les Publications Ianus. At the same time, he launched the English-language magazine Protoculture Addicts. Since 1991, he has been alternately or simultaneously editor-in-chief, administrative director and production director of this magazine specializing in cartoons, comic strips (manga) and Japanese culture."</li> <li>L'Année de la Science-Fiction et du Fantastique Québécois editions:<ol> <li> The entry notes: "Codirecteur de Samizdat, Claude J. Pelletier vient de terminer une maîtrise en Histoire à l'Université de Montréal." From Google Translate: "Co-director of Samizdat, Claude J. Pelletier has just completed a master's degree in History at the University of Montreal." The entry notes: "Claude J. Pelletier m'étonne. Il parle de fond de tiroir et nous menace de Mauvais temps comme d'un châtiment. Je parie qu'il dit cela afin de couper court aux mauvaises critiques. Eh bien, s'il manque de confiance à ce point en son texte, tant pis pour lui. Quant à moi, je l'ai trouvé bon. Dès les premières lignes, et ce malgré un manque de polissage flagrant dans l'écriture des fautes tellement grosses qu'on se surprend à rire. Mais n'est-on pas dans Samizdat ?, Pelletier décrit l'atmosphère feutrée quoique tendue de ce pub enseveli sous les dunes noires. Le lecteur sent la tempête, là-dehors, il sent l'inquiétude des villageois. La scène où les Patrouilleurs entrent par le sas anti-poussière est de toute beauté: simple, comme dans la vraie vie, mais chargée d'une belle intensité. Il y a longtemps que je n'avais pas ressenti le désert comme ça. ... Un conseil à Samizdat: laissez tomber les fonds de tiroir des autres auteurs et continuez à publier ceux de Claude J. Pelletier. S'ils sont tous comme Mauvais temps, ils méritent d'être publiés." From Google Translate: "Claude J. Pelletier surprises me. He talks about the bottom of the drawer and threatens us with Bad Times like a punishment. I bet he says this to cut down on the bad reviews. Well, if he lacks confidence in his text that much, too bad for him. As for me, I found it good. From the first lines, despite a blatant lack of polish in the writing of mistakes so big that we find ourselves laughing. But aren't we in Samizdat? Pelletier describes the cozy although tense atmosphere of this pub buried under the black dunes. The reader feels the storm outside, he senses the worry of the villagers. The scene where the Patrollers enter through the dust airlock is truly beautiful: simple, like in real life, but full of beautiful intensity. It's been a long time since I've felt the desert like this. ... A piece of advice to Samizdat: drop the other authors' funds and continue to publish those of Claude J. Pelletier. If they are all like Mauvais temps, they deserve to be published."</li> <li> The book notes: "Pelletier, Claude J. Codirecteur de Samizdat, rédacteur en chef de Protoculture Addicts et membre fondateur, avec Yves Meynard, des Publications lanus, Claude J. Pelletier la terminé une maîtrise en Histoire à l'université de Montréal. Sous des soleils étrangers, [Y. MEYNARD] Collectif. Laval: Les Publications Ianus, 203 pages. Pour la recension, voir sous Yves Meynard, p. 137-138." From Google Translate: "Pelletier, Claude J. Co-director of Samizdat, editor-in-chief of Protoculture Addicts and founding member, with Yves Meynard, of Publications lanus, Claude J. Pelletier completed a master's degree in History at the University of Montreal. Under foreign suns, [Y. MEYNARD] Collective. Laval: Les Publications Ianus, 203 pages. For the review, see under Yves Meynard, p. 137-138." </li> </ol></li> <li> The book notes on 116–117: "Dream Pod 9 is a company that had a long and varied history before it ever got into roleplaying. It began with a Montreal-based company called Ianus Publications, which was founded by Claude J. Pelletier to first publish historical papers and later a science-fiction fanzine called Samizdat (1986). The company name of Ianus referred to this duality, for the Greek god of portals had two faces, one looking back to the past and one looking forward to the future. When Pelletier was introduced to the Robotech TV show in 1987, he decided to publish a Robotech fanzine as well, Protoculture Addicts (1987). ... As part of this expansion Pelletier brought in a new partner, graphic designer Pierre Ouellette." The book notes on page 119: "A newborn company called Protoculture retained Protoculture Addicts and two of the former Ianus staff, Claude J Pelletier and Martin Ouellette; the magazine remained in print through issue #98 (July/ August 2008) and is still active on the web today."</li> <li> The article notes: "lanvs was founded by publisher/editor Claude J. Pelletier in 1988 to publish French language historical and sf novels to the discerning fans of Canada. Around that time Harmony Gold's Robotech tv series was resonating across North America, and Pelletier was inspired to create Protoculture Addicts, the definitive Robotech magazine. Through the years, as popular interest in the Robotech series waned, PA expanded its horizons to cover more and more of the anime and manga field. Five years on, most of the original staff have departed. and the new people have transformed PA into what it is today. ... The core staffers of lanvs are all locals of Montreal; Claude J. Pelletier, founder and head honcho, is company president, the driving force behind the PA magazine; ..."</li> <li> The review notes: "Some of the best-recognized talents of the young sf community in Francophone Canada are assembled in Sous des soleils éntrangers [Under Alien Suns], a small-press anthology of Québec sf edited by Yves Meynard and Claude J. Pelletier. Eight short stories and one poem, each prefaced by a short biography and the author's comments, make up the slim volume."</li> <li> The book notes: "He credits Claude Pelletier, editor-in-chief and production manager of Protoculture Addicts, with early "well thought out" pioneering efforts to support anime in Canada. Pelletier, who translated books on anime from Italian, also wrote an anime fan guidebook. Protoculture Addicts, which passed its 97th number in early 2009, started in 1987 as a ʼzine for fans of "Robotech"—a 1985 anime cobbled together from 36 episodes of the sci-fi saga "Macross," followed by two other anime (the splicing occurred in order to reach the 65 episodes needed for weekly U.S. syndication). ... By 2004, Pelletier had thought of closing down the venture, due to the tremendous workload for small-to-no profits; then in 2005 when it linked up with ANN, it changed its name to Anime News Network's Protoculture Addicts. The two entrepreneurs "played with the content” and regularized its schedule to come out six times a year. ... Pelletier's wife, Miyako Matsuda, who grew up on a farm in Japan, works as a freelance translator and as a contributing editor. (They met at the 1991 Anime Expo in Los Angeles.)"</li> <li> The book notes: "He was coeditor, with Claude J. Pelletier of lanus Publications, of the original SF anthology Sous des soleils étrangers and of two books by Daniel Sernine (the two-volume collection of Sernine's Carnival sequence, which includes the story in this book)."</li> <li> The article notes: "One of those shows, Robo-tech, inspired Montreal's Claude Pelletier to start Protoculture Addicts in 1988. It's now North America's longest-running anime magazine, and currently associated with Montreal-based Anime News Network, which publisher Christopher MacDonald describes as "arguably the most trafficked anime website in the world.""</li>

</ol>Cunard (talk) 08:05, 10 January 2024 (UTC)


 * Wunderbar! :) I'll get to work on this one today, thank you! BOZ (talk) 12:51, 10 January 2024 (UTC)

Draft:Charles Alexander Moffat is an author who wrote the unpublished Forgotten Realms novel, Rise of the Blade and other than that very tenuous link he is really not connected to my interests, but still if you can find anything I'll see what I can do with him! BOZ (talk) 08:19, 12 January 2024 (UTC)

Hi. Here are some sources I found about the subject:<ol> <li> The book notes: "In 2001 Charles Alexander Moffat, a formative figure of the Neo-Gothic movement, issued 'The Neo-Gothic Art Manifesto' ('We are social rebels, misfits, a society within a society') and followed this with a revised version two years later (Moffat, 2001/2003)." The book notes: "Charles Alexander Moffat's 'The Neo-Gothic Art Manifesto' (2001/2003) states: "GOTH IS ABOUT REBELLING AGAINST SOCIAL NORMS, AND DEFYING OLD FASHIONED SEXUALITY & REPRESSIVE GOVERNMENT AND RELIGION." There is no hint of compromise here in those strident capitalisations. Those for whom the mordant outlines of gravestones and otherworldliness of tombs provide an opportunity to express their liberty, create a spectacle, strike a pose or imitate the CD covers of their favourite Goth rock band might argue that such words support their case. Moffat's painting Sexual Blasphemy 1 (2005) shows a rear view of a naked woman dressed only in net stockings and with spiral armlet kneeling before a Celtic monumental cross. It is a deeply sensual, thoughtful and provocative image. The viewer enters into the rich ambiguity of the painting: is the subject defying the Christian symbol with her bodily exposure or honouring an older pagan mystical tradition, or both at once? It does seem a particularly apt image to contemplate in this context." The book later notes: "Contemporary Gothic often places a new emphasis on nuanced figurative representation. Charles Alexander Moffat's paintings have already been mentioned. His Succubus in Corset (2001), reminiscent of Expressionism and E. L. Kirchner's creations, is a powerful and unnerving visual statement, revealing a leaning, dark-haired young woman with her clawed wings and inescapable, probing gaze seemingly fixed on the observer."</li> <li> The book notes about R. Cedric Leonard: "Some of Leonard's work can be found plagiarised on the Internet, most blatantly by the artist, Charles Alexander Moffat." According to this source, Original Writing is "an Irish self-publishing service and was founded in 2006", so this source probably shouldn't be used in a BLP for such a controversial claim.</li> </ol>Cunard (talk) 09:18, 12 January 2024 (UTC)


 * Cool, thanks, I will see what I can do with that. :) BOZ (talk) 14:16, 12 January 2024 (UTC)

I have five more drafts left from my original list, although each of them is a bit weird compared to how the other drafts were presented, in the sense that none of them are actually in draft space anymore! First off, I have Draft:Darren Monahan, although as you can see that draft was actually moved back to article space and then redirected! The most recent version then is viewable here: and I can restore from there. He actually did not have any direct hands in the tabletop RPG world but was pretty important in getting D&D video games developed. His article was barely sourced, so if you can find anything for him then I can just resurrect it without moving it back to draft space. BOZ (talk) 15:08, 17 January 2024 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The article notes: "The company was founded by five former Interplay employees: Feargus Urquhart, Chris Jones, Darren Monahan, Chris Parker and Chris Avellone. Of the five all but Chris Avellone started in the QA department and worked their way up to become designers, producers and CEOs. ... The five friends decided to strike out on their own and create an entirely new company in June of 2003. The name Obsidian was selected after a brainstorming session at Chris Parker's house. He, Feargus and Darren Monahan had settled on three possible names: Three Clown Software, Scorched Earth and Obsidian. Of the three, the founders liked Obsidian the least, primarily because it seemed to evoke memories of Black Isle."</li> <li> The article notes: "Gamer Doc hired Darren Monahan as director of franchise development."</li> <li> The article is not an independent source as it notes: "Alexander Brandon is the audio director at Obsidian Entertainment." The article notes: "Obsidian is run by Feargus Urquhart, who, along with the other four company owners (Chris Jones, Darren Monahan, Chris Avellone and Chris Parker), has been developing top role-playing games such as Fallout and Knights of the Old Republic II."</li> <li> The article notes: "2003 June: Chris Parker, Feargus Urquhart, Darren Monahan, Chris Jones and Chris Avellone form Obsidian Entertainment."</li> <li> The article notes: "Five developers, among them a trio of Chrises (Avellone, Jones, and Parker), as well as Darren Monahan and the imposing-sounding Feargus Urquhart, form Obsidian's nucleus."</li> <li> The article notes: "Stiamo ovviamente par di personaggi del calibro di Chris Avellone, Feargus Urquhart e Darren Monahan, i quali hanno dovuto abbandonare il proprio posto per andare a fondare, nel 2004, quella che oggi conosciamo come Obsidian." From Google Translate: "We are obviously on par with people of the caliber of Chris Avellone, Feargus Urquhart and Darren Monahan, who had to abandon their jobs to go and found, in 2004, what we now know as Obsidian."</li> <li>He is listed in the credits here.</li> <li> The article notes: "Before "If it ain't broke, don't fix it" comes to mind, remember that console ports of PC games rarely shine-especially complex ones. Black Isle came to the same conclusion and moved the series in a new direction. "We've been forthcoming that DA isn't just a port of the PC game," said Darren Monahan producer at Black Isle. "It has its own story and focuses on action, not hardcore D&D role- playing. Its setting is within the Forgotten Realms world, but that's about all the two have in common." Translated: Get your trigger finger ready."</li> <li> The book notes: "Urquhart and Chris Avellone, Darren Monahan, Chris Parker, and Chris Jones co-founded Obsidian Entertainment in 2003. The studio has since been responsible for original and licensed properties, such as Star Wars: Knights of the Old Republic II, Neverwinter Nights 2, Alpha Protocol, and Fallout: New Vegas. A successor to Black Isle's former glory, the studio continues to develop next-generation, cross- platform role-playing games." The book quotes from Urquhart in an interview: "Last, but not least, is Darren Monahan, who I met, much like Chris Parker, because he was working in QA on one of my titles. He then moved out of QA to become a programmer in Interplay's Tech Group. Darren later transferred to Black Isle when we needed another producer on Icewind Dale. ... Ramsay: How did you fund your company at first? Urquhart: Chris Parker, Darren Monahan, and I put most of the startup costs on our credit cards. I think the total investment came to somewhere between $100,000 to $125,000. ..."</li> <li> The article notes: "Mimo to twórcy gry - a ściślej jej producent od strony Obsidian Entertainment - Darren Monahar - obiecują, że kampania single player rozgrywająca się w dużej mierze w tytułowym mieście Neverwinter, prócz tego, że będzie dłuższa, to także znacznie ciekawsza niż ta z poprzedniej NWN - na miarę Fallo- uta bądź Planescape: Tormenta." From Google Translate: "Nevertheless, the creators of the game - or more precisely, its producer from Obsidian Entertainment - Darren Monahar - promise that the single player campaign, taking place largely in the titular city of Neverwinter, will not only be longer, but also much more interesting than the one from the previous NWN - similar to Fallout or Planescape: Tormenta."</li> <li> The article notes: "Obsidian Entertainment may be a young company, but it's not entirely new. It was founded in 2003 by a gang of guys whose names ought to be on every PC RPG fan's thank-you list: Feargus Urquhart, Chris Рarker, Darren Monahan, Chris Avellone, and Chris Jones."</li> <li> The article notes: "There's also a strong contingent from Interplay's successful PlayStation 2 game Dark Alliance, including Icewind Dale II's other producer, Darren Monahan, who shepherded the console title through development. There's no lack of talent on the team, from all appearances."</li> <li> The article notes: "Its PC success notwithstanding, Darren Monahan, Dark Alliance producer (he also produced the Icewind Dale games) shares his thoughts on some of the challenges of bringing such a well established title to the PS2, and about some of the differences between the two platforms."</li> <li> The article notes: "eedless to say, we were curious to find out more about this exciting RPG, so we tracked down its producer, Darren Monahan, who gladly filled us in on many of Icewind Dale II's details."</li> <li> The article notes: "In this designer diary, executive producer Darren Monahan explains how the game's enhanced graphics will add a cinematic touch to all that hacking and slashing."</li> <li> The article notes: "Associate Producer Darren Monahan stopped by today with the latest build of Icewind Dale in tow. While he didn't let us touch it [Editor's Note: we can understand as Dan did have caramel all over his hands at the time, and Vincent kept scratching his so-called "rash"], we did get to lay our eyes on this action RPG based on the Bioware Infinity Engine, the same engine used in Baldur's Gate and Planescape: Torment."</li> <li> The article notes: "Darren Monahan is the new director of franchise development for video game retail franchise GameDoc. Monahan will work closely with franchisees and will be responsible for integrating new units into GameDoc's franchise ..."</li>

</ol>Cunard (talk) 06:48, 18 January 2024 (UTC)


 * Oh nice, thanks! :) I'll get to work on this one soon. :) BOZ (talk) 08:10, 18 January 2024 (UTC)
 * Got it back up and running! BOZ (talk) 16:13, 18 January 2024 (UTC)

Many of the drafts I asked you about before were articles that I had moved to draft space, but a few were drafts that other people wrote and that I wanted to work on. I have also in the past worked on other people's abandoned user space drafts and gotten them published successfully too. In this case, User:Vermiculite/Samantha Henderson was started by a user who edits very irregularly and hasn't touched the draft since 2009. This is another case where my interest is tenuous, in that she wrote the novel "Heaven's Bones" from the Ravenloft world, although after the draft was started she also wrote "Dawnbringer" for the Forgotten Realms world as noted here:. If you can find anything for her, I will add it! BOZ (talk) 15:06, 19 January 2024 (UTC)

Hi. Here are some sources I found about the subject:<ol>

<li> The article notes: "The featured poets are W. Gregory Stewart and Samantha Henderson. ... Henderson lives and works in Covina and has been published in Strange Horizons, Star*Line, Lone Star Stories, Weird Tales and The Shantytown Anomaly."</li> <li>George, Patrick (2008-08-17). "ArmadilloCon still has read on sci-fi, 30 years in" (pages 1 and 2). Austin American-Statesman. Archived from the original (pages 1 and ) on 2024-01-20. Retrieved 2024-01-20 – via Newspapers.com. The image caption notes: "Book browser Gennie Kauper, 11, of Covina, Calif., came to Armadillo-Con with her mother, science fiction writer Samantha Henderson."</li> <li> The article notes: "Other ballot finalists are represented by Geoff Landis, Chris Barzak, Shweta Narayan, Adam Troy-Castro, Aliette de Bodard and Amal el-Mohtar, and there's poetry from Kendall Evans and Samantha Henderson, Howard Hendrix and Ann K. Schwader."</li> <li> The article notes: "What literary genre produces titles such as "After the Last Spaceship," "When Binary Stars Divorce," "The She-Wolf's Reply" and "Cinderella's Funeral"?The answer is science-fiction poetry, and two practioners of this relatively new field are Deborah P. Kolodji of Temple City and Samantha Henderson of Covina. Kolodji wrote the first two poems listed above; Henderson the latter two. ... Henderson is a church secretary whose poems have appeared in the magazines Strange Horizons, Star Line, Lone Star Stories and Weird Tales. And she argues that that her poems are not so merely contemporary in theme."</li> <li> The article notes: The Mammoth Book of Steampunk (2012): With 30 tales, many by authors who are not exactly household names, it was inevitable this would be a mixed bag, but there are enough entertaining and stimulating stories to satisfy the seen-it-all, read-it-all contingent. ... Also included are ... 'Cinderella Suicide' by Samantha Henderson ..."</li> <li> The article notes: "Editors Sean Wallace and Paul Tremblay produce on a regular basis a fine periodical titled Fantasy. As a kind of sampler, they have now issued an original anthology bearing that same name (Prime, trade paperback, $6.95, 170 pages, ISBN 978-0-8095-5699-1). The low price makes it a kind of loss-leader for the magazine, an attempt to seduce new readers. But make no mistake, this volume is quality goods in its own right. Eleven stories range across a certain region of the map of the fantastical. ... Samantha Henderson conflates an alien with King Arthur's court in "Shallot.""</li> <li> The book notes: "On the educational side, one Launch Pad participant (novelist Samantha Henderson) developed a unit on astronomy for a fourth-grade science class because of newfound confidence at the workshop."</li> <li> The book notes: "The long-running e-zine Strange Horizons (www.strangehorizons.com), one of the longest-established fiction sites on the Internet, ran good stuff this year, their usual mix of SF, fantasy, slipstream, and soft horror by Lavie Tidhar, Theodora Goss, Samantha Henderson, John Kessel, Sandra McDonald, and others."</li> <li> The book notes: "(In their last year. Helix published good work by Charlie Anders, Samantha Henderson, James Killus, George S. Walker, Annie Eeckie, and others, and Aeon published good work by Jay Eake, Bruce McAllister, Eavie Tidhar, and others.)"</li> <li> The book notes: "Abyss & Apex (www.abyssandapex.com), edited by Wendy S. Delmater, which seems to run more SF than many of the other sites, had good stuff by Samantha Henderson, Karl Bunker, Marie Brennan, Christopher Green, Paul Carlson, Ruth Nestvold, Richard A. Lovett, Bud Sparhawk, and others."</li> <li> The book notes: "Two new original anthologies of werewolf stories came out around the same time: Running With the Pack edited by Ekaterina Sedia (Prime) features twentytwo entertaining werewolf stories, the strongest of the thirteen originals by C. E. Murphy, Samantha Henderson, Maria V. Snyder, Marie Brennan, and Genevieve Valentine."</li> <li> The book notes: "At this point, Strange Horizons (www.strangehorizons.com) is probably the oldest continually running online magazine on the Internet, started in 2000; they publish SF, fantasy, slipstream, horror, the occasional near-mainstream story, and the literary quality is usually high, although I'd like to see them publish more science fiction. This year, they had strong work by Molly Gloss, Louise Hughes, Ellen Klages, Benjamin Rosenbaum, Kate Bachus, Samantha Henderson, and others."</li> <li> The book notes: "Strange Horizons had some good dark stories by Benjamin Rosenbaum, Heather Shaw, Samantha Henderson."</li> <li> The article notes: "Long Poem; First Place: “In the Astronaut Asylum”, Kendall Evans & Samantha Henderson (Mythic Delirium Winter/Spring ’09)"</li> <li> The article notes: "In addition to republishing or excerpting many winners and a few finalists from the 2010 Nebulas, Kelly and Kessel (Kafkaesque) have thoughtfully included selections from a few other speculative fiction awards, such as “In the Astronaut Asylum” by Kendall Evans and Samantha Henderson, which won the Rhysling Award for long-form poetry ..."</li> <li> The review notes: "A few other stories, such as Samantha Henderson's fusing the Fae with Native American creation myth in "Wild Copper" would also seem to be tangentially steampunk for purists who insist on Victorian costumes and tin shears. However, no need to blow your bowler as most of the content adheres to formula, without being formulaic."</li> <li> The article notes: "Best Chapbook: 2nd Place: The House of Forever, Samantha Henderson (Raven Electrick Ink)".</li> <li> The article notes: "The genre-related nominees are: ... Best Speculative Fiction Novel: Original. ... Ravenloft: The Covenant, Heaven’s Bones, Samantha Henderson (Wizards of the Coast)"</li> <li> The review notes: "Samantha Henderson’s ‘‘My Generations Shall Praise’’ is a strong dark SF story. It posits a new twist on the death penalty: the condemned can agree to serve as a host body for a transplanted personality. They – their core – die, but there’s a lot of money involved for their heirs. It’s told from the point of view of the criminal, a woman who has lived a tough life and killed enough people to be deserving – but she has a child who has a chance for a better life. Anyway, Helena MacGraw, the very rich woman who wants a new body thinks the offer of money for the daughter will sway the narrator. Helena doesn’t under­stand, perhaps, that not everyone has the same motivational triggers. There’s a very nasty, and logical, twist to the scheme that sells the story, and makes it scary."</li> <li> The review notes: "“Everything You Were Looking For” by Samantha Henderson: Seven years ago, Paul’s pregnant wife was lost in a cave-in during an earthquake in the south of France. Before she disappeared, she claimed there were cave paintings on the walls. "They’re black and a sort of deep red. Orange. There’s hundreds of them. All sorts of animals. More than I can see. They’re beautiful. Like they’re in motion." Every summer since, he’s returned to search for her. Now, at last, he’s discovered the cave that swallowed her. But Paul hasn’t come to find her bones, because the last thing she told him was, “I’ll wait.” A story of powerful love and very old magic. The author creates a convincing narrative."</li> <li> The review notes: "“Escaping Salvation” by Josh Rountree and Samantha Henderson Post apocalypse. Lizzie and her partner Roe are out in the desert, outside the fortified towns, hunting dirt angels, when they run out of gas just as a sandstorm approaches. It seems like a piece of luck when they spot the tent town, just before it hits. ... [quote from the short story] ... But Lizzie quickly learns that the people of Salvation are crazy; they believe in stuff like electricity generated by windmills, in water angels. This dark fantasy has some good images. I liked it better before we got to the explanation of how the sad state of affairs came to pass."</li> <li> The review notes: "“Beside Calais” by Samantha Henderson Organic flying machines graze and soar on the cliffs of Calais, where the École Aéronautique languishes, mostly empty. But war is coming. The herds of feral flying beasts will be culled to make room for new, more powerful and tractable breeds, and something wild and wonderful will be lost forever. Ian is expected to put sentiment aside for the sake of the war effort. WWI epitomized the obscenity of war, and this one evokes the eve of those events, when innocence and beauty were slated for sacrifice. The French names of the flying beasts – éole, blériot, avion— recall the romantic facade of the Lafayette Escadrille. ... [quote from the short story] ... Uniquely memorable."</li> <li> The review notes: "Strange Horizons: With a new editorial staff, this long-lived weekly ezine seems to be offering a fresher selection of fiction, with more SF. ... Other good ones: · Samantha Henderson, “Beside Calais”"</li> <li> The review notes: "“The Red Bride” by Samantha Henderson: Humans have conquered the world of the Var and enslaved its people, but the revolution is now at hand. We discover this in the story that the narrator is telling to a young human, which seems at first to be a fairy tale in translation from the Var." [quote from the short story] The metafictional aspects of this tale, the issues of translation, raise it above the usual versions. I often wonder about the dissemination of story ideas, when suddenly a number of authors seem to be working with the same ideas. Another story of a slave language and slave revolution appeared only a month ago in another zine; I greatly prefer this one."</li> <li> The review notes: "“Your Fairy Is Serenity Elfsong” by Samantha Henderson Not quite what you had in mind. [quote from the short story] The narrator could always see the fairies, but once she was out on the streets, they were occasionally helpful. So it’s not really quite clear why she hates them so very much. It’s not like they owe her anything, not like she ever did anything to them. So good for the narrator for dragging herself up mostly by herself and turning them down, whatever they want from her. But it doesn’t seem like they put her on the streets to begin with, and I think it’s not really the fairies she wants to hit."</li> <li> The review notes: "Distinguishing this anthology are many stories that first appeared in small press venues, including Samantha Henderson's "Five Ways Jane Austen Never Died" ..."</li> <li> The review notes: "Stephen Graham Jones (“Captain's Lament”) and Samantha Henderson (“Curse”) skillfully reimagine well-known folklore and urban legends ..."</li> <li> The review notes: "“The Red Bride” by Samantha Henderson – July 5, 2010: Samantha Henderson weaves a fairy tale of otherworldly fascination in “The Red Bride.” The Var, one of the seeded races, are enslaved by humans. Twigling is the human son of an ambassador and his wife who own and misuse many slaves. ... Rebellion and regeneration are the themes that highlight this alarming insight into the darkness of human nature. However, the infusion of so many characters, races, and locations in such a short piece gave “The Red Bride” a disjointed feel. I was so busy trying to remember who was doing what and where that it distracted from my enjoyment of contemplating the why—the deeper meaning and symbolism—of this tale."</li> <li> The review notes: ""Cinderella Suicide" by Samantha Henderson is the story of a triune of ex-convicts—Cinderella Suicide, Cinderella Superstar, and Cinderella Tintype—who have become mercenaries after serving their sentence in New South Wales. ... I’ll admit up front that "Cinderella Suicide" is not the type of fiction I usually prefer to read. However, I was bowled over by its sheer elegance. It is more than a science fiction story of body-modded mercenaries. Henderson has woven in elements of a mythic quest as well as a poignant and somewhat horrific resolution. Excellent story."</li> <li> The review notes: "In “The Black Hole in Auntie Sutra’s Handbag” by Samantha Henderson, Auntie Sutra is the matriarch of a family endowed with magic powers. ... “The Black Hole in Auntie Sutra’s Handbag” is a fantasy story that has the added charm of not taking itself too seriously. The atmosphere is vivid and the characterization colorful. Touches of humor lighten but don’t undermine the plot, which runs smoothly and with a good pace. Many of Henderson’s inventions are quite lovely, although sometimes one has the sense that she lacks a good cause for her wonderful effects. The story hints to a much larger whole that is only sketched, and the cause or significance of certain events remains unexplained."</li> <li> The review notes: "My favorite story in the issue. “Escaping Salvation” by Josh Rountree and Samantha Henderson, achieving a stylistic consistency and narrative unity despite co-authorship, veers into the familiar, dusty landscapes of post-apocalyptic America, replete with nomadic tribal survivors and scarcity of resources (in this case, water being the most vital). ... Still, the story entertains well enough with its brisk pacing and action, and delivers some evocative ideas and imagery, such as the harvesting of angel body parts, and the manifestation of the angels themselves. The note the conclusion strikes also resonated well."</li> <li> The review notes: ""Scales," Samantha Henderson‘s simple fable of a girl whose sister is stolen by one of the Snake-folk is beautifully evocative with a delightful ending. Read it."</li> <li> The review notes: "In “Honey Mouth” by Samantha Henderson, an anonymous narrator moves to a house in a little town and discovers that the house is haunted. ... While not much new is introduced, Henderson recreates very well that feeling of subtle eeriness that is the appeal of horror stories for many readers. The fleeting presence of the ghost, never too evident, and the pastoral but haunting atmosphere of the town, create a suspense which Henderson is able to sustain almost throughout the story. The end, although narrated less skillfully, doesn’t spoil an otherwise well-crafted story."</li> <li> The review notes: ""Pretty Mary" by Samantha Henderson is a short piece based on a traditional ballad, as the epigraph indicates. ... Although very short (flash length), this piece is nevertheless powerful and very effective. Strictly speaking, nothing much happens during the narrative, but it manages in its short span of time to capture perfectly well the indomitable spirit of Pretty Mary, and to reflect upon the fate of those forgotten by stories and ballads."</li> <li> The review notes: ""Manuscript Found Written in the Paw Prints of a Stoat" boasts both the longest title and the greatest word count in this issue of Lone Star Stories. ... Samantha Henderson sends Smallest Daughter on a quest through a strange, magical kingdom before delivering her to modern-day New York. ... Nonetheless, the story is always quirky and creative. Only at the end does it really lose its way, and the ending does not really satisfy nor tie up the disparate elements. Henderson creates a wonderful texture with words and names, and "Manuscript…" is a sensory treat. As a complete story, however, it lacks the tightness that would elevate it beyond that."</li> <li> The review notes: "“Girl with the Lute” by Samantha Henderson is by far my favorite story of this issue. ... “Girl with the Lute” is a compelling story, as characters with obsessions often make for compelling characters. To what lengths will they go to obtain the object of their obsession? That question is, of course, key, and the answer is what makes this story worth reading."</li> <li> The review notes: ""Such a Lovely Shade of Green" by Samantha Henderson is a tale of domestic violence and insects. ... Henderson’s prose is well executed, making each scene come alive, but I was turned off by the story’s treatment. Domestic violence is a serious issue, but the author copped out and turned this into a tale of modern morbidity."</li> <li> The review notes: "“Shallot” by Samantha Henderson offers a unique recasting of the tale of the Lady of Shalott, as explained by Henderson in the short author detail before the story: ... Though the core idea is science fiction, the story feels like a fantasy—in part, no doubt, because to everyone except the Lady, it is a fantastical series of events and not something they can connect with the skies above. Henderson shows successfully that the two genres need not exist on either side of a wall. She writes beautifully and with perfect pacing, quickly painting a striking cast of characters: a very strong story."</li> <li> The review notes: "“Five Ways Jane Austen Never Died” by Samantha Henderson. This is simply delightful and brilliant. The title alone deserves an award of some sort, and indeed, sums up the story. The reader is given five quirky vignettes, each resulting in the death of one Jane Austen. Time travelers, child-birth, a statuette straight from a Lovecraft tale, it’s all here. Easily the best story in this issue."</li> <li> The review notes: "“Wild Copper” by Samantha Henderson. An unexpected treasure. Set in the displaced faerie court of Oberon and Tatiana, we follow a human girl as she attempts to barter her freedom, and then learns the awful truth about time in the realms of the fae."</li> <li> The review notes: "In “Histories” by Samantha Henderson, Ally plays a lot of string instruments, her band has success, and she even has a wonderful girlfriend, Mandy. ... "Histories" certainly belongs to the gothic subgenre, but it also couples it with a blues atmosphere that’s well conveyed. The rainy city, sketched vividly in quick and effective passages, plays an important role. The shady characters of Ally, her girlfriend, and the mysterious strangers enhance the allure of the original plot and of the enticing atmosphere."</li> <li> The review notes: "“Route Nine” by Samantha Henderson is one of those spooky truck-stop stories. Lock the doors before you read it. Close the curtains and turn up the lights, and don’t even think about going out for apricot pie."</li> <li> The review notes: "A fairy tale of a distinctly different kind features in Samantha Henderson‘s "The Tailor and the Fairy." The story operates on two levels. ... This is a nice play on the eighteenth-century literary fairy tale device in which the tales are written as though told by the governess. But they certainly never had a governess quite like this. This brings humor and a sharp edge to the story. Henderson handles both aspects of the finely told tale with equal skill in an assured performance."</li> <li> The review notes: "“Starry Night” by Samantha Henderson is the shortest story in this issue and the most traditional in structure. The tone is soft and poetic, the pace leisurely, and the descriptions rich and evocative. The twist is the dark fantasy that unfolds. ... “Starry Night” is simple story with a contemporary theme told so eloquently that it left me with both a sense of satisfaction and a tremor of unease."</li> <li> The review notes: "“My Generations Shall Praise” by Samantha Henderson. This was a thought provoking tale that had a good pull. The author developed the character as a believable murderer, a hard case that had few redeeming qualities. And yet by the end you found some empathy for her plight. It was a nice story to read."</li>

</ol>Cunard (talk) 12:38, 20 January 2024 (UTC)


 * Wow that's... I don't even know what to say. :D  I'll have to find some time to go through these, thank you very much! BOZ (talk) 16:52, 20 January 2024 (UTC)
 * Looks like I found that time! All done. :) BOZ (talk) 22:31, 20 January 2024 (UTC)

OK, so for the next three, they are all drafts that were deleted at MFD for lack of improvements. I'm sure if you can find anything for any of them, I can get them restored at WP:REFUND so I can resume work on them. Draft:Paul Drye had an article that was last archived in 2006 and looked like this: The closing admin at Wikipedia:Miscellany for deletion/Draft:Paul Drye did say that this could be undeleted upon request if sources are located (not sure if the sources another user brought up there would be useful at all). Anyway, this Canadian author is known for working on GURPS books, and has a few other works noted here, several of which were produced after the MFD: BOZ (talk) 14:59, 21 January 2024 (UTC)

Hi. Here are some sources I found about the subject:<ol> <li> The article notes: "Related works: GURPS Traveller: Interstellar Wars (2006 SJG) designed by Jon Zeigler, Loren Wiseman, Paul Drye is a supplement to GURPS Traveller set during the conflict between the First Imperium and the Solomani."</li> <li> This is a review of a book co-authored by Paul Drye.</li> <li> This is a review of a book co-authored by Paul Drye.</li> <li> This is a review of a book co-authored by Paul Drye.</li> <li> This is a review of a book co-authored by Paul Drye.</li> <li> This is a review of a book co-authored by Paul Drye.</li> <li>Paul Drye was mentioned in the acknowledgments section here and here in Challenge.</li> </ol>Cunard (talk) 08:19, 25 January 2024 (UTC)


 * Cool, thanks, I will see what I can do with these. :) BOZ (talk) 12:46, 25 January 2024 (UTC)

Draft:Richard Ranallo is probably a longshot on having coverage, but I always say you never know. His article was originally deleted by PROD and looked like this in its last archive in 2006: He co-authored "Starchildren: Velvet Generation" with Scott Leaton, so possibly some of his sources can be reused here. He does have some more recent credits showing here: but I can't be sure if that means he was involved in those Velvet Generation projects or if he just received credit for his previous original designs. See also Wikipedia:Miscellany for deletion/Draft:Richard Ranallo. BOZ (talk) 16:16, 25 January 2024 (UTC)

Hi. Here are some sources I found about the subject:<ol> <li> The review notes: "Ranallo, Richard, and Scott Leaton. Starchildren: Velvet Generation. XIG Games, 2002, 125p. $24.95. 0-9721538-0-2. Index. Role-playing Game. When aliens received Earth's radio transmissions, they were transfixed. Unfortunately by the time they arrive, the 1970s glam rock world that they expected has been completely altered. It has become a police state where rock music is outlawed. Players can create humans or aliens who join together in the fight for freedom of expression. Starchildren's entire premise encourages creative activities, especially music. It also builds awareness of equality and social justice as characters make a difference in their society. Not a typical fantasy or science fiction role-playing game, Starchildren stands out through its focus on the underground nature of rock and roll and the use of playing cards rather than dice for conflict resolution."</li> <li> This is a review of a book co-authored by Richard Ranallo.</li> <li> This is a review of a book co-authored by Richard Ranallo.</li> </ol>Cunard (talk) 08:28, 26 January 2024 (UTC)


 * Cool, thanks, I'll take a look. :) At the very least, I might be able to get something out of this for his game one day. BOZ (talk) 09:03, 26 January 2024 (UTC)

Draft:Gaye O'Keefe may be the longest shot I've pitched so far, but we'll see. Sadly, I do not believe her article was ever preserved at the Internet Archive. She was also known as Gaye Goldsberry: She worked as a typesetter on many, many, many RPG products in the 1980s and 1990s, so she is kind of an unsung hero from a time when that was necessary. She may actually be more notable though as a founder of the game company Pacesetter Ltd.

This was the last one on my original list, but I have found some other drafts aside from those, if you don't mind continuing to help me out with these? I'm very grateful for your help either way. :) BOZ (talk) 17:14, 26 January 2024 (UTC)

Hi. Here are some sources I found about the subject:<ol> <li> The article notes about "the AD&D Second Edition years (1989-2000)": "Written by Ken Rolston, illustrated by Roger Raupp, and with cartography by Gaye O’Keefe, this sourcebook adapts the historical setting of the Carolingian period into a quasi-game world, featuring the historical and legendary personalities and events of Charlemagne’s time."</li> <li> The book notes: "Between 1983 and 1984, industry leader TSR was rapidly spiraling downhill. Multiple rounds of layoffs resulted in approximately 200 people leaving the company, some because of layoffs, others because the company was in freefall. Some of these people left the industry, but one intrepid group of designers, editors, and artists led by CEO John Rickets and including Mark Acres, Andria Hayday, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Carl Smith, Stephen D. Sullivan, and Michael Williams decided to do something different. On January 23, 1984, they formed a new company called Pacesetter, Ltd. ... Pacesetter got rolling pretty quickly in 1984. Some staff members began almost immediately, while others such as art director Sullivan and typesetter O'Keefe didn't start until sufficient design work had been done to make their own talents useful."</li> <li> The article notes: "For obvious reasons, Dragon Publishing works very closely with the people in Pre-Press, where typesetting and page makeup are performed. For reasons that were obvious to you before now, we're very happy that Nancy Kerkstra, Gaye Goldsberry, Kathy Luedtke, Diane Burk, and Bruce Knutson are very good at what they do. The women are our keyboard virtuosos, who type every word of every story — with nary a slip — into the typesetting system."</li> <li>Gaye O'Keefe is mentioned in the credits section of numerous books in the Internet Archive.</li> </ol>I'd be happy to help find sources for other drafts you find. Cunard (talk) 06:29, 27 January 2024 (UTC)


 * Thank you kindly, I truly appreciate it. :) For these last three there may not be enough at this time to get the drafts restored, but I will hang on to what you found in case I am able to do more with them later. I'll start a new section sometime in the next few days since this one has gotten pretty lengthy. :) BOZ (talk) 07:38, 27 January 2024 (UTC)
 * That works for me. I'll archive this talk page as it's getting lengthy too. :) Cunard (talk) 08:18, 27 January 2024 (UTC)

Can you please rewrite and add more references to Nine News Now?
Hey @Cunard, can you please rewrite and add more references to Nine News Now, as I tried to add more references to that article a month ago, in August, but failed to find any references from The Sydney Morning Herald, not related to the white jacket controversy. Can you please also remove the PROD template? Yours sincerely, TechGeek105 (his talk page) 10:30, 11 September 2023 (UTC)


 * @Cunard, why aren't you answering my question about Nine News Now? Yours sincerely, TechGeek105 (his talk page) 06:43, 12 September 2023 (UTC)
 * The article already has 18 references despite this. But, can you please do what you were promised to do in my introduction? Yours sincerely, TechGeek105 (his talk page) 07:57, 12 September 2023 (UTC)

Hi. I am not active on Wikipedia daily so my responses may be detailed. What do you mean by "can you please do what you were promised to do in my introduction". Who made a promise? Here is a source I found about the subject:<ol> <li> The article notes: "Is having more news better for viewers? Does such a significant running time – two consecutive 75-minute news telecasts – make for a more involved, detailed and perceptive coverage of the day's news? Based on Nine News Now, the answer would appear to be no. ... The target audience for Nine News Now is reportedly stay-at-home mothers and those aged over 55, which is a fair assessment of the possible viewing audience at 3pm on a weekday (albeit with the exclusion of stoners, who might like a change from kids' cartoons). But should a news bulletin on a national broadcaster really be so focused, and lean to the lightweight? Surely the news of the day, with some variation, should be the news of the day."</li> </ol>Cunard (talk) 05:04, 17 September 2023 (UTC)


 * @Cunard, thanks for your response, I added heaps of references to that article anyway in August, I noticed you added that reference to that article. I promised you that you would remove the PROD tag from the article, but I removed the template on 13 September, in this revision. Yours sincerely, TechGeek105 (his talk page) 05:34, 17 September 2023 (UTC)


 * , I don't understand the sentence "I promised you that you would remove the PROD tag from the article" regarding your promise about what action I would take, but thank you for removing the template on 13 September. Cunard (talk) 06:58, 17 September 2023 (UTC)
 * @Cunard, since my last chat to you, I found another reference about the subject from The Sydney Morning Herald: <ol><li></li></ol>
 * The article mentions that the bulletin moved time slots to 3pm until 4:15pm instead of 3pm until 4pm. I said, can you please also remove the PROD template, which is why I said "I promised you that you would remove the PROD tag from the article". Can you also please do a little copy edit on the article to reflect what the sources you and I have added actually say? Can you please also add information about notable Nine News Now reports? Yours sincerely, TechGeek105 (his talk page) 22:01, 23 September 2023 (UTC)
 * , I've copyedited the article. In my searches for sources, I did not find discussion in independent reliable sources about Nine News Now reports beyond the The Sydney Morning Herald article from Craig Mathieson. Cunard (talk) 01:28, 24 September 2023 (UTC)

You deserve the

 * Thank you,, for your kind words about Articles for deletion/Vampire Secrets and other AfDs! Thank you for your consistently excellent work in finding sources for and improving numerous film and television articles nominated for proposed deletion or AfD! Cunard (talk) 05:04, 17 September 2023 (UTC)

Can you please add more references, expand and rewrite Nick Duigan (politician)?
Hey @Cunard, can you please add more references, expand and rewrite Nick Duigan (politician), as I tried to add more references to that particular article earlier today, about the subject's and his dad's survival from a plane crash and he becoming injured as a result in January 2009. These are the references I added:



However, I failed to find any references not related to the plane crash or his Tasmanian political career or him presenting Hook, Line and Sinker. You expanded HLS yesterday, so why not the presenter's article next? Yours sincerely, TechGeek105 (his talk page) 00:11, 8 October 2023 (UTC)
 * Nick Duigan (politician) is not a topic that I am interested in spending time expanding at this time owing to other priorities, but I wish you the best in improving the article. Cunard (talk) 10:01, 8 October 2023 (UTC)

Chongqing Tongliang Long F.C.
This is an optional request but I came across this during NPP. The current sourcing is very weak and I could not find much but I was wondering if you can find some more since you are adept at finding Chinese sources. Of course, if you are not interested on that topic that's totally fine. Thanks.  VickKiang  (talk)  07:06, 17 October 2023 (UTC)
 * Hi . Thank you for letting me know about this article about a Chinese football club. I've expanded and added sources to the article. Cunard (talk) 08:21, 17 October 2023 (UTC)

DYK for Tournament of Kings
theleekycauldron (talk • she/her) 00:02, 3 November 2023 (UTC)

American Pregnancy Association ‎
Hi Cunard, hope you're doing well. Thanks for all the hard work you do in saving notable topics. I was wondering if could do a thorough WP:BEFORE and find some in-depth articles about American Pregnancy Association or its work. I strongly suspect such coverage exists, especially under its old name America's Pregnancy Helpline because Sage Publishing's book (link) mentioned that Dallas Morning News and the Associated Press have covered them, quoted below. I don't have access to old archives, so that's why I asked. If you could find some time to research the work of this non-profit then that would be great. Thanks
 * APA was founded in 1995 in response to the me-dia attention that followed the decision of an in¬fertile couple, Mike and Annie Shaeffer, to use two billboards in the city of Dallas to announce their desire to adopt. After the Dallas Morning News and the Associated Press covered the story, the national media became interested in the couple. As a result of the national coverage, the Shaeffers received more than 1,000 calls from individuals and couples who needed advice and information on pregnancy and reproduction. This led to the decision to establish America's Pregnancy Helpline, which generated 212 referrals in its first year, and to begin broadcasting public service announcements. Over the next nine years, the helpline provided information and referrals to 147,000 women and families from 75 coun¬tries and the United States. In 2003 the helpline was expanded into the APA.

64.135.238.133 (talk) 22:00, 19 November 2023 (UTC)
 * Hi 64.135.238.133. Thank you for your kind words and for letting me know about American Pregnancy Association. I've found copies of the Associated Press and The Dallas Morning News articles and commented with my findings at Articles for deletion/American Pregnancy Association. Cunard (talk) 08:15, 21 November 2023 (UTC)

machine translation
have you tried deepl? it's a lot better for translation (although it has fewer languages). ltb d l (talk) 12:33, 25 November 2023 (UTC)
 * I will look into DeepL Translator, which I wasn't aware of. Thank you! Cunard (talk) 23:17, 25 November 2023 (UTC)

AfD pings
Hi Cunard -- Thanks for all the work you do finding sources at AfD, it is genuinely hugely appreciated. Could I ask in future you don't ping me about AfDs when I've deprodded the article -- generally I'm aware of the debate, and being pinged sadly only renders it not politically correct for me to vote because of the appearance of canvassing. Cheers, Espresso Addict (talk) 17:16, 27 November 2023 (UTC)
 * Hi . Thank you for the kind note about my work at AfD. I explained in this thread that it is misguided to say these pings violate Canvassing. Articles for deletion says that although not mandatory, it is considered courteous for AfD nominators to notify substantial contributors to the article. Canvassing says that it is appropriate to notify "concerned editors". The deprodder clearly is a concerned editor who should be given the courtesy of being informed when the article is taken to AfD. When an AfD nominator forgets to notify the editor who contested their proposed deletion, I do what the AfD nominator should have done. As you have asked me not to, I will respect your wishes not to ping you after an article you have deprodded has been taken to AfD. Cunard (talk) 09:33, 28 November 2023 (UTC)

ArbCom 2023 Elections voter message
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Please close all p tags.
All tags require a closing  tag, like this. Please close all of the p tags that you add to pages. Thanks. – Jonesey95 (talk) 17:43, 5 December 2023 (UTC)
 * Here's another example. The closing tags need to precede any blockquote or /li tags in order to remain balanced. – Jonesey95 (talk) 17:45, 5 December 2023 (UTC)
 * The page displays properly without the close tags, so it is laborious and hard to remember to close those tags. Cunard (talk) 01:59, 7 January 2024 (UTC)

DYK for Hyprov
Z1720 (talk) 00:02, 14 December 2023 (UTC)

Invitation

 * Hello, we need experienced volunteers.
 * New Page Patrol is currently struggling to keep up with the influx of new articles. We could use a few extra hands on deck if you think you can help.
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Merry Christmas!
<div style="border-style:solid; border-color:blue; background-color:AliceBlue; border-width:1px; text-align:left; padding:8px;" class="plainlinks">

BOZ (talk) is wishing you a Merry Christmas! This greeting (and season) promotes WikiLove and hopefully this note has made your day a little better. Spread the WikiLove by wishing another user a Merry Christmas, whether it be someone you have had disagreements with in the past, a good friend, or just some random person. Don't eat yellow snow!

Spread the holiday cheer by adding to their talk page with a friendly message.

I'm wishing you a Merry Christmas, because that is what I celebrate. Feel free to take a "Happy Holidays" or "Season's Greetings" if you prefer. :) BOZ (talk) 00:16, 23 December 2023 (UTC)
 * Merry Christmas and happy New Year, ! Cunard (talk) 02:00, 7 January 2024 (UTC)

Some baklava for you! (from Chanakal)

 * Thank you so much for your kind words and for your excellent copyedits, ! Cunard (talk) 06:27, 8 January 2024 (UTC)

Sz’kwa name question
Hi! Thank you so much for all the work you did on the Sz’kwa article, it looks so much better. I had pinged WP:Taiwan to see if anyone knew of the game or the Chinese characters for it since that romanization style is unusual. Did you find anything in your citation search that mentioned the Chinese characters for this? It would be great if there were a corresponding article on zh-Wiki. Thanks again! Kazamzam (talk) 13:07, 10 January 2024 (UTC)
 * Thank you, ! I agree that the romanization style is unusual. I did not find anything in my search for sources that mentioned the Chinese characters for Sz'kwa. The sources say that "Sz'kwa" means "the game of four directions". "四" is the Chinese word for "four". I did a search for "Sz'kwa" "四" and could not find any Chinese sources discussing Sz'kwa. Maybe the Chinese Wikipedia editors at zh:Wikipedia talk:Guestbook for non-Chinese speakers could provide more information about the Chinese characters and whether there is a corresponding Chinese Wikipedia article. Cunard (talk) 06:40, 11 January 2024 (UTC)
 * I did the same search and couldn't find anything! Very interested to see where this goes. I will keep you posted on what the Chinese editors say. Thanks for the tip, I haven't used the guestbook before. Kazamzam (talk) 12:25, 11 January 2024 (UTC)
 * Followup: the Chinese editors confirmed that sz'kwa uses the same board as watermelon chess and I'm increasingly starting to think they're actually the same game, given that xi gua (the watermelon of watermelon chess [xi gua qi]) is a pretty close to sz'kwa and the first character is also 四. I've found a few Youtube videos, so take this with a grain of salt, that say sz'kwa is the name in Taiwan whereas xi gua qi is the name in China; doing a Google translate check of the Chinese watermelon chess article, it specifically states that it's a children's game that originated in Taiwan. More work is needed but I'm already wondering if it might be better to merge them into one article. Kazamzam (talk) 13:51, 11 January 2024 (UTC)
 * , thank you for posting at the guestbook. That is very useful insight from the Chinese Wikipedia editors. I think it is very possible that sz'kwa and watermelon chess are the same game since they use the same board and have similar objectives for the players. Your findings from the YouTube videos strongly indicate they are the same. But I cannot find any reliable sources verifying that the two are the same game, and we can't cite the YouTube videos, so I don't know what to do even though a merge seems to be the right option. Cunard (talk) 07:12, 12 January 2024 (UTC)

Jin Hao (swimmer)
Hi Cunard. If I remember you had a very good ability of finding sources for Chinese topics. Would you be willing to look and see if you can find anything on the above-mentioned Asian Games medalist and Olympic swimmer who was PRODed? BeanieFan11 (talk) 00:15, 12 January 2024 (UTC)
 * Hi . Thank you for letting me know that Jin Hao (swimmer) was prodded. I monitor WikiProject China/Article alerts, and this article did not get listed there because it was missing the WikiProject China WikiProject banner on the talk page. I've expanded and sourced the article. Cunard (talk) 08:12, 12 January 2024 (UTC)
 * WOW. Fantastic work! BeanieFan11 (talk) 16:47, 12 January 2024 (UTC)
 * Thank you! Cunard (talk) 09:33, 16 January 2024 (UTC)
 * Do you think you could also take a look at Li Qi (softball) (PRODed), who competed at two Olympics and won four Asian Games medals? I'd appreciate it. Keep up the great work! BeanieFan11 (talk) 20:46, 19 January 2024 (UTC)
 * Thank you, ! I've expanded and sourced Li Qi (softball). Cunard (talk) 12:38, 20 January 2024 (UTC)

Sources for the 2013 true crime program Wanted
@Cunard, I have found 7 sources for the 2013 Australian true crime program Wanted. I could not find any more sources, hence can you please find more?

These are the refs:

<li name="Samios2013-06-16"></li> <li name="Knox2013-06-17"></li> <li name="Knox2013-06-22"></li> <li name="Kalina2013-06-26"></li> <li></li> <li></li> <li></li> Yours sincerely, TechGeek105 (his talk page) 22:37, 21 January 2024 (UTC)

Hi. Here are some sources I found about the subject:<ol> <li> The article notes: "Channel 10's new show Wanted will have to do better in the ratings if it hopes to clear unsolved crimes. ... However the show, launched on Monday night, attracted a disappointing 649,000 viewers to be 22nd overall."</li> <li> The article notes: "Wanted should be retitled Wanted: Viewers because this real-life crime solving show, hosted by Sandra Sully, has had its struggles in the ratings."</li> <li> The review notes: "Crime dramas, detective novels and real-life crime shows such as Wanted reinforce the feeling that we are right to feel nervous and should be ever-vigilant - no matter that crime levels are lower than ever. Host Sandra Sully is perfect as the meerkat lookout in Wanted, her ground-beef voice swells with gravitas and the suggestion of approaching threat that insists we look at the danger."</li> <li> The article notes: "The arrival of Wanted, Channel Ten's revamp of the evergreen Australia's Most Wanted premise, to Monday nights has Sully hosting an alternative vehicle attempting to fast-track justice: a show to hopefully coax tiny seedlings of information from a public that may not even realise they have the missing piece of the puzzle."</li> <li> The article notes: "Channel 10's Wanted presenter Sandra Sully interviewed Bethany's parents, John Neville and Tracy Mahoney, for the crime show. She said it was the program's first success in solving a case. ... Sully said the crew of Wanted were delighted Bethany had been found and hoped it was the first of many cases being solved in the weeks to come."</li> <li> The article notes: "Now he has teamed up with Channel 10 news veteran Sandra Sully on Wanted, a new program set to use the public's help to put the perpetrators behind bars."</li> <li> The article notes: "It launched on July 8 with 649,000 viewers and ranked 22nd on the night. The third episode on Monday pulled 518,000 and ranked 25th. From Ten's perspective the series is serving a purpose, stating that Wanted has lifted the network's average Monday audience in the 8.30-9.30pm timeslot by 22 per cent in total numbers."</li> <li> The article notes: "Despite the early scoffing of crusty old cynics like me, the "case closed" sign has gone up at a pretty good rate. ... Only occasionally dipping into the saccharine vat, the writing and acting here is top notch, with Neil Patrick Harris chewing scenery at a terrifying rate. He's great fun."</li> </ol>Cunard (talk) 08:19, 25 January 2024 (UTC)


 * @Cunard, I have expanded and added your sources to the article. What do you think about the expansion? Yours sincerely, TechGeek105 (his talk page) 09:33, 25 January 2024 (UTC)
 * Thank you for expanding and adding the sources to the article! Cunard (talk) 09:40, 25 January 2024 (UTC)